Kawapasaka wrote:Goodspeed wrote:You can get away with it obviously, if no one is smart enough to punish you. But it's very easy to check people's decks and send some cav their way if they're missing vill cards.
If you play with a set of people who know the game mode well and are playing to win (and not getting distracted by fools all in rushing), it's not worth the risk. The advantage you get from it is minimal anyway. You can even find yourself targeted by temporary alliances in imp just because you have a better deck than everyone else.
Your idea of "playing to win" is meaningless though because it's entirely dependent on how everyone else is "playing to win". Suicide rushing isn't suicide rushing if everyone else is suicide rushing. You think picking a full treaty deck is bad, but I do it when I'm playing to win just off the assumption that I won't get rushed. Which is, as always, just luck. There is no right or wrong strategy, just a passive meta because FFA players like being passive.
Thing is, going eco theory 15 cdb age up and training 5huss is worth for sure. It's probably even the best way to play because if the others go full treaty, they'll take too much damage to your raids and fall behind (and as you said, people tend to attack the weakest players to kill them without taking damage) and if they raid too, then you need these huss to defend.
I'm quite sure that if you assume everybody is smart and tries to win, people will go greedy (like only send 1 or 2 supremacy cards) and raid a lot. It would be interesting to host a 8 players FFA with the best sup and treaty players. Although treaty players will be more comfortable in late game, I'm quite sure the supremacy players will get a better eco because of the raids.
Also if going greedy while making a few units becomes the standard, you can be sure that everybody will raid the guy who goes full treaty because he won't have units to defend, and thus it's free to raid him.
Assuming perfect play, it's also better not to fight your opponent's raiding units there as killing the treaty guy is more important as he will outscale if he doesn't get rekt.