Troll/turtle warrior villies strat iro

Bhutan jgals
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Troll/turtle warrior villies strat iro

Post by jgals »

Does the great house card along with attacking buildings and the warrior culture card 200% vil atack along with advanced scouts have any potential for a somewhat viable troll build
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Re: Troll/turtle warrior villies strat iro

Post by P i k i l i c »

Maybe one of them alone might be funny but all 3 together certainly not these cards are not related to each other and warrior culture is even in age IV I think lol
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Re: Troll/turtle warrior villies strat iro

Post by [Armag] diarouga »

jgals wrote:Does the great house card along with attacking buildings and the warrior culture card 200% vil atack along with advanced scouts have any potential for a somewhat viable troll build

Not anymore.
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Re: Troll/turtle warrior villies strat iro

Post by p0cA »

Advanced scouts are quite viable for being troll imo.
FF with 3 tc greathouse, get that free wood ups in market card and spam scouts with 15 attack
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Re: Troll/turtle warrior villies strat iro

Post by EAGLEMUT »

p0cA wrote:Advanced scouts are quite viable for being troll imo.
FF with 3 tc greathouse, get that free wood ups in market card and spam scouts with 15 attack

They're nerfed on EP though - no snare.
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Re: Troll/turtle warrior villies strat iro

Post by pecelot »

still stealth
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Re: Troll/turtle warrior villies strat iro

Post by DracoWolfgand »

Warrior culture could have been incredibly OP if it has been a Discovery Age or even Colonial Age shipment. But, as it is a Industrial Age shipment, it is rather useless in my eyes.
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Re: Troll/turtle warrior villies strat iro

Post by jgals »

[Armag] diarouga wrote:
jgals wrote:Does the great house card along with attacking buildings and the warrior culture card 200% vil atack along with advanced scouts have any potential for a somewhat viable troll build

Not anymore.



Many have marveled over the sheer OP force that was great house in the elder days. Oh grand and accomplished Eminence Diarouga, please illuminate for me how in times now near forgotten the Great house was the rock of the Iroquois people, for I was but a babe nursing at the teet when you were already a grand master and high wizard of AOE. Tell us how the house was great and then how the devagods saw fit to strip if of it’s former glory. Show us meek noobs this kindness of recounting the legend if you would honorable sir
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Re: Troll/turtle warrior villies strat iro

Post by supahons »

You can play the advanced scouts card on LOST maps to spam and suprise your opponent for fun. Then you can buff them with the native upgrade cards and make them cheaper. I don't think that you can use any of these cards in a supremacy game.
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Re: Troll/turtle warrior villies strat iro

Post by dansil92 »

supahons wrote:You can play the advanced scouts card on LOST maps to spam and suprise your opponent for fun. Then you can buff them with the native upgrade cards and make them cheaper. I don't think that you can use any of these cards in a supremacy game.


Advanced scout can be a good card for aztec... They can use the firepit to boost attack, and scouts are only hard countered by asian cav units and artillery. Ive used it vs japan, otto, iro combined with a 10-9 mace shipment to great success. Also great for raiding vills.
Probably not super viable on EP maps because the extra hunts, but on maps like 'unknown' where you might spawn with like 5 tapirs on your whole half of the map having a wood only unit can actually be a great advantage to have.

I tried a sioux ff once to abuse the 800 wood politician+ 1000 wood shipment. It was ok but took too many cards.

Also hilarious the things that show up in the chat when 35 native scouts mob an opponents army tho
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Re: Troll/turtle warrior villies strat iro

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Post by P i k i l i c »

Consider not the one who speaks the truth, but the truth that is said

:hmm: AoE logic :hmm:
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Re: Troll/turtle warrior villies strat iro

Post by dansil92 »



After reading this i might revisit my Sioux advanced scout build. I guess they counter everything decently that does well against bow riders. Not having snare in EP really hurts them though
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Re: Troll/turtle warrior villies strat iro

Post by supahons »

Unit stats (maybe i've forgotten sth)
with 25/25 Firepit + Warchief aura + Inf upgrades + native upgrades + arsenal upgrade
without the age5 Legendary Native Warriors upgrade (+50% HP/damage)

[spoiler=unit stats age4]Iroquois:
90w --> 68w
180 hp --> 296 (258 without aura)
siege 15 --> 17
melee 15 --> 22
rangeresist 0.10
speed 5.50

Sioux:
90w --> 68w
180 hp --> 192 (arsenal upgrade)
siege 15 --> 44
melee 15 --> 19
rr 0.10
speed 5.50 --> max. speed with aura 6.96 (+10% speed upgrade)
training: -85%

Aztecs:
90w --> 68w
180 hp --> 180
siege 15 --> 15
melee 15 --> 20
rr 0.10
speed 5.50[/spoiler]

*Kinship Ties (age IV) unlocks the embassy on maps without natives (for production)

On LOST maps you have ~4 shipments ready, maybe 1 min+ timeadvantage and enough wood. hf with your "scoutbox" on RE.
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Re: Troll/turtle warrior villies strat iro

Post by jgals »

Why are they only countered by Asian cav? What is the difference
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Re: Troll/turtle warrior villies strat iro

Post by dansil92 »

jgals wrote:Why are they only countered by Asian cav? What is the difference


Mahouts, naginata, sowar, iron flails, steppe etc. all have 2 mulipliers that look something like this (exact numbers may change as each civ has a card that modifies multipliers)
2x infantry
0.5x heavy infantry

So they do double damage to skirmisher/xbow/archers and base damage to pikes, musk, etc.

But it has the unintended consequence of giving them multipliers against units that only have the infantry tag including but not limited to:
All explorers except sioux and India
Minutemen
Native scouts

Which is kind of a balance problem imo but here we are
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Re: Troll/turtle warrior villies strat iro

Post by pecelot »

supahons wrote:You can play the advanced scouts card on LOST maps to spam and suprise your opponent for fun. Then you can buff them with the native upgrade cards and make them cheaper. I don't think that you can use any of these cards in a supremacy game.

there is nothing surprising in Lost games
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Re: Troll/turtle warrior villies strat iro

Post by jgals »

pecelot wrote:
supahons wrote:You can play the advanced scouts card on LOST maps to spam and suprise your opponent for fun. Then you can buff them with the native upgrade cards and make them cheaper. I don't think that you can use any of these cards in a supremacy game.

there is nothing surprising in Lost games

do those cards actualy work for scouts?
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Re: Troll/turtle warrior villies strat iro

Post by dansil92 »

jgals wrote:
pecelot wrote:
supahons wrote:You can play the advanced scouts card on LOST maps to spam and suprise your opponent for fun. Then you can buff them with the native upgrade cards and make them cheaper. I don't think that you can use any of these cards in a supremacy game.

there is nothing surprising in Lost games

do those cards actualy work for scouts?


They do but they upgrade off of base stats so its boosts on the 5 attack, not 15 sadly. The 'make them cheaper' card is fantastic though

Also black arrow for sioux makes the train incredibly fast
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Re: Troll/turtle warrior villies strat iro

Post by pecelot »

well, the trick is to have large masses of them and provide boosts with 25 vills on firepit — with either siege dance or war dance
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Re: Troll/turtle warrior villies strat iro

Post by jgals »

the card seems kind of unusable because you have to idle your TC to make them. They do a decent job in mass vs most units although still not great. But I cant train vils at the same time im traning them
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Re: Troll/turtle warrior villies strat iro

Post by dansil92 »

jgals wrote:the card seems kind of unusable because you have to idle your TC to make them. They do a decent job in mass vs most units although still not great. But I cant train vils at the same time im traning them


You just build a native embassy and train em out of there
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Re: Troll/turtle warrior villies strat iro

Post by pecelot »

yep, embassies are the way to go

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