brit weakness
brit weakness
Make high res maps pls <3
brit weakness
Eat a dikk goodspeed.
brit weakness
He is right to a limited extent, yes. Most civilizations get nothing for free. British have above average unit shipments.garja wrote:Actually Yurashic is right. The main weakness of Brits is the fact that they get almost nothing from free compared to other civs. So everything they can have must be produced through natural resources which obviously are not infinite.
Other civs, get more unit from cards, have mechanics that produce infinite units, have wonders that produce resources/units, can more easily tp boom, have discount in units/techs.
brit weakness
Hmm tell me what other civ get nothing for free and what civ get less unit value from shipments.
brit weakness
Many civs dont get much great unit shipments in colonial. The brit uni shipments in fortress are actually pretty strong, if not very strong.
brit weakness
May be but if you only compare unit shipments they get a bit less resources per shipment.
Don't let the things you can't change dictate your life.
brit weakness
Its kinda where you set the bar. If you compare brits to iro they have a terrible rush, terrible fortress and terrible early to mid colonial timings. If you compare them to otto, their army is of abisimal quality and they are a very slow civ. If you compare them to ports they are amazing at just about anything.
If you compare them to the other civs that arent iro and otto, they dont really have much weaknesses but also dont really have many strengths. They do everything just about okay, and on a high hunt map they are one of the better civs.
If you compare them to the other civs that arent iro and otto, they dont really have much weaknesses but also dont really have many strengths. They do everything just about okay, and on a high hunt map they are one of the better civs.
brit weakness
Yes, sure 10 lbows >' 12 pikes no doubt. But spain gets like 2x more unit shipments and at a much faster rate.venox wrote:May be but if you only compare unit shipments they get a bit less resources per shipment.
brit weakness
Best thing possible is to go for lb/musk/huss and just outmicro your opponent, maybe even use vills to get the cannons down if the enemy pushes into your base. If you got the cannons down, fighting will get easier.[span] [/span]pecelot wrote:The thing is falcs destroy longbows. Walls can help but not forever I guess, but yeah it''s the best thing Brits can do it seems...
brit weakness
From my experience it takes some time to pull it off, especially when you have to deal with raids of cav semi-FFs.wuangaga wrote:Best thing possible is to go for lb/musk/huss and just outmicro your opponentpecelot wrote:The thing is falcs destroy longbows. Walls can help but not forever I guess, but yeah its the best thing Brits can do it seems...
brit weakness
Yeah, that sounds harder than i said it, if you know that your opponent will go for a semi-ff you can just stay with your musk huss mass, go for a timing push and hope to end it there.(Thats about the scouting at this point.) But youll definitly need the 3 unit composition in the later game.pecelot wrote:From my experience it takes some time to pull it off, especially when you have to deal with raids of cav semi-FFs.wuangaga wrote:Best thing possible is to go for lb/musk/huss and just outmicro your opponent
brit weakness
Oh, absolutely. Because they get more of them.garja wrote:Funnily enough Spain get way more value from shipments than Brits.
brit weakness
As has been mentioned they are committed to stay age 2 longer then other civs with the exiled prince FF option. The 2 falc shipment can punish them, but they're going to have a large age 2 mass so I personally think the initial fight comes down to careful micro by the brit's opponent. If those falcs go down early it's a very bad situation. Brits can be starved off of food which will win the game, but it's never as easy as people make it sound. They're a very strong civ, but I do think their biggest weakness is not having a true FF option.
"He's just got more stuff, and sometimes just having more stuff, despite the fact you have better positioning or better micro just doesn't matter because sometimes when you just got more stuff you just win the game." - ZutaZuta
brit weakness
No exiled prince. That is Brits ultimate weakness from what I have experienced. If you hit fortress and the Brit player isn't expecting it, you have a big advantage.
Plus, as Garja mentioned, Brits simply don't get anything for free and their unit shipments are very mediocre, nothing OP or game changing. Brits main shipment strategy is to mass amazing long-term shipments like unit/eco upgrades, but popping 9 musk simply doesn't have the same game-changing potential as does 5 goons. For example, as French coming out of fortress with a TP, you will send 8 skirm, 7 skirm, train 5 skirm and 5 goons by the time a Brit opponent has realized you aged, committed to aging, and is halfway through his slow as shit age up. You will pressure and you will handily kill Brit colonial units, propelling you into a 2 falc shipment while you trained another 5 goon and 5 skirm. As soon as you see Brits hit the fortress age, you are already at critical mass with like 70% of your mil pop gained through shipments while Brit player is looking a 9 Musk/5hus/10lb shipment which is nothing with skirms, goons, and falcs on the board.
Plus, as Garja mentioned, Brits simply don't get anything for free and their unit shipments are very mediocre, nothing OP or game changing. Brits main shipment strategy is to mass amazing long-term shipments like unit/eco upgrades, but popping 9 musk simply doesn't have the same game-changing potential as does 5 goons. For example, as French coming out of fortress with a TP, you will send 8 skirm, 7 skirm, train 5 skirm and 5 goons by the time a Brit opponent has realized you aged, committed to aging, and is halfway through his slow as shit age up. You will pressure and you will handily kill Brit colonial units, propelling you into a 2 falc shipment while you trained another 5 goon and 5 skirm. As soon as you see Brits hit the fortress age, you are already at critical mass with like 70% of your mil pop gained through shipments while Brit player is looking a 9 Musk/5hus/10lb shipment which is nothing with skirms, goons, and falcs on the board.
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- Gendarme
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brit weakness
Play on Ozarks and deny them hunts gg
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A slushie a day keeps the refill thread at bay
Jackson Pollock was the best poster to ever to post on these forums
brit weakness
Send gold crate shipments as Brit, then scout your opponent just before the crates arrive and either age up or make units from them.drac3130 wrote:No exiled prince. That is Brits ultimate weakness from what I have experienced. If you hit fortress and the Brit player isn''t expecting it, you have a big advantage.
Plus, as Garja mentioned, Brits simply don''t get anything for free and their unit shipments are very mediocre, nothing OP or game changing. Brits main shipment strategy is to mass amazing long-term shipments like unit/eco upgrades, but popping 9 musk simply doesn''t have the same game-changing potential as does 5 goons. For example, as French coming out of fortress with a TP, you will send 8 skirm, 7 skirm, train 5 skirm and 5 goons by the time a Brit opponent has realized you aged, committed to aging, and is halfway through his slow as shit age up. You will pressure and you will handily kill Brit colonial units, propelling you into a 2 falc shipment while you trained another 5 goon and 5 skirm. As soon as you see Brits hit the fortress age, you are already at critical mass with like 70% of your mil pop gained through shipments while Brit player is looking a 9 Musk/5hus/10lb shipment which is nothing with skirms, goons, and falcs on the board.
Exiled prince is a big deal but Brit doesn''t really mind making age2 units (lb/huss) for a while longer, they will continue making these same units in fortress anyway.
Brit''s biggest problem is their dependency on natural resources and the general lack thereof in the current map pool(s).
brit weakness
drac3130 wrote:while Brit player is looking a 9 Musk/5hus/10lb shipment
Brits have 2 falcs as well.
brit weakness
Brit weakness = No good rush either early strong timing / push. No good ff. What you can do as British is only Semi-ff or mannors boom (better) actually.
- [Armag] diarouga
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brit weakness
you have some very strong 8 min timings.
brit weakness
diarouga wrote:you have some very strong 8 min timings.
8 min is not early. Retarded guy. For early I mean max 6,30. Also the God can''t save you from the stupidity. Pretty sad.
brit weakness
lol
what about musk+huss, my master marco?
what about musk+huss, my master marco?
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