Indians: Port Consulate FI

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Germany yemshi
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Re: Indians: Port Consulate FI

Post by yemshi »

You didn't read. You are wasting 100 export to ally with ports just to miss/skip a good otto vill or french crate timing while having to save for 400export if you stay on port.
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Germany Graf Singh
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Re: Indians: Port Consulate FI

Post by Graf Singh »

Theodore wrote:Has anyone ever tried a consulate start as India (+ Portuguese Cons + cheaper age up?) While it is standard for Japan, I have never used or seen anyone using it for India. I think I have only seen @Aizamk using it for an FI with India...

In theory the faster age up could be quite useful as India likes to put on early pressure.


https://www.youtube.com/watch?v=6-61smsgcfA
its a video where someone did it, there are two options, look at the video description
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Germany yemshi
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Re: Indians: Port Consulate FI

Post by yemshi »

Such a bad build.
India Ashvin
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Re: Indians: Port Consulate FI

Post by Ashvin »

yeah not viable
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Tuvalu gibson
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Re: Indians: Port Consulate FI

Post by gibson »

Ashvin wrote:yeah not viable
wrong
Austria Jerimuno
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Re: Indians: Port Consulate FI

Post by Jerimuno »

lmao a vane recording
France Kaiserklein
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Re: Indians: Port Consulate FI

Post by Kaiserklein »

Note how this rec was on a wood start and with 80f and 95w treasures. Plus he's basically cutting a vil at some point. Still dropping wonder at 3 min...
If you're gonna slow yourself down by dropping a 200w building in age 1, build a TP it's much better
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Great Britain WickedCossack
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Re: Indians: Port Consulate FI

Post by WickedCossack »

If you are going to do it I'd reccomend a semi water map like hudson/manchuria for the 3 boats and including intervention for 11 bows (think its 11?). I tried it a number of times before but only on hudson and mostly in the mirror. It's not great but not completely bad and a lot of fun. The 3 boats is what makes it kinda viable-ish so I would not do it on a land map.
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Germany yemshi
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Re: Indians: Port Consulate FI

Post by yemshi »

It's eleven, yes. And those are completely underrated, especially as japan. People keep sending 9 unupped yumi instead of 11 upgraded half-archer, half musk units. (That is if you chose to have that card in deck which is questionable in itself; it should only be used for club/yumi comp).
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Canada Mitoe
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Re: Indians: Port Consulate FI

Post by Mitoe »

I mean, 16 range is pretty meh in Fortress. I think unless you’re holding some kind of Colonial timing 9 Yumi is just better.

Though personally as Japan I too prefer to have an economic upgrade instead of Intervention since I already have essentially 8 military shipments in Fortress.
No Flag Superfly47
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Re: Indians: Port Consulate FI

Post by Superfly47 »

It costs 4K food for all three age ups to get Industrial, so you save 600 food. If you go with a TP instead you get more xp and the value of xp is far higher when you do FI.

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