The Theories of AoE 3 Gameplay

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The Theories of AoE 3 Gameplay

Post by _DB_ »

Hi,

Really wanted to put up this thread from a long time. This is an interesting thread.

This is a serious thread. This thread is supposed to give theories which describe the skills, knowledge and gameplay of AoE 3.

You can state a theory in this thread which is either your, or someone else's.

The theory stated by a good player should be followed by the name of the player.

You can also put a general theory which is always true, and not stated by a player.

Format:

"......................theory......................" - Name of Player

For example: "You do not need to scout your opponent, because if your opponent does something weird, he'll lose anyway" - _H2O

[font size="4"]The thread will be updated everytime a good theory comes up. [/font]


General Theories:


1) "There is always a specific way to play a particular match-up."
2) "There is no way you can lose if you make no mistake and play perfectly."
3) "You cannot be flawless, a good players learns more from its losses than from victories."
4) "There is no perfect civilization, but you can perfect your own skill"

5) "There is no perfect unit, but there are perfect unit compositions"

Theories from the great players:

1) "Ulhans are just not very good cavalry" - _H2O

2) "Resource shipments are far better than villager/eco card shipments in early game" - GoodSpeed

3) "Sending 8 chu ko nus is not an option for me" - _H2O

4) "Trading Posts are a worth it for civs like Germany and India where you get bonus with shipments" - GoodSpeed

5) "Semi FF >' FF >' Rush >' Semi FF" - Umeu

6) "The best unit combo is micro" - Garja

7) "The higher your rating is, the worse are the urumis" - _H2O

8) "You should always have your villagers and resources in a box around your TC" - ZutaZuta

9) "You do not need to scout your opponent, because if your opponent does something weird, he will lose anyway." - _H2O

10) "India late game is really shitty" - _H2O

11) "At high level no one benefits from going age 4, if you have secured 3200 resources at the top level, you have already won" - _H2O

12) "Flying Crows suck in age 3 but are insane in age 4" - _H2O

13) "Black Riders and Swiss Pikemen are terrible for Dutch. If you want anti cav that costs mostly coin make ryters. You'll thank me later." - _H2O

14) "Elephants are very bad units. Most of the times, Camels are better. - _H2O

15) "In a high level game the 10/10 Rush is very bad. You can do the same thing without deleting 3 Vils." - _H2O

16) "Piroshki FF is always bad. You can be up within 15-30 seconds of his time with 7 more Vils." -_H2O

17) "Hussar transitions win games." - _H2O

18) "Make sure the villager herds at max range on the furthest back animal. The position of the villager decides if backherd will happen' not the animal its shooting" - _H2O

19) "Making farms is not booming. It is waste of wood" - _H2O

20) "Ottos aren't even an FF civ" - Umeu

21) "You can't defend your TPs on most ESOC maps as Spain" - Umeu

22) "The most effective way to play on Summer Great Lakes is go age 4 with warships protecting your shore, then control the entire map with Monitors and Frigates. And there is literally no counter to it." - Umeu

23) "10 Tiger claw isn't very good shipment" - Garja

24) "The higher you are, the less strong India is" - diarouga

25) "Seabooming is not OP. If you know how to play vs it, you'll win." - Boneng

26) "Play only 1civ for few months, that's how you get game knowledge." - diarouga

27) "German are too op, that's a fact." - diarouga

28) "Against French, the mistake many people do is to go age3, while they can just win in age2." - diarouga

29) "Sometimes just having more stuff wins you the fight" - ZutaZuta

30) "If Ports had 3 villager shipment they would be a top tier supremacy civ that is only if currently they already are not a top tier sup civ" - Aizamk

31) "Abus and mameluke are a cheat, and you get them in same civ lol" - Hwoarang

32) "You should win with whatever you do, only if you do it perfectly" - JDK_SlaSh

33) "Agra Fort is always the best wonder for India in 1vs1 gameplay" - Blackstar_OP

34) "When you are ahead you don't need to make something happen. You already did to be in the lead. It's on your opponent to make a play." - _H2O

35) "Given the whole disposition of map, civilisations, card deck and mistakes by your enemy, one needs to manipulate aspects of strategy, tactics, position and psychology with the tools of knowledge, experience, micro- &' macromanagement in a way that you win in the end." - Venox

36)"There is no viable reason why winning on land should equate to victory." - Boneng

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The Theories of AoE 3 Gameplay

Post by _DB_ »

Start!
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The Theories of AoE 3 Gameplay

Post by _RDX_ »

"The number of a unit doesn't matters, only the value and it's micro ability does and it is always the best" - _RDX_
oranges.
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Post by _RDX_ »

"The strongest weapon against the counterers of your units is Micro" - _RDX_
oranges.
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The Theories of AoE 3 Gameplay

Post by DerMaxinator »

"You should always have your villagers and resources in this kind of box around your TC" - Zutatzuta

I call it the box theory :P
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The Theories of AoE 3 Gameplay

Post by _DB_ »

dermaxinator wrote:"You should always have your villagers and resources in this kind of box around your TC" - Zutatzuta

I call it the box theory :P
Added!
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The Theories of AoE 3 Gameplay

Post by deleted_user0 »

Aizamk defies all laws of AoE3.
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The Theories of AoE 3 Gameplay

Post by momuuu »

You should always scout your opponent to maximize the chances of winning.

Just to counteract that ridiculous first quote by H2O.
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The Theories of AoE 3 Gameplay

Post by gibson »

jerom wrote:You should always scout your opponent to maximize the chances of winning.

Just to counteract that ridiculous first quote by H2O.

+1
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The Theories of AoE 3 Gameplay

Post by yurashic »

dermaxinator wrote:"You should always have your villagers and resources in this kind of box around your TC" - Zutatzuta

I call it the box theory :P



You forgot the "More stuff principle": "Sometimes if you have more stuff it does not matter that you have worse micro or macro, you just win because you have more stuff."
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The Theories of AoE 3 Gameplay

Post by edeholland »

Trading posts are still underrated. ~ Goodspeed

Just to counteract that ridiculous first quote by Goodspeed
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The Theories of AoE 3 Gameplay

Post by _DB_ »

edeholland wrote:Trading posts are still underrated. ~ Goodspeed

Just to counteract that ridiculous first quote by Goodspeed
First quote included in main post is true. This one is probably not true for many reasons.

For example: You can not play Germany like a beast on hispaniola, indochina or any other non TP map.

On a TP map you can execute 100% of standard strategies perfectly.
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Post by Jaeger »

these are all just quotes not theories
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The Theories of AoE 3 Gameplay

Post by _RDX_ »

subzero wrote:
edeholland wrote:Trading posts are still underrated. ~ Goodspeed

Just to counteract that ridiculous first quote by Goodspeed
First quote included in main post is true. This one is probably not true for many reasons.

For example: You can not play Germany like a beast on hispaniola, indochina or any other non TP map.

On a TP map you can execute 100% of standard strategies perfectly.
Even india too
oranges.
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The Theories of AoE 3 Gameplay

Post by _DB_ »

rdx wrote:
subzero wrote:First quote included in main post is true. This one is probably not true for many reasons.

For example: You can not play Germany like a beast on hispaniola, indochina or any other non TP map.

On a TP map you can execute 100% of standard strategies perfectly.
Even india too
India actually does quite okay on non TP maps.
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Post by _RDX_ »

subzero wrote:
rdx wrote:Even india too
India actually does quite okay on non TP maps.
India gets one villies for each shipment (excluding TEAM and infinite) so it booms faster. A map with TP is very Comfortable for india. But what you said is right, they are fair in non-TP matchups
oranges.
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The Theories of AoE 3 Gameplay

Post by _DB_ »

rdx wrote:
subzero wrote:India actually does quite okay on non TP maps.
India gets one villies for each shipment (excluding TEAM and infinite) so it booms faster. A map with TP is very Comfortable for india. But what you said is right, they are fair in non-TP matchups
Yeah. India is adaptable to any type of map.
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Post by _DB_ »

ovi12 wrote:these are all just quotes not theories
Right. But they are theories in general sense, because they are atleast 50% true.
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Post by Jaeger »

subzero wrote:
ovi12 wrote:these are all just quotes not theories
Right. But they are theories in general sense, because they are atleast 50% true.
If you just do quotes with no support you will find that a lot of them will contradict each other
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Post by _DB_ »

ovi12 wrote:
subzero wrote:Right. But they are theories in general sense, because they are atleast 50% true.
If you just do quotes with no support you will find that a lot of them will contradict each other
Yeah. Im trying my best to put only the true ones which do not contradict the others. But many of them which contradict each other are some interesting ones.
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Post by anonymousv2 »

"Sometimes just having more stuff wins you the fight"-ZutaZuta
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Post by DerMaxinator »

yurashic wrote:
dermaxinator wrote:"You should always have your villagers and resources in this kind of box around your TC" - Zutatzuta

I call it the box theory :P

You forgot the "More stuff principle": "Sometimes if you have more stuff it does not matter that you have worse micro or macro, you just win because you have more stuff."
I also like the Zuta rant about the heards on Yucatan, but I guess they are not really a theory...
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Post by gh0st »

subzero wrote:
9) "You do not need to scout your opponent, because if your opponent does something weird, he will lose anyway." - _H2O


Well, not if the opponent is Aizamk!! :D
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The Theories of AoE 3 Gameplay

Post by _DB_ »

gh0st wrote:
subzero wrote:
9) "You do not need to scout your opponent, because if your opponent does something weird, he will lose anyway." - _H2O


Well, not if the opponent is Aizamk!! :D
Agreed.
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Post by _H2O »

That was taken a bit out of context. It just means there are times you dont need to scout if you are in certain positions in this game

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