Comprehensive British Guide
Written by Challenger_Marco
British used to be a powerful civilization in the history, Are they Powerful in AOE 3 too? Yes they are, they have insane economy with manor boom and their units are very strong. Their best units are Musketeers and Hussars, however they have their unique units which can interest you. Longbowmen (lb) and Rockets (available in age 4 from factories and home city shipments) which are unique for this civilization and lb are the best unit for light infantry as they pay off really well for their cheap price.
So let’s straight away jump into the game… So as playing British you start with 1 explorer, 6 crates and 6 settlers. Having that said what I need you to do is watch or observe carefully and quickly before the timer starts what crates have been spawned, Notice that crate spawn varies each game & it’s not fixed! So you need to follow different order in age 1 for different crate spawns, which is what I’m going to explain in this guide, along with various strategies you could do, timings, macro/micro, deck guide, card order, build order, long term and short term plan, map guide, switching units, lastly some bonus contents.
First Step: Have a good deck
Having a good deck is essential for optimal play, many times card matters and if you have bad/wrong cards you might lose the game. I have seen many players do good strategy but due to a bad deck, players loose, I don’t want that to happen to you so, I will paste some decks with variations so you can use it. I recommend having a 60-80+ home city level, now that xp mod is available I don’t think lack of cards is going to be an issue.
Second Step: Learning strategies & Build orders
Alright, First step here is to learn the crate spawns first and to do the best things you need to do before age 2 or in other words being effective to going for age 2. If you have observed, the crate spawn are different every time, so following the same build, like building houses when you get a gold start is not wise strategy, as there is a better option in that case, so I will be teaching you what you should build and research according to the crates.
Good crate spawns:
I will call the spawned crates are good if you get 600 resources of crates in total else, it’s a bad spawn, but you can still play the game with what you have it is not going to affect you that much.
1. 300 300
2. 300 200 100
1. Spread all of your vills to each of the crates and queue the first vill asap, if you’re playing on a TP map get a TP with your explorer and chop 35w and get a house, so on TP maps, you exactly build 1 TP and 1 House in age 1.
If it’s a non TP map, you can build 3 manors, so you need to chop 100w and if by any means you found some good coin treasures you can build 1 market and research Hunting dogs, so 1 House 1 Market and age.
2. The same thing, spreading of vills all the time. Always 1 vill on 1 crate. Then, you build 1 manor and 1 market and research Hunting Dogs and age.
Bad crate spawns:
1. 200 200 100
2. 200 300
1. Same as the one mentioned in 2nd case in good spawn.
2. Same as the one mentioned in 1st case in good spawn.
How many vills are you supposed to put on wood?
Most of the time 3 vills on wood to get all the things done as I mentioned above, rest of the vills on food and new vills onto food too.
General Thumb rule:
1 manor =16 vill age up
2 manors =17 vill age up
3 manors =18 vill age up
For fast age up you need to count down 1 vill from each of the things I said above, so it goes 15, 16, and 17.
Any big wood treasures you get invest it on manor and you get an extra vill.
The Market Micro:
Ok, many would have been thinking how I utilise the market effectively? I don’t want to draw out a big drama on this, it’s just simple, sometimes you can just build market first and then trade gold to wood and get a manor asap (if you found a lot of coin treasures), this is the most effective way of doing and makes you a lot faster, it takes 126 gold to buy 100w, if you have 100g just mine 26 more and trade it to wood since vills gather wood the slowest out of all resources and hence it’s better.
How to manage macro as brits?
This is a common problem for everyone as there are so many vills and you will be floating a lot of resources, so you need to manage your vill distribution perfectly onto three resources food wood and gold, if you start with food and gold units and then once you have enough vills for full production of those units , rest of the vills on wood and you need to start booming with manors and get 20 manors in age 2 if you are staying longer in that age, if you’re going with food and wood type of unit(lb, pike) you need to start switching vills from food and wood accordingly after you start getting full batches & switch them to gold and start getting market upgrades etc and balance the resource distribution. If by any means you happen float a lot of wood invest it on outposts when your gathering outside the map to help you save you from big raids.
What politician to pick to age 2?
1. Fast age up before 3:00 mins (ok)
2. 3-3:05 normal age up time (standard)
3. 3:10-3:15+ late age (bad)
It exactly takes 90 seconds to reach age 2.
What to do in age 3/age 4?
You can boom hard by making 3 Town Centres and making vills from them and start sending eco upgrades cards if you’re playing team, and if you reach to age 4 you can send the Estates card and make 20 vills from manors asap but this rarely happens in 1v1 so yeah in team games.
Finishing with this, we will be jumping onto build orders.
1. Musketeers + Tower (standard)
2. Cav start
3. LB and pike start
4. x2 Musketeers rush
5. 3 Caravel Rush (On Water maps)
6. VC BOOM
Common age 1 card: For all these strategy you will send 3v first.
If you happen to start with 300w and on a TP map get a Trading Post and always send both 3v and VC so that you can get a manor extra or more during transition.
Bonus Content: Cheese Build
Third Step: Watching Vods & Recorded Games:
After reading all the things above, time to get clarity so watch recorded games of high level players and same with videos on YouTube, I will link them below:
https://www.rts-sanctuary.com/index.php ... on=TADFP12
Fourth Step: Knowing the Match Ups:
Fifth Step: Practicing vs Bots:
I know it’s hard to remember everything at once by reading so, just practice the strategies one by one in each different cases against Expert AI (bots) until you’re confident before testing it out vs real players.
Sixth Step: Playing vs Real players & Analyzing mistakes:
After knowing all the strategies, it is time to test it out vs real people and see how it goes and improve from it, playing vs better players will help you find flaws in your build and record games so as to see the mistakes committed by you and analyse them.
“Congratulations! after learning all the steps your British is going to be you main and favourite civilization to play and happy gaming and rekting players hehe…
Thanks for reading, I hope it helps and gives you confidence and understanding of this civ very well.”
Any feedbacks from top /knowledgeable players is appreciated ,I hope this guide is accurate I have put alot of hours into this.