IGNDontay wrote:Also it could be considered “useless” after max villager but max villager is the goal of an economy and you would be reaching that goal incrementally sooner than the opponent team as a team assuming the game goes long and one doesn’t lose a large number of villagers to raids/etc.
So now enlighten us, why is it good to reach max villagers "incrementally sooner"? Do you know what incrementally means?!
IGNDontay wrote:Villager are always being lost
Well, no?! Why are you losing villagers constantly? Maybe you lose them because you wasted an age II shipment for medicine which could have been a unit shipment to counter raids?!
IGNDontay wrote:You do not give up map control for sending a card?
Well, yes you do, since you could have sent units to gain that exact map control.
IGNDontay wrote:That remark seems odd.
Not an argument, since all your remarks seem odd. In fact, you don't have a single supporter for any of your hypotheses among a dozen of people who commented here. You are the odd guy.
IGNDontay wrote:The “giving your opponent a free shipment” is completely illusory considering you can not predict every card the opponent team will send or even their game-plan, whether as a team (most teams aren’t this coordinated but let’s assume they are) they send a short term boost, a greedy long term, military shipments or otherwise but that would be the work of scouting.
Reading your comments gives me physical pain since you don't seem able to understand the simplest comparisons. We are speaking in relative terms. You are sending a shipment which pays off AT THE EARLIEST after 10 minutes. That's is identical to sending a negative resource crate!
IGNDontay wrote:Also it’s an immediate pay out of 30% quicker training villagers, which it has been mentioned a handful of times it would be best sent early-mid game than early game on most maps because of the extra food required and by then the food requirement wouldn’t be a problem.
You can mention it dozen of times but it does not get more correct. Maybe you understand it if I use capslock?!
IT IS NOT AN IMMEDIATE PAY OFF. FOOD WILL STILL BE A PROBLEM.IGNDontay wrote:You also do not need to rely on the other team not attacking? because one card being sent does not prevent you from making military or defending pressure unless that card pop-caps you.
Yes you do. This is a game where an army's relative strength is important. If your opponent has more units (due to unit card sent) he is more likely to win.
IGNDontay wrote:And if they were to let you boom you’ll be booming a bit better (as a team) because of the synergy of course. For every 2 villager they make your team will be making 3.
Yeah, that's why we say it is a "strategy" for lower skilled players. Anyone who is good will just punish you for the stupidity of sending that card.
IGNDontay wrote:I don’t understand
We know....
IGNDontay wrote:how this “they will build their tcs faster” statement is being suggested as fact. Sending medicine or any one card for that matter will not slow you down as much as you’re insinuating
He just makes comparisons with cards which have a much higher value that medicine. As noted above, you are not able to understand it, maybe don't try it. It seems only to confuse you.
IGNDontay wrote:and you’re putting one hypothetical situation as a basis for how every game would go
He is using examples. Do you know what that is? The general idea of an example is that there are many possibilities (such as the example itself), but that it is (usually) sufficient to mention one of them to (usually) understand the idea of the argument. I understand his argument.
IGNDontay wrote: So rebutting all the hypothetical situations you presented I don’t think is worth the time tbh because you could make up an endless number of them.
So why are you defending your own single hypothetical situation so much? There is dozens of scenarios speaking against you and just one in your favor (opponent does not attack). That is because your "strategy" is shit.
IGNDontay wrote: I mentioned in the initial post that sending Medicine by itself (-15%) is not worth it or even a noticeable difference only the synergy of (-30%) is. (3.75 vs 7.5 seconds) and that’s as a team. So sending one is 100% a no-go only sending the synergy is even worth the time and benefit however minor it may be it does make a noticeable different in train time and already stated a higher food requirement.
Your synergy is crap. It is an "emotional truth" which is, unfortunately, not real. Even your argument itself shows that. You say that sending only one card is bad and that sending both makes the first card magically better.
To say it in terms of Dontayesian algebra: crap + crap = awesome.
This is a mathematical result which can only be achieved under the specific assumptions of Dontayesian algebra. Unfortunately, it has nothing to do with reality.
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.