personal idea about civ balance
personal idea about civ balance
I skimmed through the suggestions, and many seem fair gameplay wise.
The only one I have an issue with is the abus change. Thats more a buff than a nerf. Plus with these changes, I dont think otto is getting much weaker.
The only one I have an issue with is the abus change. Thats more a buff than a nerf. Plus with these changes, I dont think otto is getting much weaker.
- chronique
- Advanced Player
- Posts: 2060
- Joined: Jul 4, 2015
- ESO: poissondu44
- Location: France
personal idea about civ balance
I dont like your spain change. Juste up their ship (6+6 rodo, 8/9 rodo, 4/5 lancer) and give 40 imperial dog for revo (because i want <3 ). Also, too many change, not necessary. This patch isn't aoe4.
personal idea about civ balance
I think you misunderstand the meaning of the Abus Gun change: The effective light cavalry multiplier with this multiplier of 2 would be 1. I would definitely decrease Abus Damage a little further however.aenna wrote:Otto:paul wrote:otto
abus attack 35 2?? dragoon
iro
start wood crate -1
warchief give 10% hp aura
[ul type="disc"][li]Abus guns now slaughter dragoons single handedly??!?!?? Are you crazy, this just makes the micro pointless, you just kill the goons by doing nothing now.[/li][/ul][div]Iro:
[ul type="disc"][li]-1 wood crate means no more TP on most maps, this seriously fucks them over bigtime.[/li][li]The -5hp aura is okay, I mean suddenly their 5% weaker in all fights, but its understandable due to the civs massing ability.[/li][/ul]
I rather you get rid of the warchief aura completely, buff up warchief stats a little, than to get rid of the wood crate. Hell just make all travois age 1 travois, so they cant make a forward warhut. Suddenly you have about 30-60 more seconds to get units out, should be slightly slower getting infantry out than Russia.
[/div]
Discovery Age Travois can construct buildings of any age as they become available.
personal idea about civ balance
it cant make rax and tpzoom wrote:I think you misunderstand the meaning of the Abus Gun change: The effective light cavalry multiplier with this multiplier of 2 would be 1. I would definitely decrease Abus Damage a little further however.aenna wrote:Otto:
[ul type="disc"][li]Abus guns now slaughter dragoons single handedly??!?!?? Are you crazy, this just makes the micro pointless, you just kill the goons by doing nothing now.[/li][/ul][div]Iro:
[ul type="disc"][li]-1 wood crate means no more TP on most maps, this seriously fucks them over bigtime.[/li][li]The -5hp aura is okay, I mean suddenly their 5% weaker in all fights, but its understandable due to the civs massing ability.[/li][/ul]
I rather you get rid of the warchief aura completely, buff up warchief stats a little, than to get rid of the wood crate. Hell just make all travois age 1 travois, so they cant make a forward warhut. Suddenly you have about 30-60 more seconds to get units out, should be slightly slower getting infantry out than Russia.
[/div]
Discovery Age Travois can construct buildings of any age as they become available.
personal idea about civ balance
Is it just the Stabl?? My bad then.
personal idea about civ balance
BALANCE CHANGES
General
? Crossbowman ,Long bow and Yumi,: Multiplier against Heavy Infantry changed to ??1.35 )
? Mercenary shipments 10% faster
? Advanced arsenal reduced costs upgrades by 20%
? Bishop politician now provides 2 Settlers, 1 Priest, and 1 Church Wagon.
? Priest: Cost reduced
? Rice paddles cost to 600w
. Halberdiers resistance + 10%
. TP increase cost + 15 % wood
. Revolution increased cost by 20%
. Artillery foundry costs 200 wood
Civs Changes:
OTTOMANS
? Janissary hit points decreased by 5%
? Abus Gun train time increase) by 10 %
? Abus Gun ranged attacks decreased by 15%
? IROQUOIS
? Warchief special attack reduce by 50%
? 3 vile card change 2 vile
.5 vile card change to 4 vile
PORTUGUESE
. Settlers cost 85 food
SIOUX
? Bow Rider hit points and attack reduce by 15%
SPANISH
? Effect of Unction increased to 6% per Missionary.
? Receives free gang saw upgrade from start of the game
DUTCH
? Royal Mint and Textile Mills cards add +15% to bank auto gather rate
AZTECS
.Coyote runner -1 atack
.Macehualtin reduced bonus from 2x to 1.5x V Heavy infantary
CHINA
? 11 Changdao Swordsmen shipment changed to 10 Changdao Swordsmen.
? 14 Qiang Pikemen shipment to 13 Qiang Pikemen.
? 13 cho ku nu shipment to 12.
? Increase Arqubuser by cost of 10 coin.
FRENCH
? Coureur De Bois ranged resistance reduced by 0.1
INDIA
? Sepoy hit points reduced by 10%
? Mansabdar Sepoy hit points reduced by 10%.
? Urumi attack reduced by 20%
JAPANESE
? Yumi Archer -1 atack,
GERMAN
Ulah atack reduced 10%
General
? Crossbowman ,Long bow and Yumi,: Multiplier against Heavy Infantry changed to ??1.35 )
? Mercenary shipments 10% faster
? Advanced arsenal reduced costs upgrades by 20%
? Bishop politician now provides 2 Settlers, 1 Priest, and 1 Church Wagon.
? Priest: Cost reduced
? Rice paddles cost to 600w
. Halberdiers resistance + 10%
. TP increase cost + 15 % wood
. Revolution increased cost by 20%
. Artillery foundry costs 200 wood
Civs Changes:
OTTOMANS
? Janissary hit points decreased by 5%
? Abus Gun train time increase) by 10 %
? Abus Gun ranged attacks decreased by 15%
? IROQUOIS
? Warchief special attack reduce by 50%
? 3 vile card change 2 vile
.5 vile card change to 4 vile
PORTUGUESE
. Settlers cost 85 food
SIOUX
? Bow Rider hit points and attack reduce by 15%
SPANISH
? Effect of Unction increased to 6% per Missionary.
? Receives free gang saw upgrade from start of the game
DUTCH
? Royal Mint and Textile Mills cards add +15% to bank auto gather rate
AZTECS
.Coyote runner -1 atack
.Macehualtin reduced bonus from 2x to 1.5x V Heavy infantary
CHINA
? 11 Changdao Swordsmen shipment changed to 10 Changdao Swordsmen.
? 14 Qiang Pikemen shipment to 13 Qiang Pikemen.
? 13 cho ku nu shipment to 12.
? Increase Arqubuser by cost of 10 coin.
FRENCH
? Coureur De Bois ranged resistance reduced by 0.1
INDIA
? Sepoy hit points reduced by 10%
? Mansabdar Sepoy hit points reduced by 10%.
? Urumi attack reduced by 20%
JAPANESE
? Yumi Archer -1 atack,
GERMAN
Ulah atack reduced 10%
personal idea about civ balance
Only the age 1 travois, when you age to age 2 (which, for no particular reason, gives you a travois), you can also make a war hut I think, not sure if it can make a TP.
Iro is such a sick civ. They can age up with 250w plus fast age up, and start with ~350w + decent food crates XD
Iro is such a sick civ. They can age up with 250w plus fast age up, and start with ~350w + decent food crates XD
personal idea about civ balance
[quote="lusas"]BALANCE CHANGES
General
? Crossbowman ,Long bow and Yumi,: Multiplier against Heavy Infantry changed to ??1.35 )
? Mercenary shipments 10% faster
? Advanced arsenal reduced costs upgrades by 20%
? Bishop politician now provides 2 Settlers, 1 Priest, and 1 Church Wagon.
? Priest: Cost reduced
? Rice paddles cost to 600w
. Halberdiers resistance + 10%
. TP increase cost + 15 % wood
. Revolution increased cost by 20%
. Artillery foundry costs 200 wood
Civs Changes:
OTTOMANS
? Janissary hit points decreased by 5%
? Abus Gun train time increase) by 10 %
? Abus Gun ranged attacks decreased by 15%
? IROQUOIS
? Warchief special attack reduce by 50%
? 3 vile card change 2 vile
.5 vile card change to 4 vile
PORTUGUESE
. Settlers cost 85 food
SIOUX
? Bow Rider hit points and attack reduce by 15%
SPANISH
? Effect of Unction increased to 6% per Missionary.
? Receives free gang saw upgrade from start of the game
DUTCH
? Royal Mint and Textile Mills cards add +15% to bank auto gather rate
AZTECS
.Coyote runner -1 atack
.Macehualtin reduced bonus from 2x to 1.5x V Heavy infantary
CHINA
? 11 Changdao Swordsmen shipment changed to 10 Changdao Swordsmen.
? 14 Qiang Pikemen shipment to 13 Qiang Pikemen.
? 13 cho ku nu shipment to 12.
? Increase Arqubuser by cost of 10 coin.
FRENCH
? Coureur De Bois ranged resistance reduced by 0.1
INDIA
? Sepoy hit points reduced by 10%
? Mansabdar Sepoy hit points reduced by 10%.
? Urumi attack reduced by 20%
JAPANESE
? Yumi Archer -1 atack,
GERMAN
Ulah atack reduced 10%
[quote]
So many changes... This will be an entirely new game, why would you do this?
Aztec are fine as they are. Iro changes are dumb. China... Do you seriously think someone has 14 pikemen and chu ko nu in their decks?
Spanish get gang saw... But why? The only wood they gather up to like 9 min mark is wood for the transition trading post.
Changing tp cost will cause new meta for all civs, why would you do that?
The idea of better gather rate for banks from cards is very viable IMO.
Revolt... The problem is that if you pull it off early it is op, but later in the game it is useless. Hussar revolt is op, other ones are bad. I like what they did to revolt in Napoleonic era, they made new revolutionary shipments and buffed weak revolutionaries:
- Hussars + dragoons with free arsenal and guard upgrades.
- Skirmishers with free arsenal upgrades and guard status.
- Card that makes all unit upgrades free.
Santander: 3 ironclads + imperial warship upgrades.
Bolivar: 10 militia, 2 Gatling guns, 5% unit boost.
L''ouverture: 20 militia + 10% militia hp.
Washington: 5 Gatling guns + 25% Gatling gun hp.
These are big changes that should not be in the patch, but I like them quite a lot.
General
? Crossbowman ,Long bow and Yumi,: Multiplier against Heavy Infantry changed to ??1.35 )
? Mercenary shipments 10% faster
? Advanced arsenal reduced costs upgrades by 20%
? Bishop politician now provides 2 Settlers, 1 Priest, and 1 Church Wagon.
? Priest: Cost reduced
? Rice paddles cost to 600w
. Halberdiers resistance + 10%
. TP increase cost + 15 % wood
. Revolution increased cost by 20%
. Artillery foundry costs 200 wood
Civs Changes:
OTTOMANS
? Janissary hit points decreased by 5%
? Abus Gun train time increase) by 10 %
? Abus Gun ranged attacks decreased by 15%
? IROQUOIS
? Warchief special attack reduce by 50%
? 3 vile card change 2 vile
.5 vile card change to 4 vile
PORTUGUESE
. Settlers cost 85 food
SIOUX
? Bow Rider hit points and attack reduce by 15%
SPANISH
? Effect of Unction increased to 6% per Missionary.
? Receives free gang saw upgrade from start of the game
DUTCH
? Royal Mint and Textile Mills cards add +15% to bank auto gather rate
AZTECS
.Coyote runner -1 atack
.Macehualtin reduced bonus from 2x to 1.5x V Heavy infantary
CHINA
? 11 Changdao Swordsmen shipment changed to 10 Changdao Swordsmen.
? 14 Qiang Pikemen shipment to 13 Qiang Pikemen.
? 13 cho ku nu shipment to 12.
? Increase Arqubuser by cost of 10 coin.
FRENCH
? Coureur De Bois ranged resistance reduced by 0.1
INDIA
? Sepoy hit points reduced by 10%
? Mansabdar Sepoy hit points reduced by 10%.
? Urumi attack reduced by 20%
JAPANESE
? Yumi Archer -1 atack,
GERMAN
Ulah atack reduced 10%
[quote]
So many changes... This will be an entirely new game, why would you do this?
Aztec are fine as they are. Iro changes are dumb. China... Do you seriously think someone has 14 pikemen and chu ko nu in their decks?
Spanish get gang saw... But why? The only wood they gather up to like 9 min mark is wood for the transition trading post.
Changing tp cost will cause new meta for all civs, why would you do that?
The idea of better gather rate for banks from cards is very viable IMO.
Revolt... The problem is that if you pull it off early it is op, but later in the game it is useless. Hussar revolt is op, other ones are bad. I like what they did to revolt in Napoleonic era, they made new revolutionary shipments and buffed weak revolutionaries:
- Hussars + dragoons with free arsenal and guard upgrades.
- Skirmishers with free arsenal upgrades and guard status.
- Card that makes all unit upgrades free.
Santander: 3 ironclads + imperial warship upgrades.
Bolivar: 10 militia, 2 Gatling guns, 5% unit boost.
L''ouverture: 20 militia + 10% militia hp.
Washington: 5 Gatling guns + 25% Gatling gun hp.
These are big changes that should not be in the patch, but I like them quite a lot.
personal idea about civ balance
jerom wrote:Only the age 1 travois, when you age to age 2 (which, for no particular reason, gives you a travois), you can also make a war hut I think, not sure if it can make a TP.
Iro is such a sick civ. They can age up with 250w plus fast age up, and start with ~350w + decent food crates XD
It can''t make a tp.
Yeah they are a sick civ with many options and possibilities. You can even turn your starting travois into a farm, chop for a house, send fulling mills after 3 vills, age with 2 travois politician and spam from 2 warhuts using food from cows. 70+ units at 8 min on maps with good livestock.
personal idea about civ balance
I dont think you understand. Currently Abus deal 40 x1.5 to LC, thats a total of 60. This guy wants to have 35 x2 vs LC, which is a total of 70. Thats a 17% buff vs Goons. WHICH is insane.zoom wrote:I think you misunderstand the meaning of the Abus Gun change: The effective light cavalry multiplier with this multiplier of 2 would be 1. I would definitely decrease Abus Damage a little further however.aenna wrote:Otto:
[ul type="disc"][li]Abus guns now slaughter dragoons single handedly??!?!?? Are you crazy, this just makes the micro pointless, you just kill the goons by doing nothing now.[/li][/ul][div]Iro:
[ul type="disc"][li]-1 wood crate means no more TP on most maps, this seriously fucks them over bigtime.[/li][li]The -5hp aura is okay, I mean suddenly their 5% weaker in all fights, but its understandable due to the civs massing ability.[/li][/ul]
I rather you get rid of the warchief aura completely, buff up warchief stats a little, than to get rid of the wood crate. Hell just make all travois age 1 travois, so they cant make a forward warhut. Suddenly you have about 30-60 more seconds to get units out, should be slightly slower getting infantry out than Russia.
[/div]
Discovery Age Travois can construct buildings of any age as they become available.
The Discovery Age Travois has Warhuts disabled on them. It would also never become available, where did you ever hear otherwise?
personal idea about civ balance
+1edeholland wrote:So many (unneccesary) changes that make the civs less unique and fun to play with.
- lemmings121
- Jaeger
- Posts: 2673
- Joined: Mar 15, 2015
- ESO: lemmings121
personal idea about civ balance
OK, no now's my turn to make a list.
Oto:
Abus do regular ranged dmg, so units rr have efect
5 mam card now is only 4 mams
Iro
-100w start
can't fast age up with a travois to colo.
gg
Oto:
Abus do regular ranged dmg, so units rr have efect
5 mam card now is only 4 mams
Iro
-100w start
can't fast age up with a travois to colo.
gg
- lemmings121
- Jaeger
- Posts: 2673
- Joined: Mar 15, 2015
- ESO: lemmings121
personal idea about civ balance
DONT change a lot of stuff in all civs. ESO tried that 20 times, and failed miserably every single time.
personal idea about civ balance
Currently Abus Guns deal 40x1.5x0.5 to LC for an effective multiplier of 0.75 and total of 30 damage. What OP wants to have is 35x2x0.5 which is a total of 35.aenna wrote:I dont think you understand. Currently Abus deal 40 x1.5 to LC, thats a total of 60. This guy wants to have 35 x2 vs LC, which is a total of 70. Thats a 17% buff vs Goons. WHICH is insane.zoom wrote:I think you misunderstand the meaning of the Abus Gun change: The effective light cavalry multiplier with this multiplier of 2 would be 1. I would definitely decrease Abus Damage a little further however.
Discovery Age Travois can construct buildings of any age as they become available.
The Discovery Age Travois has Warhuts disabled on them. It would also never become available, where did you ever hear otherwise?
-
- Musketeer
- Posts: 56
- Joined: Apr 16, 2015
- ESO: PhalluS, rusH (DE)
personal idea about civ balance
that would be a problem with the dutch halberdiers. their speed was nerved in a earlier patch, because the speed with upgrade card ( and arsenal upgrade?) was totaly op. experienced themselves...edehollandsbrother wrote:I really like the idea of halberdiers with 4.5 speed, they are almost unused right now unlike similar units like changdao.
personal idea about civ balance
Wall should be 6 times more expensive (30wood/pieces).
Abus gun damage to 25.
Ashigaru musket speed reduce to 4.0' cost 80 food 30 coin' get 11 xp for train.
Aenna cost 80 food 20 wood and it has 4,5 speed.
Grenadier 1,5x damage against infantry.
Doppelsoldner cost 80 food and 100 coin. You get 18 xp for train.
Cetan bow speed 4.5.
Crossbowman range to 18, ranged resist reduce to 10%.
Wakina rifle range to 20.
Rajput cost 90 food 30 wood. 12 xp.
Landsknecht 4.5 speed.
Bow rider damage to 17.
Culverin 6x damage vs artillery.
Coyote runner damage reduce to 15.
All mercenaries in age 3 costs 800 coin. Mameluke card should be moved to age 4.
Iro town destroyer card gives only 700% plus damage vs buildings. Remove iro explorers shoot ability.
Remove 1 travois from fast age up option with iro.
Spain should get more units from shipments.
Japan shrine build limit to 7. They support 30 population (max pop still 200).
Decrease all tad and twc heroes hp to the same as eu ones.
Abus gun damage to 25.
Ashigaru musket speed reduce to 4.0' cost 80 food 30 coin' get 11 xp for train.
Aenna cost 80 food 20 wood and it has 4,5 speed.
Grenadier 1,5x damage against infantry.
Doppelsoldner cost 80 food and 100 coin. You get 18 xp for train.
Cetan bow speed 4.5.
Crossbowman range to 18, ranged resist reduce to 10%.
Wakina rifle range to 20.
Rajput cost 90 food 30 wood. 12 xp.
Landsknecht 4.5 speed.
Bow rider damage to 17.
Culverin 6x damage vs artillery.
Coyote runner damage reduce to 15.
All mercenaries in age 3 costs 800 coin. Mameluke card should be moved to age 4.
Iro town destroyer card gives only 700% plus damage vs buildings. Remove iro explorers shoot ability.
Remove 1 travois from fast age up option with iro.
Spain should get more units from shipments.
Japan shrine build limit to 7. They support 30 population (max pop still 200).
Decrease all tad and twc heroes hp to the same as eu ones.
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
personal idea about civ balance
Funiest is japan shrine build limit to 7 lol.
personal idea about civ balance
Japan is a very easy civ. You dont need mapcontroll. You cant be raided. Why should it be the best eco civ too if its one of the safest civ to play? + lategame it has the best upgrades. I think it should be micro civ rather than eco...
- chronique
- Advanced Player
- Posts: 2060
- Joined: Jul 4, 2015
- ESO: poissondu44
- Location: France
personal idea about civ balance
"All mercenaries in age 3 costs 800 coin. Mameluke card should be moved to age 4.
Iro town destroyer card gives only 700% plus damage vs buildings. Remove iro explorers shoot ability.
Remove 1 travois from fast age up option with iro.
Japan shrine build limit to 7. They support 30 population (max pop still 200).
This is a joke???
Iro town destroyer card gives only 700% plus damage vs buildings. Remove iro explorers shoot ability.
Remove 1 travois from fast age up option with iro.
Japan shrine build limit to 7. They support 30 population (max pop still 200).
This is a joke???
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- Skirmisher
- Posts: 102
- Joined: May 7, 2015
personal idea about civ balance
I agree for Japan shrine build limit to 7. They support 30 population (max pop still 200).dsy wrote:Wall should be 6 times more expensive (30wood/pieces).
Abus gun damage to 25.
Ashigaru musket speed reduce to 4.0' cost 80 food 30 coin' get 11 xp for train.
Aenna cost 80 food 20 wood and it has 4,5 speed.
Grenadier 1,5x damage against infantry.
Doppelsoldner cost 80 food and 100 coin. You get 18 xp for train.
Cetan bow speed 4.5.
Crossbowman range to 18, ranged resist reduce to 10%.
Wakina rifle range to 20.
Rajput cost 90 food 30 wood. 12 xp.
Landsknecht 4.5 speed.
Bow rider damage to 17.
Culverin 6x damage vs artillery.
Coyote runner damage reduce to 15.
All mercenaries in age 3 costs 800 coin. Mameluke card should be moved to age 4.
Iro town destroyer card gives only 700% plus damage vs buildings. Remove iro explorers shoot ability.
Remove 1 travois from fast age up option with iro.
Spain should get more units from shipments.
Japan shrine build limit to 7. They support 30 population (max pop still 200).
Decrease all tad and twc heroes hp to the same as eu ones.
because they can fram at tower center
cavalry can''t anti them
it op they can go at tc. ez
-
- Jaeger
- Posts: 3680
- Joined: Feb 21, 2015
personal idea about civ balance
I agree with Dsy. Instead of allowing age3 mams/elmeti for nilla civs, can't we make them only available in age 4 (for all civs) ?
personal idea about civ balance
lol, just lol.dsy wrote:Wall should be 6 times more expensive (30wood/pieces).
Abus gun damage to 25.
Ashigaru musket speed reduce to 4.0' cost 80 food 30 coin' get 11 xp for train.
Aenna cost 80 food 20 wood and it has 4,5 speed.
Grenadier 1,5x damage against infantry.
Doppelsoldner cost 80 food and 100 coin. You get 18 xp for train.
Cetan bow speed 4.5.
Crossbowman range to 18, ranged resist reduce to 10%.
Wakina rifle range to 20.
Rajput cost 90 food 30 wood. 12 xp.
Landsknecht 4.5 speed.
Bow rider damage to 17.
Culverin 6x damage vs artillery.
Coyote runner damage reduce to 15.
All mercenaries in age 3 costs 800 coin. Mameluke card should be moved to age 4.
Iro town destroyer card gives only 700% plus damage vs buildings. Remove iro explorers shoot ability.
Remove 1 travois from fast age up option with iro.
Spain should get more units from shipments.
Japan shrine build limit to 7. They support 30 population (max pop still 200).
Decrease all tad and twc heroes hp to the same as eu ones.
- britishmusketeer
- Howdah
- Posts: 1845
- Joined: Feb 28, 2015
personal idea about civ balance
this is already a change released on the main page.shaolinstar wrote:I agree with Dsy. Instead of allowing age3 mams/elmeti for nilla civs, can''t we make them only available in age 4 (for all civs) ?
-
- Jaeger
- Posts: 3680
- Joined: Feb 21, 2015
personal idea about civ balance
Now its available for all civs in age3 not age4.britishmusketeer wrote:this is already a change released on the main page.shaolinstar wrote:I agree with Dsy. Instead of allowing age3 mams/elmeti for nilla civs, cant we make them only available in age 4 (for all civs) ?
- britishmusketeer
- Howdah
- Posts: 1845
- Joined: Feb 28, 2015
personal idea about civ balance
?Elmeti, Mamelukes and Lil bombards will be untrainable in fortress age.shaolinstar wrote:Now its available for all civs in age3 not age4.britishmusketeer wrote:this is already a change released on the main page.
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