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Post by _tank »

Is that wood trickle?
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Post by thebritish »

tank wrote:Is that wood trickle?
yes (rofl)
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
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Post by Mimsy for President »

'Balanced' is a team deck ?
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Post by thebritish »

shaolinstar wrote:''Balanced'' is a team deck ?
nope
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Post by edeholland »

Take out cav training speed, trickle, mercs and AA

Put in musk attack, 6lb, 10lb, 3 rockets

I think then you have a balanced deck for all 1v1 land purposes. For team you might wanna take out 1 of the unit shipments in age 2.
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Post by thebritish »

edeholland wrote:Take out cav training speed, trickle, mercs and AA

Put in musk attack, 6lb, 10lb, 3 rockets

I think then you have a balanced deck for all 1v1 land purposes. For team you might wanna take out 1 of the unit shipments in age 2.
[attachment id="1697" thumbnail="1"]

IS this good?
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krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
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Post by edeholland »

Take out cav training speed, VG and trickle

Put in musk attack, 3 rockets or 20 longbows, 9 musks
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Post by thebritish »

edeholland wrote:Take out cav training speed, VG and trickle

Put in musk attack, 3 rockets or 20 longbows, 9 musks
1. Isnt cavalry training speed going to come in handy when i am spamming dragoons or hussars in mid-late game? :-S
2. I will replace trickle for 3 rockets.

3. What is VG? :huh:
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Post by Mimsy for President »

[img]http://i.imgur.com/vBxJcXM.jpg?1" alt="[/img]
You can replace the green cards with those :

Age 1 : Virginia Company (you don't really need it imo)
Age 2 : 4 vills/Cav Attack
Age 3 : 1000 wood/1000 coin
Age 4 : 3 rockets/3 horse artillery/Estates/6 elmeti etc.

(Do not touch the red cards for now)
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Post by edeholland »

thebritish wrote:
edeholland wrote:Take out cav training speed, VG and trickle

Put in musk attack, 3 rockets or 20 longbows, 9 musks
1. Isnt cavalry training speed going to come in handy when i am spamming dragoons or hussars in mid-late game? :-S
2. I will replace trickle for 3 rockets.

3. What is VG? :huh:
1. No, you wont have the resources to spam them so fast. Not if you build 2-5 stables.
2. I personallly like 20lb better, but it has to suit you too :)
3. Virginia Company
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Post by thebritish »

shaolinstar wrote:[img]http://i.imgur.com/vBxJcXM.jpg?1[/img]
You can replace the green cards with those :

Age 1 : Virginia Company (you dont really need it imo)
Age 2 : 4 vills/Cav Attack
Age 3 : 1000 wood/1000 coin
Age 4 : 3 rockets/3 horse artillery/Estate/6 elmeti etc.

(Do not touch the red cards for now)



edeholland wrote:
thebritish wrote:1. Isnt cavalry training speed going to come in handy when i am spamming dragoons or hussars in mid-late game? :-S
2. I will replace trickle for 3 rockets.

3. What is VG? :huh:
1. No, you wont have the resources to spam them so fast. Not if you build 2-5 stables.
2. I personallly like 20lb better, but it has to suit you too :)
3. Virginia Company
I mostly use Virginia Company very efficient.

I will remove cavalry training speed then :D
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Post by Marco1698 »

shaolinstar wrote:[img]http://i.imgur.com/vBxJcXM.jpg?1" alt="[/img]
You can replace the green cards with those :

Age 1 : Virginia Company (you don''t really need it imo)
Age 2 : 4 vills/Cav Attack
Age 3 : 1000 wood/1000 coin
Age 4 : 3 rockets/3 horse artillery/Estate/6 elmeti etc.

(Do not touch the red cards for now)


I would replace 20lb with rockets so I agree with you
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Post by edeholland »

You can't really use VG very effiently, but whatever :p
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Post by adderbrain5 »

thebritish wrote:
princeofkabul wrote: AA is underrated, great card for lategame stages.
https://youtu.be/s9Aw4pFII2o

Is my deck good?


princeofkabul wrote:
thebritish wrote:https://youtu.be/s9Aw4pFII2o

Is my deck good?
its kinda, ummm.. random ?^^


yurashic wrote:
thebritish wrote:https://youtu.be/s9Aw4pFII2o

Is my deck good?

Pretty much what Yemshi said. 700 w 600 w is better than 700 w 5 v because you build houses and get exp from them, as well as a new military building. Put 6 longbows, 6 musketeers or 700 food instead of faster training cards. Cherokee are useless. 10 longbows in age 3 are very good.

ok for Carolina or sag/ mostly land map with whales but Id get schooners rather than Virginia if youre going that route. Some unnecessary cards but not terrible
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Post by thebritish »

My last edited deck:



[attachment id="1698" thumbnail="1"]

IS there something that is still bad?
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Post by Mimsy for President »

Musk attack instead of cav attack. You are more likely to train musks.

I would rather fill the fortress line by removing 3 rockets.
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Post by edeholland »

Take out VG and fort, put in 1000w 1000g
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Post by thebritish »

edeholland wrote:Take out VG and fort, put in 1000w 1000g
I almost never need to send resource crates if i get in age III
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Post by PoniPoika »

thebritish wrote:
edeholland wrote:Take out VG and fort, put in 1000w 1000g
I almost never need to send resource crates if i get in age III

They are still very efficient in terms of VS and have very diverse utility.
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Post by adderbrain5 »

thebritish wrote:
edeholland wrote:Take out VG and fort, put in 1000w 1000g
I almost never need to send resource crates if i get in age III

same
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Post by Garja »

Don't put unit cards in age4. If you reach that stage you don't certainly need 20 lbows or 3rockets or w/e.
also have both refrigeration and royal mint (+20% food and +20% gold) Aswell as 1000g. I would take out 9 musk, it's sort of useless cards in age3. Also the fort card is questionable.
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Post by thebritish »

garja wrote:Don''t put unit cards in age4. If you reach that stage you don''t certainly need 20 lbows or 3rockets or w/e.
also have both refrigeration and royal mint (+20% food and +20% gold) Aswell as 1000g. I would take out 9 musk, it''s sort of useless cards in age3. Also the fort card is questionable.
i think the fort card is good and can be placed defensively or offansively
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Post by Garja »

ye but the better you get at the game the more you realize that you have to use units to secure portions of the map and that eco cards are a better choice. For example if the opponent places the fort somewhere in the map (assuming he's even able to do that, because usually he is not), you just ignore it and send a better card instead, like an upgrade for army or for eco
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Post by momuuu »

The fort card is pretty underrated tbh, but Im not sure if theres a spot for it in the british deck.
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Post by Garja »

the fort card has 2 uses.
One is to secure some very crucial resource like the last mine in the map (to a lesser extent the last hunt).
The other use it to place it in base as part of your turtling strat.
Now, usually you can contest the last mine anyway or simply switch to plantations (by sending royal mint instead of the fort for example). And also turtling strats are usually pretty bad in this game so the fort is kinda of useless. That is at a high level atleast.
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