British vs Portuguese

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Netherlands MCJim
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British vs Portuguese

Post by MCJim »

Hello community! As some of you will probably know I frequently upload games on Youtube. I do play a lot of games, team/1v1. Today I played a 1v1 match on Saguenay, British (me) vs Ports. In the beginning I pressured Ports a lot with my forward musk/huss build. I managed to keep him in age II for a while, but of course, there comes a moment Ports will reach age III. I aged as well and tried to win from there. I took the map, but he took the sea... Didn't know his eco would be that good!

I uploaded the game (as hidden) on Youtube, only people with this link can watch it. Can someone tell me my mistakes? Things I did wrong and good? I'd like to improve! How can I win this without taking water? Thanks!
( http://youtu.be/afaF09lZklg )

[video src="https://www.youtube.com/watch?v=afaF09lZklg&'feature=youtu.be"][/video]
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Netherlands edeholland
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British vs Portuguese

Post by edeholland »

Because the video is private, I can't watch it, lol.
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Post by MCJim »

edeholland wrote:Because the video is private, I can''t watch it, lol.
It was still uploading, now it should be fine.
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Post by jono »

- use your explorer to scout his base early - get timing right and see where he builds second TC
- if you scouted dock you could've adapted. You kept your explorer idle by your FB and built stable rax before you even knew what he was doing (you generally need to have a vague idea of your opponents strat!)
- you didn't really boom behind the contain - you easily could add more houses as you were stockpiling res for a while
- you could've added second rax quicker and made less huss - you only need 5 to raid/press and musk can siege
- when you aged you then gave him lots of time (didn't count how long) to do what he wanted - you had map but then masses musk without pushing. You didn't need to go all in on his TC / next to sea, but pressure and stop him expanding out
- if you kept pressure you could've sniped TC on ageing etc. Essentially you gave him time to come back into the game by sitting off and massing
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Post by [Armag] diarouga »

1.Make a 2nd house is stupid here, you had a market.
Why not up it and age 30sec faster?

2. I don t understand why you rush a port. If he doesn t take the water, why don t you just boom? Wait 700 w for raxes. And why do you build a stable?

3. Scout...

4. You had 600w and you didn t build manors

5. What is your plan?
The port is booming hard and his late game is better than your.
So either try to outboom him with cree TPs, TPs, 20manors, vills shipment, or take the water. Brit is the best water civilisation.
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Post by CuCkO0 »

I don't understand the musk Huss. Should've just maxed out manors before you even made any units, it's not like you had any competition military wise. could've had pike running and sieging while you boomed hard behind it. I think it was obvious that the port was going to use water, so the way you played it doesn't make any sense to me.

take the whole map, wall if need be. Wall that shit off everywhere. Give him no room, tower water edge, expand, from the parts of the game I saw you stayed in your little corner! MAP CONTROL, TAKE THAT LOS AND CRADLE IT.
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Post by MCJim »

Thanks guys for the answers.

But why is rushing Ports on a watermap bad? It is nice if you can prevent him from aging. Doing damage on Ports early on is good, isn't it?
I think there are 2 things you can do. Either outboom on the land while Ports is taking the water or rush him and give him no room. (I did ok early on, but ye, as you guys mentioned I gave him too much time.) So pressure him early on, age and make canons to destroy his buildings. At the same time take map control. Is that a realistic strat?
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Post by edeholland »

I honestly don't think he wanted to age for a long time. Staying age 2 is not a huge problem when you have 4 docks producing boats. 700w is a massive shipment in terms of eco. Age III ports is scary, yes, but I think you think you did more damage than you actually did.
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Post by Garja »

mcjim wrote:Thanks guys for the answers.

But why is rushing Ports on a watermap bad? It is nice if you can prevent him from aging. Doing damage on Ports early on is good, isn''t it?
I think there are 2 things you can do. Either outboom on the land while Ports is taking the water or rush him and give him no room. (I did ok early on, but ye, as you guys mentioned I gave him too much time.) So pressure him early on, age and make canons to destroy his buildings. At the same time take map control. Is that a realistic strat?
Rush is good but musk/huss isn''t really a rush combo. You want cheap fast training units for rushes.
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Post by MCJim »

I thought it would be nice to have some mobily in my army like hussars to prevent him from gethering. He had 2 TC's, not close to each other so I thought cav would be fine...
But what should I've made then? Double musks? Longbow pike? Only hussar and age later on?
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Post by Garja »

Lbow pike, tho brits don't really have a fast rush. You're happy massing units and doing a timing.
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Post by MCJim »

garja wrote:Lbow pike, tho brits don''t really have a fast rush. You''re happy massing units and doing a timing.
Hm ok. I will try that next time I face this match up. I must not wait too long because if Ports will FF they will reach age III very fast.
Thanks though ')
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Post by princeofkabul »

Port FF ain't really build you should be fear. It's build with bad eco and depending of mams pretty much. I also think if you play vs port who is most likely to go water you could just annihilate his water with ur own water build.
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Post by r4go »

i often start whit Cav, raid him, then whit 7wood i add rax and doing musk, if porto age up, i can easy get is tc and cagadores by the aging up, and you have muskes enought to siege houses hit vills, making porto slow, and depend from the game, but i age up sending 700g, ( 3vills-7wood-6wood-7goold. I send falconet soon and then lb cards
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Post by ra0ulduke »

Aizamk style Brit can work great on Ports, that is to send Virginia Company and manor boom in age 1, might not be the best against high level players, but in general you can manor boom some in age 1 with or without the card vs Port, since you have plenty time. If they do rush you, their eco will be terrible. If they FF you should have time to mass and will have a good eco for a timing push at about 9 min (mass lbows and enough pikes for mams). You'll likely want 3 rax once you age 2 when you do long age 1, so you can spend your res faster.
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Post by Jaeger »

diarouga wrote:1.Make a 2nd house is stupid here, you had a market.
Why not up it and age 30sec faster?

2. I don t understand why you rush a port. If he doesn t take the water, why don t you just boom? Wait 700 w for raxes. And why do you build a stable?

3. Scout...

4. You had 600w and you didn t build manors

5. What is your plan?
The port is booming hard and his late game is better than your.
So either try to outboom him with cree TPs, TPs, 20manors, vills shipment, or take the water. Brit is the best water civilisation.
Why do you sepoy rush port with india then?
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Post by [Armag] diarouga »

ovi12 wrote:
diarouga wrote:1.Make a 2nd house is stupid here, you had a market.
Why not up it and age 30sec faster?

2. I don t understand why you rush a port. If he doesn t take the water, why don t you just boom? Wait 700 w for raxes. And why do you build a stable?

3. Scout...

4. You had 600w and you didn t build manors

5. What is your plan?
The port is booming hard and his late game is better than your.
So either try to outboom him with cree TPs, TPs, 20manors, vills shipment, or take the water. Brit is the best water civilisation.
Why do you sepoy rush port with india then?
Because a TC needs 3 shots to kill a sepoy. You can damage the port more than the rush damages you, which is not true with brit.
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Post by Jaeger »

mcjim wrote:Hello community! As some of you will probably know I frequently upload games on Youtube. I do play a lot of games, team/1v1. Today I played a 1v1 match on Saguenay, British (me) vs Ports. In the beginning I pressured Ports a lot with my forward musk/huss build. I managed to keep him in age II for a while, but of course, there comes a moment Ports will reach age III. I aged as well and tried to win from there. I took the map, but he took the sea... Didn''t know his eco would be that good!

I uploaded the game (as hidden) on Youtube, only people with this link can watch it. Can someone tell me my mistakes? Things I did wrong and good? I''d like to improve! How can I win this without taking water? Thanks!
( http://youtu.be/afaF09lZklg )

[video src="https://www.youtube.com/watch?v=afaF09lZklg&'feature=youtu.be"][/video]
What songs are you playing btw?
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Post by MCJim »

It's meditation music. The group is called "Albodara". Search for it on YouTube and you will find them.
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Post by Mr_Bramboy »

r4go wrote:i often start whit Cav, raid him, then whit 7wood i add rax and doing musk, if porto age up, i can easy get is tc and cagadores by the aging up, and you have muskes enought to siege houses hit vills, making porto slow, and depend from the game, but i age up sending 700g, ( 3vills-7wood-6wood-7goold. I send falconet soon and then lb cards
Great bump.
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Post by forgrin »

edeholland wrote:I honestly don''t think he wanted to age for a long time. Staying age 2 is not a huge problem when you have 4 docks producing boats. 700w is a massive shipment in terms of eco. Age III ports is scary, yes, but I think you think you did more damage than you actually did.

^this. In the first 10 mins of your rush you got what, 4 vills and a TC? So 1000res (but the tc is free?) Meanwhile that bought him 10 mins to do whatever he wanted.
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Post by r4go »

bramboy wrote:
r4go wrote:i often start whit Cav, raid him, then whit 7wood i add rax and doing musk, if porto age up, i can easy get is tc and cagadores by the aging up, and you have muskes enought to siege houses hit vills, making porto slow, and depend from the game, but i age up sending 700g, ( 3vills-7wood-6wood-7goold. I send falconet soon and then lb cards
Great bump.
dont think so, cau you tell me why dude??just to know better the MU, when porto age up you have cav and lb, how can porto counter this mix?? it need time to do a nice caga/goons, the real problem are mamme, but i add pikke or musk too. What i do is a way ive seen in obs by pro. Porto will lost tc and the age ups cagadores, and you are whit lb in his base, hitting vills, pikke on house. Where ive to pay more attemption are his goons, hit and run, but you can it them whit lb. I dont know if Occult is here on the forum. But ive a rec game vs him, me brits vs port, where i won it, (occult has beaten me so much time him german and me brits xD, a little friendly revenge :P ), if hell be ok, i can post and all you can tell me if strat works, my mistake
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Post by forgrin »

r4go wrote:
bramboy wrote:Great bump.
dont think so, cau you tell me why dude??just to know better the MU, when porto age up you have cav and lb, how can porto counter this mix?? it need time to do a nice caga/goons, the real problem are mamme, but i add pikke or musk too. What i do is a way ive seen in? obs by pro. Porto will lost tc and the age ups cagadores, and you are whit lb in his base, hitting vills, pikke on house. Where ive to pay more attemption are his goons, hit and run, but you can it them whit lb. I dont know if Occult is here on the forum. But ive a rec game vs him, me brits vs port, where i won it, (occult has beaten me so much time him german and me brits xD, a little friendly revenge :P ), if hell be ok, i can post and all you can tell me if strat works, my mistake


No, youre right, thats one of the best ways to play the matchup (unless he puts 3tcs together and sends CM). Your English is painful to read though- no offense.
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Post by r4go »

Yeah i know it...my english sucks, i need to practise..pls correct me often guys
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Post by forgrin »

Just be careful with your spelling and learn grammar. About the strat you talked about, handy tip is you can usually tell what he's shipping (and whether it's mams) by what his TCs are focusing. If your pikes/musks are dying, mams are coming. If your huss, cacadores. If your lbow, could be goons but also could be ronin. This last one is hard because if it's Ronin you need to gtfo and stop sieging the tc. If it's just goons then you'll be fine, but better safe than sorry.
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