Why are Arsonists considered bad?

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United States of America randerzbobanderz
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Why are Arsonists considered bad?

Post by randerzbobanderz »

They have 50% RR, 140 Siege attack, 3.0 ROF and a saloon is cheaper than the Art. foundry. Especially vs Civs like China where Falcs don't do a whole lot, but you still may need quick siege, they seem like a solid option.
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Re: Why are Arsonists considered bad?

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Post by Hazza54321 »

They’re basically 300c grens which is already a bad unit
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Re: Why are Arsonists considered bad?

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Post by Method_man714 »

Because Arsonists often cause the destruction of property or valuable items, which can be upsetting as there is always loss of monetary value.
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Re: Why are Arsonists considered bad?

Post by dansil92 »

They aren't "terrible" but they are easily kited and not particularly useful in most situations. Like grens they are situational. The only matchup i would use them is as india vs russia, but thats like a pr20 strat not a competitive level one
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Re: Why are Arsonists considered bad?

Post by I_HaRRiiSoN_I »

Even if you 'wanted' to use arsonists you cant really due to random nature of mercs available in monastry /saloon, unless i'm missing a way to ship them or ship a card so that they can be trained. I imagine that grens are much more cost effective than arsonists and that the arsonist is definitely a merc which would get shredded and picked off by spies.
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Re: Why are Arsonists considered bad?

Post by duckzilla »

They are just far inferior to grenadiers. A comparison:
Unit: Vet. Grenadier / Arsonist
Cost: 120f 60c / 300 c
HP: 240 / 250
RR: .5 / .5
Dmg: 19.2 / 25
Siege: 64 / 140

Already here, we can see that the Arsonist is worse due to costing twice as much as a simple Grenadier. But in my opinion the biggest flaw of Arsonsists is that they don't profit from the Incendiary Grenades tech in arsenal which gives a whopping + 30% dmg and an additional +1 on splash damage.

Also note that some civs have upgrade cards which affect Grenadiers but not Arsonsists (famously the British, but also Ottomans).


edit: vet gren siege dmg was corrected
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Great Britain I_HaRRiiSoN_I
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Re: Why are Arsonists considered bad?

Post by I_HaRRiiSoN_I »

Also very low hp and regular given their cost. Siege damage is decent but is less important than their lack of HP
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Re: Why are Arsonists considered bad?

Post by Kaiserklein »

They're just garbage. Bad stats, super expensive, and trash kind of unit (grenadier). Also happens to be bugged on RE, not affected by the improved mercs card. Not much to add
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Re: Why are Arsonists considered bad?

Post by dietschlander »

Hi Randy
Theres going to be a dam, the great dam and we'll let the beavers pay for it - Edeholland 2016
Anyway, nuancing isn't your forte, so I'll agree with you like I would with a 8 year old: violence is bad, don't do hard drugs and stay in school Benj98
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Re: Why are Arsonists considered bad?

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Post by yemshi »

Waiting for @Dsy to prove us all wrong because arsonists are magically the best unit in the game.
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Re: Why are Arsonists considered bad?

Post by Hazza54321 »

Correct maths doesnt lie!
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Re: Why are Arsonists considered bad?

Post by 5CH3U3R »

All mercenaries need changes. ESOC no not do.
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Re: Why are Arsonists considered bad?

Post by dansil92 »

Improved mercenaries doesn't affect arsonists??? Ouch
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Re: Why are Arsonists considered bad?

Post by 5CH3U3R »

dansil92 wrote:Improved mercenaries doesn't affect arsonists??? Ouch

No have TAG mercenaries.
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Re: Why are Arsonists considered bad?

Post by Riotcoke »

5CH3U3R wrote:
dansil92 wrote:Improved mercenaries doesn't affect arsonists??? Ouch

No have TAG mercenaries.

On EP they do, so they're effected by improved mercs.
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Re: Why are Arsonists considered bad?

Post by dansil92 »

I think the primary concern with arsonists will always be the low hp. Regular grenadiers, should you choose to invest in them, are absolute tanks and genuinely pretty powerful once they actually start throwing those bombs (i believe the above statistic for the siege damage above is incorrect for a vet gren, it should be around 64 iirc)

Arsonists are basically a glass cannon siege unit that is far too expensive and not nearly as effective as they need to be vs basically anything that moves. The ONLY units they are good against are poorly microed xbows, poorly microed ruskets, poorly microed longbows and vills all bunched up on a coin mine. Not great for a 300 coin unit- even the other glass cannon merc (hackapells) at least has mobility and a good attack vs anything they touch
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Re: Why are Arsonists considered bad?

Post by Peachrocks »

Yeah, a better question is why are Grenadiers considered bad and thus why are arsonists worse. I mean there's a lot that work against the unit type in general, but those stats in the case of the arsonist are just dreadful.
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Re: Why are Arsonists considered bad?

Post by dansil92 »

Grens are not bad they are difficult to use. In terms of raw stats they are extremely good but the long delay on the throw, combined with their classification as heavy infantry (despite not countering cavalry) and slow speed, aggravated by the need for an artillery foundry, compounded against their need to be upgraded to fortress age, and stacked with their 2 population.... they fall into the "non-competitive" class of units.

Ive seen otto players mix a few in even at tournament levels but they already have a foundry so that particular challenge is overcome, making them more accessible
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Re: Why are Arsonists considered bad?

Post by gibson »

I_HaRRiiSoN_I wrote:Even if you 'wanted' to use arsonists you cant really due to random nature of mercs available in monastry /saloon, unless i'm missing a way to ship them or ship a card so that they can be trained. I imagine that grens are much more cost effective than arsonists and that the arsonist is definitely a merc which would get shredded and picked off by spies.
They dont have a merc tag so they actually shit on spies

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