Wilderness warfare card
Wilderness warfare card
I'm wondering why french players don't use this card. It boosts CdB, skirm and native warrior hp by 10%(not sure about TAD but apparently it was 20% in TWC) and is imo a much better card than LI hp since xbows are rarely used anyways. Thoughts?
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Re: Wilderness warfare card
Nobody uses natives and the extra vill hp is not consistently helpful (unless maybe you are really good at fighting with vills) so the main reason to send it is for the skirms. But you need to have dozens of skirms for this to be better than an 8 or 7 skirm shipment.
Also, the main 2 reasons to make skirms are:
1) To counter goons
2) To counter enemy skirms
France isn't really weak to goon spam anyway because they can easily mass their own goons and skirms. That leaves 2). As france, you fortunately have cuirassiers which also do a good job at countering enemy skirms, and you can invest a much better card in them, 15% combat. They also make your army a 3 unit composition (which might still be inferior to pure skirm goon, but it's nice because if you're winning a fight you can really end the game) and are better at killing vills
Also, the main 2 reasons to make skirms are:
1) To counter goons
2) To counter enemy skirms
France isn't really weak to goon spam anyway because they can easily mass their own goons and skirms. That leaves 2). As france, you fortunately have cuirassiers which also do a good job at countering enemy skirms, and you can invest a much better card in them, 15% combat. They also make your army a 3 unit composition (which might still be inferior to pure skirm goon, but it's nice because if you're winning a fight you can really end the game) and are better at killing vills
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Re: Wilderness warfare card
It's 20% in TAD.
Usually, it's not overly useful. However, there's no harm in having it in your deck if you're going to be playing a matchup in fortress anyway, and it's likely a lot more useful than cav attack (which I personally have replaced with wilderness warfare).
The majority of the time it will not be worth sending, but in a long drawn out fortress fight, it will eventually become a relevant shipment that can help you win the skirm war in late fortress.
Usually, it's not overly useful. However, there's no harm in having it in your deck if you're going to be playing a matchup in fortress anyway, and it's likely a lot more useful than cav attack (which I personally have replaced with wilderness warfare).
The majority of the time it will not be worth sending, but in a long drawn out fortress fight, it will eventually become a relevant shipment that can help you win the skirm war in late fortress.
Re: Wilderness warfare card
It's obviously not as useful in 1v1 but in team games where upgrade cards tend to be favored, I've seen many people who have LI up but not WIlderness Warfare and the only difference is that WW gives vills extra hp while LI benefits xbows, which are never used if you actually have access to skirms anyways.
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Re: Wilderness warfare card
in team french players mostly go goon cuir for the most part, however ofc they can make skirms but the team RI attack in age 3 is far superior and you generally cant fit that card in you deck
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Re: Wilderness warfare card
I think its for sure worth a space in a french deck. Cav attack is a pretty terrible card that you wouldn't send that often since you don't really see lots cuirs in 1v1 and in age 2 there are better cards to send. Having 20% extra hp in skirms wars is extremely nice in late fort. For team it's probably bad since you don't typically make anything unmounted.
Re: Wilderness warfare card
It didnt feel like I had to cut important cards to put it in, iirc.
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Re: Wilderness warfare card
I sometimes use it, indeed a good skirm boost while helping vills (tanking also if you fight near them)
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Re: Wilderness warfare card
I have it in every deck its a very good card
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Re: Wilderness warfare card
I used it in a team game yesterday, so it was pretty useful. In Nilla 3v3 you always have one guy go skirm, one cav and one musk, but we were all French so I opted to go skirm because I have a skirm deck. The extra hp really helped in the fights and made my skirms a little bit more tanky. I'd say it probably saved atleast one or two vills as well just because I'm bad at defending raids, so if nothing else it's a skirm hp + potentially 1~2 vill card.
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Re: Wilderness warfare card
i have it in infantry orientated decks and decks in which i use for games that i expect to be scrappy and that will require cdb pulls. its a pretty good card and i would indeed use it over the xbow/skirm hp card unless im expecting to play bow pike.
Re: Wilderness warfare card
In general people are missing out in late game cards. This cards a good one only for the boost to skirms. The rest is trivial really
Re: Wilderness warfare card
It's a necessary card there, as it upgrades the unit you're fighting with.
Re: Wilderness warfare card
From my point of view, there are better cards to send in colonial, fortress and industrial instead. Generally you want to boost the attack of your skirmishers more than their tanking capabilities. It's not a bad card, but it's opportunity cost is too high and it's too specific.
Re: Wilderness warfare card
5 years too late there buddyJotunir wrote:From my point of view, there are better cards to send in colonial, fortress and industrial instead. Generally you want to boost the attack of your skirmishers more than their tanking capabilities. It's not a bad card, but it's opportunity cost is too high and it's too specific.
Re: Wilderness warfare card
jotunir coming in with the insightful advice
Re: Wilderness warfare card
Better late than neverdansil92 wrote:5 years too late there buddyJotunir wrote:From my point of view, there are better cards to send in colonial, fortress and industrial instead. Generally you want to boost the attack of your skirmishers more than their tanking capabilities. It's not a bad card, but it's opportunity cost is too high and it's too specific.
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Re: Wilderness warfare card
Except it's a pretty good card.
1) In pure skirm wars it's better than the 15% attack card because, well, it's 20%
2) In other situations you want DPS so the attack card is slightly better, but wilderness warfare is still pretty good regardless as a second skirm card
3) The cdb hp boost is not the most relevant but it's still nice
1) In pure skirm wars it's better than the 15% attack card because, well, it's 20%
2) In other situations you want DPS so the attack card is slightly better, but wilderness warfare is still pretty good regardless as a second skirm card
3) The cdb hp boost is not the most relevant but it's still nice
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Re: Wilderness warfare card
Well, I never said that it was a bad card, it has it's use for sure but I never end up sending it. I prefer to use a combined arms approach rather than a pure skirm war so 15% attack is better from my point of view. If I am ever in need of more upgrades, I would rather send AA since I would be already well into the late game and I can spare the resources. I am talking about really late game, after all the good cards have been used.Kaiserklein wrote:Except it's a pretty good card.
1) In pure skirm wars it's better than the 15% attack card because, well, it's 20%
2) In other situations you want DPS so the attack card is slightly better, but wilderness warfare is still pretty good regardless as a second skirm card
3) The cdb hp boost is not the most relevant but it's still nice
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Re: Wilderness warfare card
Yeah but you should send it, that's my point. I have it in almost every deck and end up sending it maybe 10% of my games.
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Re: Wilderness warfare card
i feel like the cdb HP boost is pretty relevant. if the game goes long enough that you're going to be sending this card, then you're probably in mid-late fortress and you're running out of hunts and mines so you end up pulling your cdbs into fights a lot, or sending them across the map, and this card just makes them way beefier
Re: Wilderness warfare card
I don't know about you, but I would rather send 1000Squamiger wrote:i feel like the cdb HP boost is pretty relevant. if the game goes long enough that you're going to be sending this card, then you're probably in mid-late fortress and you're running out of hunts and mines so you end up pulling your cdbs into fights a lot, or sending them across the map, and this card just makes them way beefier
Cdb are hardy villagers but they are no replacement for your army. They are already beefier than average villagers so it's not something really useful. It's nice to have it though, I give you that.
Re: Wilderness warfare card
if we're actually talking super late game, then extra nat hp can be relevant too, skirms tanking an extra one to two shots from other skirms or an extra skirm or 2 surviving a falc volley are all super relevant. its never a bad card
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Re: Wilderness warfare card
It's the kind of card you will not send every game but that can become super useful in any scrappy game with a lot of vills fights.
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