Thoroughbreds in 1v1?

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Tonga sdsanft
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Re: Thoroughbreads in 1v1?

Post by sdsanft »

Rikikipu wrote:
sdsanft wrote:Unless you specifically plan on having a boomy, late game deck, don't use this card in 1v1. That's all.

Well that's a personal point of view, but i don't like a lot decks that aren't polyvalent. I personally prefer to have a balance deck (at least in land), meaning that having some options for late game (5 cards/25), which allows you to face any situation. Losing because I miss some cards makes me very upset.

I agree. I prefer to have 1 deck that can work in most situations. I just don't think thoroughbreds should be one of the 5-ish boomy cards you have in a normal deck. I prefer eco theory, royal mint/refrigeration, mill/plantation upgrade cards instead.

I'm a separate note (please excuse me for going slightly off topic) what do you guys think of the 6 cuir card? It's worth 1800 res which is honestly huge for a unit shipment. I think it's decent in a specifically fi deck but not in any other decks though simply because unit shipments matter less at that point in the game except for maybe heavy cannon and mercs.
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Re: Thoroughbreads in 1v1?

Post by pecelot »

I like to have a couple of unit shipments in age 4 when going for something of an FI, so I'd ideally put in 14 skirms, 10 CDBs, 6 cuirs and 2 HCs. They you stabilise once you reach Industrial and generally are worth a lot in terms of resources.
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Re: Thoroughbreads in 1v1?

Post by howlingwolfpaw »

does 10 cbd's cost anything? that seems like one of the best vill shipment cards in the game. so OP
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Re: Thoroughbreads in 1v1?

Post by yemshi »

it doesn't
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Re: Thoroughbreads in 1v1?

Post by howlingwolfpaw »

pecelot wrote:In 1v1 you just don't have the eco to waste your cuirs on goons or trade them ineffectively, @evilcheadar , don't you get it already?
@howlingwolfpaw , I know you're a FFA geek, but please refer to the OP or even the topic title (!), which mentions only 1v1 games. And it's not rocket science what you wrote either, it's pretty obvious to anyone who has played this game for a while.


So I just reread what my post had said that would have been so bad.... and now I see my first 2 post had nothing to do with FFA but were about this card. I was replying to umeu. with post 3-4. mentioning FFA because thats where I mostly play...
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Re: Thoroughbreads in 1v1?

Post by pecelot »

The other thing is, why do you need to publish 4 different posts in a row instead of editing one or actually thinking before wiritng anything...
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Re: Thoroughbreads in 1v1?

Post by howlingwolfpaw »

You just digging for things aren't ya? where does all the animosity come from? Let it go.
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Re: Thoroughbreads in 1v1?

Post by momuuu »

Before you start acting superior he does have a small point. Can be pretty annoying when pure off topic posts ranting about ffa pop up in threads completely unrelated.
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Re: Thoroughbreads in 1v1?

Post by howlingwolfpaw »

be annoyed.... your not exactly the most pleasant poster either.... get over it. again I was responding to Emeu
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Re: Thoroughbreads in 1v1?

Post by deleted_user0 »

IAmSoldieR wrote:5 cruis = 750f 750g

base gather rates (.84 hunt, .6 mine)
with a 15% gold gather card = 750f 862g, you have 112g extra
112g / .6 = 186.67 VS saved with gold card

with 10% cheaper = 675f 675g, extra 75f 75g saved
75f / .84 = 89.28 VS saved, 75g / .6 = 125 VS saved, 89.28+125 = 214.28 VS saved with 10% cheaper card

That is considering hunt and mine. However, plantation and mill gather rates are different.

Plantation .5 , mill .67
112g / .5 = 224 VS saved
75f / .67 = 111.94 saved , 75g / .5 = 150 VS saved. 111.94 + 150 = 261.94 VS saved

Looks to me the 10% decrease in cost is better in either situation, which makes sense, because 20% is indeed greater than 15%.
(VS = Villager Seconds, or, the amount of time it takes one villager to gather any resource, with gather rates taken into account)
This is considering 100% of your units being cruis, or costing only food and gold. Eco theory should make a closer argument than a 15% single res card.


thoroughbreds decreases cuir cost by 15% no?
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Re: Thoroughbreads in 1v1?

Post by evilcheadar »

umeu wrote:
IAmSoldieR wrote:5 cruis = 750f 750g

base gather rates (.84 hunt, .6 mine)
with a 15% gold gather card = 750f 862g, you have 112g extra
112g / .6 = 186.67 VS saved with gold card

with 10% cheaper = 675f 675g, extra 75f 75g saved
75f / .84 = 89.28 VS saved, 75g / .6 = 125 VS saved, 89.28+125 = 214.28 VS saved with 10% cheaper card

That is considering hunt and mine. However, plantation and mill gather rates are different.

Plantation .5 , mill .67
112g / .5 = 224 VS saved
75f / .67 = 111.94 saved , 75g / .5 = 150 VS saved. 111.94 + 150 = 261.94 VS saved

Looks to me the 10% decrease in cost is better in either situation, which makes sense, because 20% is indeed greater than 15%.
(VS = Villager Seconds, or, the amount of time it takes one villager to gather any resource, with gather rates taken into account)
This is considering 100% of your units being cruis, or costing only food and gold. Eco theory should make a closer argument than a 15% single res card.


thoroughbreds decreases cuir cost by 15% no?

It also makes them train faster
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Re: Thoroughbreads in 1v1?

Post by howlingwolfpaw »

its 10% food and coin and 10 % or train points faster
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Re: Thoroughbreads in 1v1?

Post by pecelot »

You're wrong, @umeu is right, it's 15%—15%—15%.
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Re: Thoroughbreads in 1v1?

Post by howlingwolfpaw »

My mistake Umeu! 15% it is.
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Re: Thoroughbreds in 1v1?

Post by pecelot »

It's actually Thoroughbreds, not Thoroughbreads, sorry!
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Re: Thoroughbreds in 1v1?

Post by milku3459 »

Soldier showing us his engineerism
Lots of math going round the forums lately!
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Re: Thoroughbreds in 1v1?

Post by pecelot »

>lately :?
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Re: Thoroughbreds in 1v1?

Post by CurassierAndCurassier »

I'll defend the card, but it's far from a sure thing. It's basically a Plan B or C card, very useful if you get in one of those age 3 stalemates, and shouldnt be your first option, but I keep it in my decks just in case.

I don't think riding school or early skirms are better, though I do have early skirms in some decks
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Re: Thoroughbreds in 1v1?

Post by benj89 »

a card that you get to use 1/30 games and that isn't game winning (unlike factories) shouldn't be in your deck imo
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Re: Thoroughbreds in 1v1?

Post by pecelot »

Once in 30 games is not even that rare, I'd say... :hehe:
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Re: Thoroughbreds in 1v1?

Post by deleted_user0 »

benj89 wrote:a card that you get to use 1/30 games and that isn't game winning (unlike factories) shouldn't be in your deck imo


You can make multiple decks
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Re: Thoroughbreds in 1v1?

Post by deleted_user0 »

I'd keep in in my deck in most of MU's. It's just fking good in late game and your army comp vs many civs should be like 75% of pop gend and 25% skirm.

Vs porto, sioux, japan quite useless though
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Re: Thoroughbreds in 1v1?

Post by deleted_user0 »

Yumi rofl
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Re: Thoroughbreds in 1v1?

Post by deleted_user0 »

Ashi way better vs france because otherwise gend can rape u.
Full upgraded IV ashis do like 1:1 vs skirms aswell
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Re: Thoroughbreds in 1v1?

Post by benj89 »

I'd actually have it vs japan since games tend to go industrial. To be more precise I'd say it's needed on water maps + team games, but not really in your typical 1v1 gp deck, unless you got a spot for it (i.e you have to choose between this and land grab) which I forgot. I'd prioritize both vill hp cards to that card also.
Imo the real issue about decks is that most people still don't get that you need a water deck on water maps and land deck on land maps, that's weird
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