In a village+TP opening, sending Northern Refugees feels meh, it's passable but quite a bit weaker than most civs' first shipments. On the other hand, holding it and sending it a bit later for 5 vils seems interesting, at least if there is a meaningful alternative.
What other shipments would you consider for age 1 with a China TP start? Is there anything you experimented with? What about sending 2 early shipments since with a TP you'll have the third available when you get to colonial anyway?
Cards that come to mind (numbers from RE, not sure if EP changed any of them):
- 300w - Boring but solid, get a second TP and a head start on the market.
- 5 disciples - Good on a map with big treasures or against an incoming rush?
- Snatch the Pebble - Roundhouse kick ability for the monk. 170 area damage sounds strong on paper, could kill an entire infantry batch in one blow. Is it actually that strong? Long 120s cooldown though and useless when the monk goes down. (as Mitoe pointed out, this is an age 2 shipment)
- Trade Empire - A TP and 50w discount on additional TPs. Too late to benefit the first TP, so just weaker than 300w? Would you consider delaying the TP a little for this to kick in? That would mean aging a bit faster too since you only need to gather 50w.
- Commodities Market - Much better market rates; sell food and buy wood for better early eco?
- East Indiamen - Dock plus cheaper fishing, seems like an obvious choice for water, or is it?
- Exotic Hardwoods - Viable for a colonial build with Old Han where you have 10+ on wood?
- Furrier - The 15% hunt bonus is equal to 2 vils when you have 14-16 on hunt (depending on upgrades), or 10 on berries for low-hunt maps.
Would any of these (or others) be viable as the first shipment competitively when doing a TP opening?