Importance of 1 vill treasures

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United States of America noissance
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Importance of 1 vill treasures

Post by noissance »

Hey every1, i just had 2 very lucky games today, where i got a 1 vill treasure and used it to wall a fb. I ended up walling a captain's tower and rax, and walled his explorer in when he was idle (he played germany). So, anyone else run into this amount of luck?
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India rsy
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Re: Importance of 1 vill treasures

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Post by rsy »

Lol getting my German explorer walled cuz he was idle sounds like drunk me
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Re: Importance of 1 vill treasures

Post by Garja »

I sometimes get the nuts on the flop and oppo shoves.
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Re: Importance of 1 vill treasures

Post by Frost Bite »

I got this one vill treasure only to be killed by enemy's mm.. poor soul !!
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Re: Importance of 1 vill treasures

Post by Snuden »

Too much work involved for me to even try to get it.
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Re: Importance of 1 vill treasures

Post by edeholland »

A vill treasure is great until the enemy has a tomahawk treasure and kills it before you can reach your base.
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Re: Importance of 1 vill treasures

Post by Imperial Noob »

how can you wall around an outpost without getting your vill killed?
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Re: Importance of 1 vill treasures

Post by jgals »

Imperial Noob wrote:how can you wall around an outpost without getting your vill killed?

maybe while it is being built still its possible
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Re: Importance of 1 vill treasures

Post by Imperial Noob »

jgals wrote:
Imperial Noob wrote:how can you wall around an outpost without getting your vill killed?

maybe while it is being built still its possible

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Re: Importance of 1 vill treasures

Post by musketeer925 »

jgals wrote:
Imperial Noob wrote:how can you wall around an outpost without getting your vill killed?

maybe while it is being built still its possible

I'd like to say I just popped open the scenario editor, started with a regular vil out of range of a fully built outpost. I walked up to it with the vil, built four wall segments around it, and then walked out of range. Had 37 HP left.

Totally feasible. I think with better micro, the vil could have 60+ HP.
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Re: Importance of 1 vill treasures

Post by Garja »

Outposts have negative bonus vs vills.
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Re: Importance of 1 vill treasures

Post by deleted_user0 »

musketeer925 wrote:
jgals wrote:
Imperial Noob wrote:how can you wall around an outpost without getting your vill killed?

maybe while it is being built still its possible

I'd like to say I just popped open the scenario editor, started with a regular vil out of range of a fully built outpost. I walked up to it with the vil, built four wall segments around it, and then walked out of range. Had 37 HP left.

Totally feasible. I think with better micro, the vil could have 60+ HP.


An explorer present is enough to kill it tho.
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Re: Importance of 1 vill treasures

Post by jgals »

umeu wrote:
musketeer925 wrote:
Show hidden quotes

I'd like to say I just popped open the scenario editor, started with a regular vil out of range of a fully built outpost. I walked up to it with the vil, built four wall segments around it, and then walked out of range. Had 37 HP left.

Totally feasible. I think with better micro, the vil could have 60+ HP.


An explorer present is enough to kill it tho.

yeah probably not a good idea. won't most good players have an explorer nearby if they are trying to do a tower rush? And if they have a scout gg
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Re: Importance of 1 vill treasures

Post by tedere12 »

Yeah on GP if I get vill near enemy base I use it to herd the hunts away from him. Needless to say, this is game deciding. Usually people resign instantly if they notice it.
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Re: Importance of 1 vill treasures

Post by pecelot »

umeu wrote:
musketeer925 wrote:
Show hidden quotes

I'd like to say I just popped open the scenario editor, started with a regular vil out of range of a fully built outpost. I walked up to it with the vil, built four wall segments around it, and then walked out of range. Had 37 HP left.

Totally feasible. I think with better micro, the vil could have 60+ HP.


An explorer present is enough to kill it tho.

though explorers also have negative multipliers against vills :!:
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Re: Importance of 1 vill treasures

Post by deleted_user »

EP should introduce a mechanic where if my explorer shoots my villager, it heals for the damage it would do, like Ana.

Just one step towards transitioning aoe3 into a MOBA for esport potential.
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Re: Importance of 1 vill treasures

Post by yemshi »

(Ana is an Overwatch character for anyone who doesn't understand. She is also the coolest character ever created.)
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Re: Importance of 1 vill treasures

Post by deleted_user »

Not that important.
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Re: Importance of 1 vill treasures

Post by yemshi »

Meanie.
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Re: Importance of 1 vill treasures

Post by Gafur »

yemshi wrote:(Ana is an Overwatch character for anyone who doesn't understand. She is also the coolest character ever created.)

And Overwatch is not a MOBA xD
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