Gates
- Challenger_Marco
- ESOC Media Team
- Posts: 2689
- Joined: Nov 23, 2015
- ESO: challenger_marco
Re: Gates
yes
- Sargsyan
- Jaeger
- Posts: 3372
- Joined: Dec 18, 2017
- ESO: lamergamer
- Location: North Macedonia
- Clan: c0ns
Re: Gates
yes
krichk wrote:For some reason, you want the world to know that you're brave enough to challenge Challenger_Marco
Re: Gates
Not if I can stop it!
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Re: Gates
Yes, you can usually build gates, even if you have no pillars.
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- Ninja
- Posts: 14364
- Joined: Mar 26, 2015
Re: Gates
Is being unable to build a gate when there is unit(s) neary an intended mechanic? Because I don't like it.
Re: Gates
deleted_user wrote:Is being unable to build a gate when there is unit(s) neary an intended mechanic? Because I don't like it.
I think it's an obstruction thing, similar to standing on a foundation. Kinda sucks though.
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- Pro Player
- Posts: 10278
- Joined: Jun 6, 2015
- Location: Paris
- GameRanger ID: 5529322
Re: Gates
Yeah that mechanic makes no sense
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: Gates
deleted_user wrote:Is being unable to build a gate when there is unit(s) neary an intended mechanic? Because I don't like it.
You can build a gate with unit nearby if you build another gate at the same time (select more than one wall), but it will also cost more than 1 gate ofc
- Mr_Bramboy
- Retired Contributor
- Posts: 8219
- Joined: Feb 26, 2015
- ESO: [VOC] Bram
- Location: Amsterdam
Re: Gates
UrvyZnapy wrote:deleted_user wrote:Is being unable to build a gate when there is unit(s) neary an intended mechanic? Because I don't like it.
You can build a gate with unit nearby if you build another gate at the same time (select more than one wall), but it will also cost more than 1 gate ofc
This is actually a pretty helpful tip for the lategame when you don't have time to move the units to create a wall. Thanks!
- dicktator_
- Howdah
- Posts: 1565
- Joined: Nov 14, 2015
- ESO: Conquerer999
Re: Gates
UrvyZnapy wrote:deleted_user wrote:Is being unable to build a gate when there is unit(s) neary an intended mechanic? Because I don't like it.
You can build a gate with unit nearby if you build another gate at the same time (select more than one wall), but it will also cost more than 1 gate ofc
Doesn’t work
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
- dicktator_
- Howdah
- Posts: 1565
- Joined: Nov 14, 2015
- ESO: Conquerer999
Re: Gates
So I actually tested it a bit and I think I managed to do it once but I cannot replicate it. One thing that is for certain is that this never works:
Selecting all 5 of the segments in a row and trying to gate, the one with a villager standing next to it never gates. I know because I've seen this happen lots of times in treaty. Maybe the segment that can be gated needs to be a certain distance away, idk.
Selecting all 5 of the segments in a row and trying to gate, the one with a villager standing next to it never gates. I know because I've seen this happen lots of times in treaty. Maybe the segment that can be gated needs to be a certain distance away, idk.
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
- DiscernAoE
- Crossbow
- Posts: 8
- Joined: Jun 17, 2019
- ESO: Fall__Guy
- Location: USA
Re: Gates
Is not being able to walk through an enemy open gate intended? Either way, that's kinda dumb!
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- Lancer
- Posts: 578
- Joined: Feb 2, 2018
- ESO: OstiferButthole
- Location: USA
Re: Gates
how about how it lets you make an instigate out of a wall segment foundation that is unbilt/half built. WTF is that? It has 0 HP, can never be built by a vil and there is nothing you can do abuot it but delete and waste all ur money
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