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Re: A Comprehensive Guide to Germany
Posted: 21 Dec 2016, 23:19
by Kaiserklein
No I didn't, check your facts. I went for the greedy 3 SW build, and that's why I lost, because he was all in like always.
Not much to argue anyway, this is how to play the mu, period
Re: A Comprehensive Guide to Germany
Posted: 21 Dec 2016, 23:24
by Mitoe
You also didn't train dopps in transition, IIRC.
But Kaiser is right, that's how you play that matchup. And if you play it correctly there's very very little India can actually do to win (with aggressive play, at least), even on non-TP or low-resource maps.
Re: A Comprehensive Guide to Germany
Posted: 21 Dec 2016, 23:24
by deleted_user0
haha tit #1 elo. lmao
aoepocalypse has just happened.
Re: A Comprehensive Guide to Germany
Posted: 21 Dec 2016, 23:43
by pecelot
I rate the Elo ladder 10/10.
Re: A Comprehensive Guide to Germany
Posted: 22 Dec 2016, 00:00
by forgrin
Is TiT like piro in that he just does his thing, or does he legitimately think rush India is the only way to play them? He does eco builds with his other civs so I think it might be more the latter.
Re: A Comprehensive Guide to Germany
Posted: 22 Dec 2016, 00:54
by sirmusket
Kaiserklein wrote:No I didn't, check your facts. I went for the greedy 3 SW build, and that's why I lost, because he was all in like always.
Not much to argue anyway, this is how to play the mu, period
ok
Re: A Comprehensive Guide to Germany
Posted: 22 Dec 2016, 00:55
by sirmusket
umeu wrote:haha tit #1 elo. lmao
aoepocalypse has just happened.
Re: A Comprehensive Guide to Germany
Posted: 22 Dec 2016, 00:55
by sirmusket
forgrin wrote:Is TiT like piro in that he just does his thing, or does he legitimately think rush India is the only way to play them? He does eco builds with his other civs so I think it might be more the latter.
when he is not playing India, and somehow beating pr35's with India, he is laming otto and iro on RE
Re: A Comprehensive Guide to Germany
Posted: 22 Dec 2016, 01:09
by deleted_user0
Well... Lag + muskets is op. So ofc he wins. Also most of the re maps are terrible so india rush is actually gud
Re: A Comprehensive Guide to Germany
Posted: 22 Dec 2016, 01:46
by sirmusket
umeu wrote:Well... Lag + muskets is op. So ofc he wins. Also most of the re maps are terrible so india rush is actually gud
and OOS
Re: A Comprehensive Guide to Germany
Posted: 22 Dec 2016, 01:47
by fei123456
Kaiserklein wrote:No I didn't, check your facts. I went for the greedy 3 SW build, and that's why I lost, because he was all in like always.
Not much to argue anyway, this is how to play the mu, period
Tit didnt go 11/10 in that game. So you played rightly according to your theory.
Re: A Comprehensive Guide to Germany
Posted: 22 Dec 2016, 08:56
by Kaiserklein
Couprider wrote:Kaiserklein wrote:No I didn't, check your facts. I went for the greedy 3 SW build, and that's why I lost, because he was all in like always.
Not much to argue anyway, this is how to play the mu, period
Tit didnt go 11/10 in that game. So you played rightly according to your theory.
Ye but then he put 4 vils on agra or sth, which is pretty much the same
Re: A Comprehensive Guide to Germany
Posted: 27 Jan 2017, 06:19
by NekoBerk
Where's @Mitoe when we need him?
Re: A Comprehensive Guide to Germany
Posted: 27 Jan 2017, 06:22
by Mitoe
OKAY FINE. I'll rewrite it this weekend.
Re: A Comprehensive Guide to Germany
Posted: 27 Jan 2017, 06:25
by site
#Comanchero
Re: A Comprehensive Guide to Germany
Posted: 27 Jan 2017, 09:20
by Zhanson10
Uhlans r week
Re: A Comprehensive Guide to Germany
Posted: 27 Jan 2017, 10:08
by NekoBerk
Zhanson10 wrote:Uhlans r week
and hussars are days?
Re: A Comprehensive Guide to Germany
Posted: 29 Jan 2017, 08:28
by NekoBerk
Mitoe wrote:
2.1 - Crates
Germany has 5 possible crate spawns, 3 with 300f and 2 with 200f. You have some options depending on which it is.
In general the rule of thumb is to get either a TP or a market from your starting crates if possible.
300f 200w - Ideal crate spawn. Build a TP and move all 3 SWs to wood until you have wood for your house, then to food.
300f 100w - Market start usually, unless early wood/food treasures help you grab a TP. Can chop 200w for a TP in some matchups, but risks aging later.
300f 100w 100c - Same as above.
200f 200w - TP start. Perfect vill spread is 1 SW to food, 2 to wood. 1st vill goes to food. When the 2nd vill is about to pop move 1 of the 2 wood SWs to wood and the new vill to wood. You should get wood for your house without idle time and just in time for your shipment.
200f 100w 100c - Worst possible start. Market start if possible, but consider waiting until transition.
Do you have enough time for make a market and its improvements? i never couldn't do that start with only 100w :/, so i always build a house.
Re: A Comprehensive Guide to Germany
Posted: 29 Jan 2017, 10:35
by pecelot
Re: A Comprehensive Guide to Germany
Posted: 25 Feb 2017, 21:41
by NekoBerk
Day number 151: @
Mitoe didn't complete the guide yet xD
Re: A Comprehensive Guide to Germany
Posted: 25 Feb 2017, 22:46
by tedere12
@
Mitoe is thish your way of getting out of your responsibilitiesh? Is thish the way you act?
Re: A Comprehensive Guide to Germany
Posted: 25 Feb 2017, 22:51
by Mitoe
1
Re: A Comprehensive Guide to Germany
Posted: 26 Feb 2017, 01:09
by momuuu
Is okay mitoe, I said I'd expand my dutch guide back in like 2015 I think.
Re: A Comprehensive Guide to Germany
Posted: 25 Apr 2017, 21:04
by born2believe
Re: A Comprehensive Guide to Germany
Posted: 26 Apr 2017, 03:20
by Mitoe
^ Debating whether or not to delete the above post to make people forget about the thread again.