Whats your favorite age 1 shipment to send as Russia?

Wood trickle
60
53%
Exotic hardwoods
1
1%
Eco Theory
10
9%
Team Furier
1
1%
Advanced TP's
5
4%
Team Scout Cavalry
1
1%
The Explorer upgrade card (northern Explorer)
6
5%
Schooners
9
8%
300 food
3
3%
300 wood
15
13%
300 coin
2
2%
 
Total votes: 113

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United States of America Darwin_
Howdah
Posts: 1340
ESO: Anonymous_01
Location: United States

03 Jan 2016, 02:34

[to be clear, I am not the infamous Darwin Giovanny]

Most people send distributivism (wood trickle) as their first card, but I'm wondering about some other cards you guys send as Russia. My personal favorite is to send 300 wood and build a tp straight away. It ensures an early tp which means more age 2 resource shipments and cossacks. I've never done the math, but the early TP (or two if you had a 200 wood start and didn't build a market) seems to pay off more, at least in the short term. :D
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Tuvalu gibson
Gendarme
Posts: 8896
Location: USA

03 Jan 2016, 02:42

If you start with a tp you usually have 2 shipments in age 2 so I send distibitivism and then the team improved gather card
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United States of America _H2O
Retired Contributor
Donator 06
Posts: 3268

03 Jan 2016, 06:22

Distrib and I think a bad arguemwnt can be made for Eco theory as well.
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France [Armag] diarouga
Gendarme
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Location: France

03 Jan 2016, 07:26

If TP and age 17 you can trickle+eco theory.
Great Britain Hazza54321
Gendarme
Donator 01
Posts: 6074

03 Jan 2016, 08:58

If water, tricle schooners
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France [Armag] diarouga
Gendarme
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ESO: diarouga
Location: France

03 Jan 2016, 09:33

Hazza54321 wrote:If water, tricle schooners

Yeah 17 trickle/schooners
Palestine Mimsy for President
Jaeger
Posts: 3680

03 Jan 2016, 11:25

17v with trickle and furrier on cascada, carolina, hisp etc.
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France [Armag] diarouga
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ESO: diarouga
Location: France

03 Jan 2016, 12:06

Mimsy for President wrote:17v with trickle and furrier on cascada, carolina, hisp etc.

No.
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France iNcog
Gendarme
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03 Jan 2016, 12:18

Is saving always bad?
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Palestine Mimsy for President
Jaeger
Posts: 3680

03 Jan 2016, 12:31

[Armag] diarouga wrote:
Mimsy for President wrote:17v with trickle and furrier on cascada, carolina, hisp etc.

No.
Because you've never tried it.
Great Britain Hazza54321
Gendarme
Donator 01
Posts: 6074

03 Jan 2016, 13:39

Mimsy for President wrote:17v with trickle and furrier on cascada, carolina, hisp etc.

Perhaps 14 with spice trade early in colonial might be better, need to test
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Great Britain Method_man714
Lancer
Posts: 581
ESO: Therotivator

03 Jan 2016, 13:42

[Armag] diarouga wrote:
Hazza54321 wrote:If water, tricle schooners

Yeah 17 trickle/schooners

Is that with tp?
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Palestine Mimsy for President
Jaeger
Posts: 3680

03 Jan 2016, 14:09

Hazza54321 wrote:
Mimsy for President wrote:17v with trickle and furrier on cascada, carolina, hisp etc.

Perhaps 14 with spice trade early in colonial might be better, need to test
Yeah it's definitely better. I know that Blackstar used to send spice trade first in colonial with Russia and Ports.
Netherlands momuuu
Ninja
Posts: 14237
ESO: Jerom_

03 Jan 2016, 14:39

Before goodspeed developed his TP fetish, he was actually all over spice trade. Had it in just about every deck lol.
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France [Armag] diarouga
Gendarme
NWC LAN Gold
Posts: 9671
ESO: diarouga
Location: France

03 Jan 2016, 18:34

Method_man714 wrote:
[Armag] diarouga wrote:
Hazza54321 wrote:If water, tricle schooners

Yeah 17 trickle/schooners

Is that with tp?

With or without.
@MM 14 and spice trade is indeed better.
Earth MrRewindThat
Crossbow
Posts: 12
ESO: MrRewindThat

20 Jun 2019, 19:15

interesting read, i will try it out
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Canada dansil92
Lancer
Posts: 609
ESO: dansil92

20 Jun 2019, 20:12

I occasionally go for scout cav first on a wood start where im going to be making cossacks primarily. 10% hp and some extra los when vill hunting means you can put your eco ahead of your opponent more easily. I know its not standard or optimal but a stable open and shipping 5 coss 4 coss you can have 19 cossacks at the 7 minute mark buffed with extra hp and boyars incoming
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No Flag Imperial Noob
Lancer
Posts: 596
Location: dormant

20 Jun 2019, 20:58

300w + 700w => 200 walls and then late game Russia
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United States of America Squamiger
Skirmisher
Posts: 144
ESO: Squamiger

21 Jun 2019, 13:50

Distributivism is 2.5 vills on wood. Eco theory scales based on the number of vills you have, and, I’ve heard, it overtakes distributivism in value when you have 25 vills. So in theory, distributivism really only makes sense when you need to either push or defend prior to like 8:30 when you start to get around 25 vills. For the most common Russian strat which is a Cossack/strelet/musk rush, this makes sense and is optimal. But if you think you can survive and execute your plan prior to 8-9 minutes without the wood that distributivism provides, I think eco theory is better

My question is, what is the Russia water boom build order? When I’ve tried it, I’ve had a hard time figuring out when to fit in schooners
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Malawi princeofcarthage
Retired Contributor
Posts: 1695
ESO: Princeofcarthage
Location: Milky Way!

21 Jun 2019, 13:55

[Armag] diarouga wrote:
Method_man714 wrote:
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Is that with tp?

With or without.
@MM 14 and spice trade is indeed better.

Furrier is better in team games though
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New Zealand zoom
EP Project Lead
Posts: 8714
ESO: Funnu
Location: New_Sweland

21 Jun 2019, 16:56

Exotic Hardwoods for life.
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France Kaiserklein
Gendarme
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Posts: 7360
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21 Jun 2019, 18:57

Squamiger wrote:Distributivism is 2.5 vills on wood. Eco theory scales based on the number of vills you have, and, I’ve heard, it overtakes distributivism in value when you have 25 vills. So in theory, distributivism really only makes sense when you need to either push or defend prior to like 8:30 when you start to get around 25 vills. For the most common Russian strat which is a Cossack/strelet/musk rush, this makes sense and is optimal. But if you think you can survive and execute your plan prior to 8-9 minutes without the wood that distributivism provides, I think eco theory is better

You're talking about the time where shipping eco theory would be better than shipping the wood trickle. But in fact you've already shipped it a while ago so it's different.

25v is the point where eco theory will start outgathering the wood trickle. You get 26v around 8 min, and the wood trickle usually comes in around 2:30 or so. So if you choosed to ship eco theory, that's 5 min 30 where you could have the wood trickle, which results in a loss of resources. Then you roughly need another 5 min 30 for eco theory to scale and get the same amount of resources back. So at the end of the day, it's at least 10 min overall for eco theory to outgather the wood trickle. That means at minute 12-13, eco theory starts to be better... And on top of that, the wood trickle doesn't have walking time and is not raidable.

So unless you agree on playing nr 20 with your opponent, I advise you not to do that. And actually in nr 20 they ship both wood trickle and eco theory, so just never do it lol
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Hungary Dsy
Lancer
Posts: 916

21 Jun 2019, 19:36

7 sheeps
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United States of America Squamiger
Skirmisher
Posts: 144
ESO: Squamiger

21 Jun 2019, 19:42

Kaiserklein wrote:You're talking about the time where shipping eco theory would be better than shipping the wood trickle. But in fact you've already shipped it a while ago so it's different.

25v is the point where eco theory will start outgathering the wood trickle. You get 26v around 8 min, and the wood trickle usually comes in around 2:30 or so. So if you choosed to ship eco theory, that's 5 min 30 where you could have the wood trickle, which results in a loss of resources. Then you roughly need another 5 min 30 for eco theory to scale and get the same amount of resources back. So at the end of the day, it's at least 10 min overall for eco theory to outgather the wood trickle. That means at minute 12-13, eco theory starts to be better... And on top of that, the wood trickle doesn't have walking time and is not raidable.

So unless you agree on playing nr 20 with your opponent, I advise you not to do that. And actually in nr 20 they ship both wood trickle and eco theory, so just never do it lol


yea that makes sense. a lot of my russia games definitely go longer than 13 minutes though, but I guess the other question is, what shape are you in when you arrive to 13 min? If you start with distributivism you'll probably be in a better position. the unraidable / no walking time factor of distributivism is really nice, it basically means you'll mostly never be housed and out of wood
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Italy Garja
ESOC Maps Team
Donator 02
Posts: 7647
ESO: Garja

21 Jun 2019, 20:29

Go TP and 17v age up. Send both distributivism and eco theory. :chinese:

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