posting anything on the matter of this Brit topic...thebritish wrote:notification
He would say how this civ is bad because of longbowmens...
damnnn
posting anything on the matter of this Brit topic...thebritish wrote:notification
Jerom wrote: Garja is a better player than most of us here
Jerom wrote:Please don't bump old threads, especially when all you have to say is "lol"
Goodspeed wrote:You don't stop building manors after transition. Those numbers tell us that the VC build is up 6 manors at 6 min compared to the 3v build, I'm guessing 20 vs 14.
If you age at 4:10, have 0 vills on food during transition and send 700w immediately upon aging you will at least have started building the final manor before 5:30. Whether you can have it finished by 5:30 probably depends on how many wood tres you find in age1.Attila_The_Hun wrote:its not possible that someone can build 20 manor at 5:30 it just a theory
I guess this is what you used vs me on Hudson Bay? If yes, pretty good strategydeleted_user wrote:I present to you a product of the greed meta, an anti-Dutch build on Florida I've cooked up with success -- because on EP VC isn't greedy enough!
300w start early tp 3v, VC, 700w (max manors) 600w (2x dock) 5 vill gather to age. Should have ST and PM when you start gathering to age and enough vills on wood to keep constant 2x dock (bless ye 70w boats) production. Keep in mind Dutch eco semi is slow and they send 1k wood first. Then lbow in transition, lbow hard and make goons. In age 3 I like to 1k coin first.
If he cabs he'll probably delay stable and you can add a rax and 5-10 pikes after you're max manors and have units out as they get there. The boats actually preserve your hunts. With VC you're OK with eating trees for food. I always up the 2nd wood rate in transition.
DaRkNiTe1698 wrote:I guess this is what you used vs me on Hudson Bay? If yes, pretty good strategydeleted_user wrote:I present to you a product of the greed meta, an anti-Dutch build on Florida I've cooked up with success -- because on EP VC isn't greedy enough!
300w start early tp 3v, VC, 700w (max manors) 600w (2x dock) 5 vill gather to age. Should have ST and PM when you start gathering to age and enough vills on wood to keep constant 2x dock (bless ye 70w boats) production. Keep in mind Dutch eco semi is slow and they send 1k wood first. Then lbow in transition, lbow hard and make goons. In age 3 I like to 1k coin first.
If he cabs he'll probably delay stable and you can add a rax and 5-10 pikes after you're max manors and have units out as they get there. The boats actually preserve your hunts. With VC you're OK with eating trees for food. I always up the 2nd wood rate in transition.
Attila_The_Hun wrote:or make a video on it that you build 20 manor at 5:30
DaRkNiTe1698 wrote:I guess this is what you used vs me on Hudson Bay? If yes, pretty good strategydeleted_user wrote:I present to you a product of the greed meta, an anti-Dutch build on Florida I've cooked up with success -- because on EP VC isn't greedy enough!
300w start early tp 3v, VC, 700w (max manors) 600w (2x dock) 5 vill gather to age. Should have ST and PM when you start gathering to age and enough vills on wood to keep constant 2x dock (bless ye 70w boats) production. Keep in mind Dutch eco semi is slow and they send 1k wood first. Then lbow in transition, lbow hard and make goons. In age 3 I like to 1k coin first.
If he cabs he'll probably delay stable and you can add a rax and 5-10 pikes after you're max manors and have units out as they get there. The boats actually preserve your hunts. With VC you're OK with eating trees for food. I always up the 2nd wood rate in transition.
[Armag] diarouga wrote:Attila_The_Hun wrote:or make a video on it that you build 20 manor at 5:30
https://drive.google.com/file/d/0ByEA-y ... sp=sharing
I built 5 manors at 5:35, without any treasure and without the best macro.
Attila_The_Hun wrote:[Armag] diarouga wrote:Attila_The_Hun wrote:or make a video on it that you build 20 manor at 5:30
https://drive.google.com/file/d/0ByEA-y ... sp=sharing
I built 5 manors at 5:35, without any treasure and without the best macro.
But you used VC he said it could be done with 3 vills I was talking about 3 vills not with VC
[Armag] diarouga wrote:Attila_The_Hun wrote:Show hidden quotes
But you used VC he said it could be done with 3 vills I was talking about 3 vills not with VC
Ah yea, with 3vills it's not possible. It would take at least 6min -6min10 I'd say considering VC builds are usually 30-40 sec faster than 3vills builds.
I don't know what kind of abusive stuff in this message or post that nobody answer me after that messageAttila_The_Hun wrote:[Armag] diarouga wrote:Show hidden quotes
Ah yea, with 3vills it's not possible. It would take at least 6min -6min10 I'd say considering VC builds are usually 30-40 sec faster than 3vills builds.
Hi, Do you have some free time? I want to learn some aoe3 I'm not an ultra noob I know how to counter units and my favorite civ is British I just want to learn about timings when to age up and when need to keep play on age 2 I requested many other good players but nobody really helps me
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Why did I waste so much time when I could've just said thisJotunir wrote:One of the best cards for booming. It's much better than 3 villagers simply because it allows you to build manors quicker, which in turn means more villagers, experience (faster shipments) and cheaper pop space.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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