sending 1 galleon in age2 as first/second card

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United States of America Squamiger
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sending 1 galleon in age2 as first/second card

Post by Squamiger »

Saw this in Sompu's game as ports vs. brits. I know it's kind of a troll but I wanted to discuss the merits.

pros:
-mobile, can't really be destroyed without taking water.
-it's a building that can probably solo 5-10 units and make the coast off limits to vills
-both barracks and a stable, saving 400 wood + vill build time
-sneaky and dastardly

cons:
-can't really hold the center of the map unless the map is weird
-dies to TC fire
-dies to 2 caravel
-less res than 700wood shipment
-no unit upgrade ability if you hit fortress and still haven't built a rax
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Re: sending 1 galleon in age2 as first/second card

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Post by dansil92 »

Pros: can train grens, saving a further 300 wood for brits/Dutch/otto/Russia

Takes half damage from tc/outpost fire

Can use to train five huss, raid, then run bacl and garrison to avoid getting caught. As dutch/otto can train skirms / abuse and repeatedly garrison/ungarrison to keep cav off them
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United States of America Squamiger
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Re: sending 1 galleon in age2 as first/second card

Post by Squamiger »

as otto is that not extremely OP to be able to train jans huss and abus from the same place? are we sure otto has 1 galleon
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Re: sending 1 galleon in age2 as first/second card

Post by princeofcarthage »

Unless it was changed in EP, yes, otto can send 1 galleon
Fine line to something great is a strange change.
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Re: sending 1 galleon in age2 as first/second card

Post by princeofcarthage »

You are still limited to 5 units per batch, now if the shipment was 2 galleon that would be interesting
Fine line to something great is a strange change.
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Re: sending 1 galleon in age2 as first/second card

Post by Podawe »

I've always wondered why Galleons never got more love. They're 2 military buildings in one and mobile! Especially on one of those sneaky maps where people don't usually expect much water presence. Depending on the civ I'm playing, I wouldn't send it as my first shipment though. Perhaps 2nd or 3rd though?
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Re: sending 1 galleon in age2 as first/second card

Post by deleted_user »

Don't units train slower from them?
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Re: sending 1 galleon in age2 as first/second card

Post by princeofcarthage »

Don't think so, train time is unit stat not blog stat iirc
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United States of America Squamiger
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Re: sending 1 galleon in age2 as first/second card

Post by Squamiger »

It’s one of those things where you’re hoping for a big payoff in exchange for sacrificing the sure option. Like the age 1 explorer card for Russia or the war dog for Dutch. Its possible that it will pay off big time, but it could also be less than effective, whereas sending 3v as Russia or 700wood instead of the galleon is the sure bet.

Maybe it is worth it though! I’d like to see some people try it out.
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Re: sending 1 galleon in age2 as first/second card

Post by [Armag] diarouga »

It's shit obviously. It's like a rax and you could just send 700w instead.
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Re: sending 1 galleon in age2 as first/second card

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Post by deleted_user »

Rouga has spoken!
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Re: sending 1 galleon in age2 as first/second card

Post by Squamiger »

I just looked it up, it’s 300w and 500g to train a galleon, plus the cost of 200w for a dock. That’s a lot of resources for an age 2 shipment. Not that it necessarily makes it better than other age 2 shipments though. But I would like to see someone try to make a build order with it
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Re: sending 1 galleon in age2 as first/second card

Post by giannisKING »

I have tried it as spain, it might be good at cases like when you have to secure water fast or at NE, where you can ship it in his pond and spam units in his base.
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Re: sending 1 galleon in age2 as first/second card

Post by Astaroth »

There is literally no point. It is an age2 shipment worth 200w. It can't replace two military buildings, because if you have two buildings, you mostly want to use them at the same time (eg for a rush or when you have more eco).

If you want to contest water, it sucks compared to two caravels.

Even using it to both train military and kill a few fishing boats, opponent can just send two vels and you lose your only military buulding.

It straight up sucks.
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Re: sending 1 galleon in age2 as first/second card

Post by thomasgreen6 »

Pros:
-Beats Duck_daniels every time

Cons:
-You never get to play against Duck_daniels
'I'm gonna win this and I'm just gonna enjoy it' - Tibia 2k18

http://www.Twitch.tv/thomasgreen6
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Re: sending 1 galleon in age2 as first/second card

Post by [Armag] diarouga »

cons :
- It takes one hour to win a game you could have won in 20min.
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Re: sending 1 galleon in age2 as first/second card

Post by Imperial Noob »

galleons should be able to train units away from the shore, immediately stored inside
and they should have a broadside
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Re: sending 1 galleon in age2 as first/second card

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Post by Le Hussard sur le toit »

Imperial Noob wrote:galleons should be able to train units away from the shore, immediately stored inside
and they should have a broadside
Galleons should be able to train spahis.
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Re: sending 1 galleon in age2 as first/second card

Post by Le Hussard sur le toit »

You can send 2 caravels + 1 galleon back to back to shut down a water boom though. 2 caravels + a galleon beat 2 caravels, galleons are useful against towers and as an added bonus produce units.
Spain could go 3 vills-700 wood (or 5 vills)-caravels-galleon against Kynesie's port for example.
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Re: sending 1 galleon in age2 as first/second card

Post by Astaroth »

It doesn't shut down a water boom, though. Other guy will just defend easily by making another vel andor canoes, towers, hide in dock etc.

And if you seriously want to contest water, better send wood.
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Re: sending 1 galleon in age2 as first/second card

Post by Darwin_ »

Galleons do kinda deserve some sort of combat buff considering they cost 2x a caravel yet trade about evenly with just 1 (provided the caravel has its broadside).
somppukunkku wrote:This is not a fucking discogame.
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Re: sending 1 galleon in age2 as first/second card

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Post by deleted_user »

Galleons are a niche ship providing mobile terrestrial raiding potential via the aquatic biome, provided the apm cost is met. It should excel at neither. Tbh, they are quite strong late game.
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Re: sending 1 galleon in age2 as first/second card

Post by s_deboer »

You can just play as Dutch and ff into 3 fluyts, if your opponent isn't ready and doesn't have towers it can win the water by itself
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Re: sending 1 galleon in age2 as first/second card

Post by Podawe »

deleted_user wrote:Galleons are a niche ship providing mobile terrestrial raiding potential via the aquatic biome, provided the apm cost is met. It should excel at neither. Tbh, they are quite strong late game.
I'm a native English speaker and I didn't even understand what you just said lol
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Re: sending 1 galleon in age2 as first/second card

Post by deleted_user »

That is good because what I said is bad.

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