India op or Jap op
Re: India op or Jap op
10/10 would be better if the Japan bonus of shrines wouldn't compensate for the sepoy hp by making idle time not as bad for you. Tbh, I wouldn't be surprised if 10/10 could still be a decent line of play against Japan.
Re: India op or Jap op
Jerom wrote:10/10 would be better if the Japan bonus of shrines wouldn't compensate for the sepoy hp by making idle time not as bad for you. Tbh, I wouldn't be surprised if 10/10 could still be a decent line of play against Japan.
I've played a fair chunk of India (after I decided to stop soloing port lol) and I think that the 10/10 will only win versus an opponent that messes up. Consider this:
1. You can't really pop them with the 10/10 because you don't siege the outer shrines.
2. Sepoys, while quite good, will still take a toll from just 5 yumi (which is easy for Japan to sneak in with shrine trickle) and the irregulars.
3. Therefore you probably lose say 3 sepoys before you kill the yumi and MM before you even get to siege stuff
4. The only thing you can really bother sieging is the rax, which is almost always in a good defensive position and can bait you into a shipment + unit pop, because sieging shrines isn't doing as much damage as you'd like (won't pop them for a long time). You can siege the market I suppose but Japan will already have the age 1 ups by the time you get in.
5. Your units, while strong, are few, meaning that it's more difficult to split off some to kill the explorers.
6. Finally, Japan loses less res when vills are in the TC because their vills are worth less on food than other civs, therefore it doesn't hurt them as much.
I think the only way to win with the 10/10 is to somehow pick off their explorers quite early ( ship sowar first?) And kill every shrine near their base after the initial push with reinforcing sepoy. I still think it's better to go for standard 13-14 vill up because you really want gurka-sowar vs Japan and you can't get that with the 10/10 early enough due to your eco being stuck deep in a trash bin.
Re: India op or Jap op
meh I think 10/10 is underrated tbh. I almost beat umeu in the tournament with 10/10 lol so it must be decent. But some people here continuously say it's pure shit.
It's a match up in which nothing works, but 10/10 could be the least inefficient so to say.
It's a match up in which nothing works, but 10/10 could be the least inefficient so to say.
Re: India op or Jap op
Jerom wrote:meh I think 10/10 is underrated tbh. I almost beat umeu in the tournament with 10/10 lol so it must be decent. But some people here continuously say it's pure shit.
It's a match up in which nothing works, but 10/10 could be the least inefficient so to say.
In the winter tourney? Lol I gotta go watch that rec.
I think if the Japan player sees your 10/10 and still goes late double rax India can win off that, it's pretty likely seeing as Japan players seem to get a little lazy sometimes.
Re: India op or Jap op
it depends on the map. on most RE maps, both of them are ^&*(ing OP.
Re: India op or Jap op
Couprider wrote:it depends on the map. on most RE maps, both of them are ^&*(ing OP.
it depends on the people. If u use these two civs, both of them are ^&*(ing up.
Re: India op or Jap op
wuziqii wrote:Couprider wrote:it depends on the map. on most RE maps, both of them are ^&*(ing OP.
it depends on the people. If u use these two civs, both of them are ^&*(ing up.
who are you?
Re: India op or Jap op
Couprider wrote:wuziqii wrote:Couprider wrote:it depends on the map. on most RE maps, both of them are ^&*(ing OP.
it depends on the people. If u use these two civs, both of them are ^&*(ing up.
who are you?
your father
Re: India op or Jap op
According to Hwoarang, Indian seaboom and unstandard strategies are more scary to Japan.
Is seaboom actually good vs Japan?
Is seaboom actually good vs Japan?
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Re: India op or Jap op
NoRules89 wrote:Hello guys, I have a question.....India is better than Japan? i think that jap is op.
On RE JAP is tier 1, vs India has a hard mu, but jap win this MU. It depend from the map, where you can wall in a good way jap is insane. For the opinion of a real expert r4go jap 55%-45% india.
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Re: India op or Jap op
Japan is not OP, lol. Try playing them against a civ like Aztec or Iroquois, and tell us what happened.
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Re: India op or Jap op
Papist wrote:Japan is not OP, lol. Try playing them against a civ like Aztec or Iroquois, and tell us what happened.
They won, iro is the only civ who really can beat jap. If we dedice mu looking lt or major games ofc jap sux, it is a hard civ to use, needs op micro op apm op decision and you have to do all perfect. My experience is based on the old pro games, that i see and i lived. Vs some civs jap needs to wall, then can win all the mu dude
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Re: India op or Jap op
r4go wrote:Papist wrote:Japan is not OP, lol. Try playing them against a civ like Aztec or Iroquois, and tell us what happened.
They won, iro is the only civ who really can beat jap. If we dedice mu looking lt or major games ofc jap sux, it is a hard civ to use, needs op micro op apm op decision and you have to do all perfect. My experience is based on the old pro games, that i see and i lived. Vs some civs jap needs to wall, then can win all the mu dude
iro only? lol i play with fre vs your japan anytime.
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Re: India op or Jap op
Jerom wrote:10/10 would be better if the Japan bonus of shrines wouldn't compensate for the sepoy hp by making idle time not as bad for you. Tbh, I wouldn't be surprised if 10/10 could still be a decent line of play against Japan.
i think that with 10/10 u can win vs low level, but vs high level suck easy.
Re: India op or Jap op
forgrin wrote:Jerom wrote:10/10 would be better if the Japan bonus of shrines wouldn't compensate for the sepoy hp by making idle time not as bad for you. Tbh, I wouldn't be surprised if 10/10 could still be a decent line of play against Japan.
I think the only way to win with the 10/10 is to somehow pick off their explorers quite early ( ship sowar first?) And kill every shrine near their base after the initial push with reinforcing sepoy. I still think it's better to go for standard 13-14 vill up because you really want gurka-sowar vs Japan and you can't get that with the 10/10 early enough due to your eco being stuck deep in a trash bin.
i agree but is not easy
Re: India op or Jap op
KINGofOsmane wrote:r4go wrote:Papist wrote:Japan is not OP, lol. Try playing them against a civ like Aztec or Iroquois, and tell us what happened.
They won, iro is the only civ who really can beat jap. If we dedice mu looking lt or major games ofc jap sux, it is a hard civ to use, needs op micro op apm op decision and you have to do all perfect. My experience is based on the old pro games, that i see and i lived. Vs some civs jap needs to wall, then can win all the mu dude
iro only? lol i play with fre vs your japan anytime.
play vs a jap of your skill whit your french ^^ learn kyenise's style, this is they way to play jap or h20 's 2008 style
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Re: India op or Jap op
r4go wrote:KINGofOsmane wrote:Show hidden quotes
iro only? lol i play with fre vs your japan anytime.
play vs a jap of your skill whit your french ^^ learn kyenise's style, this is they way to play jap or h20 's 2008 style
Thats why kynesie lost 5:0 to irish japan op indeed
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Re: India op or Jap op
Irish is just too better for him@KINGofOsmane
KINGofOsmane wrote:notification
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Re: India op or Jap op
Irish is really op yeah , but he resign before 2 min on water map ...
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Re: India op or Jap op
sudmakmak wrote:japan op
confirmed
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