dansil92 wrote:Dolphincup wrote:dansil92 wrote:screen64.jpg
no they still suck
gotta get 18 of them crammed in there xD
but it'll work because your opponent will wander into the middle of your teepees not realizing there are stealth cav inside
edit: adding the additional 6 tashunke prowler from the card will increase HP by 34% and attack by 77%, so 18 tashunke w/ 20 teepee would actually have 800 hand attack and 4.2k hp
There are 18 all in range. Thats max stats all cards even tashunke hp card. Absolute garbage units
ah could only make out 12 in the picture. in that case, seems possible that some units were out of range then?
teepee's 1.1^20 = 6.73, tashunke's attack boost is also 1.1 (according to wikia), and also applied statically as opposed to referencing base-stats. so we should see a multiplier of 1.1^37 (20 + 17 because a tashunke does not boost himself). 15 * 1.1^37 = 510. Should see 510 before two attack cards. With cards, 15 * 1.3 * 1.1^37 = 663.
19.5 * 1.1^33 = 452.89. Even just 4 units or teepees being out of range would results in 200 hand attack being lost.
edit: if my math is right, tashunke should theoretically be able to break 1k hand attack with german team cav combat, warchief attack aura, and war dance.