china general strategy

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china general strategy

Post by agrondergermane »

im learning china right now. most of the time i do ff h20 style with porcelain tower. if i face a rush i go ff with confucian academy. in which MUs u go with porcelain or cunfucian? and are there other viable options to play china?
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Re: china general strategy

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Scout. Adapt.
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Re: china general strategy

Post by yemshi »

To stay very general: FF is the safest and most viable option regardless of the MU. You are right, whenever you feel like you need the 8 skirms to defend the incoming push you do exactly that.
The push is less dependant on the MU but on your opponent imo, as some will raid you a bit and then follow you to age III and some players might just age II push you.
China age II play does have some niche situations where it might actually be better but most of the time it only increases your chance to win by only 10% and ONLY in that one specific scenario that is created by map AND opponent AND MU.
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Re: china general strategy

Post by n0el »

As fun as it is to play age 2 as China, it’s just not good. You have to win or do serious damage before the 9-10 minute mark where your opponent can start sustaining a cav - RI mix. It’s almost always better to try some sort of defensive FF against a rush or age2 timing then try to stay to match it.
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Re: china general strategy

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Post by Aizamk »

if you're not winning china age 2 it just means you don't have mongolian scourge in deck
oranges.
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Re: china general strategy

Post by [Armag] diarouga »

China age 2 is usually fine against age 2 play (unless you're against a great age 2 civ like India, Russia, Otto, Brit, Japan) but it's not very scary. Thus most of the nilla civs can safely age to fortress, and then you have no counter to skirm and falcs.
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Re: china general strategy

Post by yemshi »

Yeah, I think that's a good explanation of why China age II is rather bad: even with the hardest of all rushes your rarely do lasting damage (keep in mind that you sacrificed eco to rush too) and a simple colonial play is just not scary enough and your opponent can usually age to III regardless.
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Re: china general strategy

Post by gamevideo113 »

Chinese in long term colonial have a rather bad army composition, it's better to aim for fortress basically all the time.
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Re: china general strategy

Post by yurashic »

[Armag] diarouga wrote:China age 2 is usually fine against age 2 play (unless you're against a great age 2 civ like India, Russia, Otto, Brit, Japan) but it's not very scary. Thus most of the nilla civs can safely age to fortress, and then you have no counter to skirm and falcs.


France, Iro, Aztec are great in age 2 too.

What's left? Ports that you need to age up against cause you can't siege their TC's otherwise. Playing age 2 China against Spain, Dutch, Germans and Sioux doesn't seem too promising. Only mirror is left lol.
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Re: china general strategy

Post by [Armag] diarouga »

yurashic wrote:
[Armag] diarouga wrote:China age 2 is usually fine against age 2 play (unless you're against a great age 2 civ like India, Russia, Otto, Brit, Japan) but it's not very scary. Thus most of the nilla civs can safely age to fortress, and then you have no counter to skirm and falcs.


France, Iro, Aztec are great in age 2 too.

What's left? Ports that you need to age up against cause you can't siege their TC's otherwise. Playing age 2 China against Spain, Dutch, Germans and Sioux doesn't seem too promising. Only mirror is left lol.

You can play against France, Iro and Aztec in late age 2 tbh. That's if France and Iro don't age though.
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Re: china general strategy

Post by deleted_user0 »

No way that china age2 wins v iro age2
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Re: china general strategy

Post by Garja »

gamevideo113 wrote:Chinese in long term colonial have a rather bad army composition, it's better to aim for fortress basically all the time.

long term is actually very good army. The problem is mostly extreme tech advantages of the fortress age like artillery or mercs.
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Re: china general strategy

Post by Hazza54321 »

what is this good army of which you speak of
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Re: china general strategy

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Post by Aizamk »

umeu wrote:No way that china age2 wins v iro age2

funny that you mention this
oranges.
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Re: china general strategy

Post by n0el »

You can against Iro, I agree. I disagree against French, once the Huss get upgrades on them, you can no longer stop them.
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Re: china general strategy

Post by Garja »

keshik with x4 shit on huss. In fact China colo is prob fine vs upped huss even without that card simply because of how bad huss 20% rr is and how cheaper and hard counters china units are compared to trash euro units like huss and xbow.
Iro is harder because iro units, especially aenna, are simply really good. Also with long drawn out colonial Iro can make use of farm ups which also helps with berries and they switch to farms easier anyway. It's just a much better colonial civ than French.
One thing French can do and that surely can screw China at some point is pull the cdbs for a mid map fight. China units are hard counter to other units but rather fragile in general. Even thought steppes with mongolian scourge destroy cdbs, when they are mixed in with other units it's hard to kill them for China.
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Re: china general strategy

Post by Lukas_L99 »

Biggest problem for me was that you can never realöy mass cav
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Re: china general strategy

Post by [Armag] diarouga »

Lukas_L99 wrote:Biggest problem for me was that you can never realöy mass cav

Which is not an issue as long as your opponent can't age to get skirmishers or canons.
China is not that bad in age 2 war (average civ I'd say), but the other average civs can go to fortress, that's why it's bad.
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Re: china general strategy

Post by tedere12 »

china age 2 is usually ok in teamgames
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Re: china general strategy

Post by ShinkuroYukinari »

Old Han and Old Han accessories.
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Re: china general strategy

Post by edeholland »

tedere12 wrote:china age 2 is usually ok in teamgames
Is it really? When playing China in age 2 I always feel like I'm just waiting till the right moment to go to age 3, I never feel comfortable in age 2. Maybe I'm not doing an optimal build, I usually go 600w/300ex and unit shipments after. But all of this is just prolonging the game until I can send 700g.
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Re: china general strategy

Post by n0el »

700w/600w/units/units or 700g
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