Which civ on land 1v1 has more advantage (Official)
Which civ on land 1v1 has more advantage (Official)
I would like to exchange our ideas about the TAD civilizations in an official patch. If you have an opinion just share it, please.
I know most of you are playing with the ESOC patch. However, I have a MacBook and I can not run any Patch via CrossOver.
Let's see how many people are thinking that which civ is the strongest After we can call 'OP' who knows
In my opinion, overall, German has a clear advantage in terms of eco, rush and power of the army is wonderful. So, yeah, GERMANS
(Poll is running for 60 days)
I know most of you are playing with the ESOC patch. However, I have a MacBook and I can not run any Patch via CrossOver.
Let's see how many people are thinking that which civ is the strongest After we can call 'OP' who knows
In my opinion, overall, German has a clear advantage in terms of eco, rush and power of the army is wonderful. So, yeah, GERMANS
(Poll is running for 60 days)
- [Armag] diarouga
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Re: Which civ on land 1v1 has more advantage (Official)
This question has already been asked like 10 times, and the obvious answer is Iroquois.
Re: Which civ on land 1v1 has more advantage (Official)
[Armag] diarouga wrote:This question has already been asked like 10 times, and the obvious answer is Iroquois.
We all know that better players change the things for sure but why exactly Iro has more advantage then the other?
- [Armag] diarouga
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Re: Which civ on land 1v1 has more advantage (Official)
Ekosy wrote:[Armag] diarouga wrote:This question has already been asked like 10 times, and the obvious answer is Iroquois.
We all know that better players change the things for sure but why exactly Iro has more advantage then the other?
Well, they're just faster in every way.
Their rush used to be scary (it's manageable with the new meta/new maps though) because you can have 4 kanyas in your opponent's base at 4:30 with a warhut in the middle of the map. From their you can try to iddle your opponent forever by sending unit shipments, using the big button and training units, or just take the TP line and stagecoach, and win with superior eco.
The scariest builds are the semi-ff builds though. The Iro player can pressure you quite hard in early game (like 4kanyas/10 tomas timings at 6min), have a decent eco with 2 TPs and 5v sent, and then age and reach the 3rd age at 7:30 lol.
Then he can just spam age 3 shipments and win with the insane skirm/goon/WC composition.
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Re: Which civ on land 1v1 has more advantage (Official)
Correct me if I'm wrong:
Garaunteed TP every start and travois for free house (no chopping=quick 800f), fast age + travois (wtf?), 4 Kanye shipment > 5 coss > 3 huss, followed by 5 tomo ship, 5 tomo big button (cheap), and make 5 tomo (15 units from one forward production facility), light infantry which literally only costs food (cheap), explorer which is free upgrade card and kills 1.5 infantry units every minute, great age 1 (TWC civ), oh and also a good FF with great units and good unit shipments (best skirm (also they can stealth wtf?) goon combo), 5 cuirs for 500 gold is like Mameluke Lite.
Couple all that with RE maps (inconsistent, low res) and Ye.
Garaunteed TP every start and travois for free house (no chopping=quick 800f), fast age + travois (wtf?), 4 Kanye shipment > 5 coss > 3 huss, followed by 5 tomo ship, 5 tomo big button (cheap), and make 5 tomo (15 units from one forward production facility), light infantry which literally only costs food (cheap), explorer which is free upgrade card and kills 1.5 infantry units every minute, great age 1 (TWC civ), oh and also a good FF with great units and good unit shipments (best skirm (also they can stealth wtf?) goon combo), 5 cuirs for 500 gold is like Mameluke Lite.
Couple all that with RE maps (inconsistent, low res) and Ye.
Re: Which civ on land 1v1 has more advantage (Official)
It’s a 6 tomahawk shipment, not 5. And you forgot to mention that their houses are cheaper and they have the easiest transition to mills and plantations in the game because they can dance for travois.
Re: Which civ on land 1v1 has more advantage (Official)
I prefer Ottoman simply because never try iro someone can make a guide how to play 1v1 iro and rush at 4. 30?and how to arrive at 7 min with 2tp 10 toma and this big advantage in age 3,this work against all civ? I find Ottoman FF really strong can stop this iro mechanism?
Re: Which civ on land 1v1 has more advantage (Official)
[Armag] diarouga wrote:Ekosy wrote:[Armag] diarouga wrote:This question has already been asked like 10 times, and the obvious answer is Iroquois.
We all know that better players change the things for sure but why exactly Iro has more advantage then the other?
Well, they're just faster in every way.
Their rush used to be scary (it's manageable with the new meta/new maps though) because you can have 4 kanyas in your opponent's base at 4:30 with a warhut in the middle of the map. From their you can try to iddle your opponent forever by sending unit shipments, using the big button and training units, or just take the TP line and stagecoach, and win with superior eco.
The scariest builds are the semi-ff builds though. The Iro player can pressure you quite hard in early game (like 4kanyas/10 tomas timings at 6min), have a decent eco with 2 TPs and 5v sent, and then age and reach the 3rd age at 7:30 lol.
Then he can just spam age 3 shipments and win with the insane skirm/goon/WC composition.
deleted_user wrote:Correct me if I'm wrong:
Garaunteed TP every start and travois for free house (no chopping=quick 800f), fast age + travois (wtf?), 4 Kanye shipment > 5 coss > 3 huss, followed by 5 tomo ship, 5 tomo big button (cheap), and make 5 tomo (15 units from one forward production facility), light infantry which literally only costs food (cheap), explorer which is free upgrade card and kills 1.5 infantry units every minute, great age 1 (TWC civ), oh and also a good FF with great units and good unit shipments (best skirm (also they can stealth wtf?) goon combo), 5 cuirs for 500 gold is like Mameluke Lite.
Couple all that with RE maps (inconsistent, low res) and Ye.
Mitoe wrote:It’s a 6 tomahawk shipment, not 5. And you forgot to mention that their houses are cheaper and they have the easiest transition to mills and plantations in the game because they can dance for travois.
Wow, thank you for the replies. I will definitely try them tomorrow and I will write my experience (I never played Iroquois before)
- [Armag] diarouga
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Re: Which civ on land 1v1 has more advantage (Official)
Mosx wrote:I prefer Ottoman simply because never try iro someone can make a guide how to play 1v1 iro and rush at 4. 30?and how to arrive at 7 min with 2tp 10 toma and this big advantage in age 3,this work against all civ? I find Ottoman FF really strong can stop this iro mechanism?
Iroquois can just go for a naked ff vs Otto ff and win with a huge skirm/goon mass.
Re: Which civ on land 1v1 has more advantage (Official)
Okey I tried many Iro games and results are affirmative that they are lame... (I tried with ppl around me 20-22pr) for Colonial rush they are just too Op with fast 4 cav shipment and fast Hawk mass.
- Outlaw0125
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Re: Which civ on land 1v1 has more advantage (Official)
Iro is OP bois
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Re: Which civ on land 1v1 has more advantage (Official)
If someone alot higher ranked wants to play me I will often switch to Iroquis, only time I play them.
Re: Which civ on land 1v1 has more advantage (Official)
china its broken too
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Re: Which civ on land 1v1 has more advantage (Official)
Superfly47 wrote:If someone alot higher ranked wants to play me I will often switch to Iroquis, only time I play them.
I always green into these games to humiliate my opponent.
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Re: Which civ on land 1v1 has more advantage (Official)
Mitoe wrote:It’s a 6 tomahawk shipment, not 5. And you forgot to mention that their houses are cheaper and they have the easiest transition to mills and plantations in the game because they can dance for travois.
Correct, and they have a card in the Fortress Age which allows them to do all mill and plantation upgrades for free
Re: Which civ on land 1v1 has more advantage (Official)
deleted_user wrote:Correct me if I'm wrong:
Garaunteed TP every start and travois for free house (no chopping=quick 800f), fast age + travois (wtf?), 4 Kanye shipment > 5 coss > 3 huss, followed by 5 tomo ship, 5 tomo big button (cheap), and make 5 tomo (15 units from one forward production facility), light infantry which literally only costs food (cheap), explorer which is free upgrade card and kills 1.5 infantry units every minute, great age 1 (TWC civ), oh and also a good FF with great units and good unit shipments (best skirm (also they can stealth wtf?) goon combo), 5 cuirs for 500 gold is like Mameluke Lite.
Couple all that with RE maps (inconsistent, low res) and Ye.
I just decided my next civ. Thanks.
[Sith] - Baphomet
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