Clipsh, clipsh, and moar clipsh

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Australia Kawapasaka
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Re: Clipsh, clipsh, and moar clipsh

Post by Kawapasaka »

Kaiserklein wrote:
Kawapasaka wrote:
Kaiserklein wrote:Please not again this "just cancel your queue" argument...
Again, it's not an argument against much needed changes to the barebones QS we currently have. I'm just saying that within the constraints of what we currently have, cancelling and requeuing at 7 minutes seems to be better than letting it tick over into match-with-anyone territory, at least in my experience.
I can get a pr 30 sometimes if I wait 7+ mins. In fact, if I cancel before 7 mins, I can match only very few people. And whenever you cancel and requeue, you might be missing an opportunity to match vs someone decent, as you have to wait again while he might just get another game.
So requeuing doesn't work for me.
Fair enough. I obviously have a lower ELO and a worse time zone so I imagine that's partly why I've never gotten a game worth playing from a 7+ queue.
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Canada vividlyplain
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Re: Clipsh, clipsh, and moar clipsh

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Great Britain I_HaRRiiSoN_I
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Re: Clipsh, clipsh, and moar clipsh

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Post by I_HaRRiiSoN_I »

That's like a gaia forest god power but for aoe3
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United States of America randerzbobanderz
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Re: Clipsh, clipsh, and moar clipsh

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Post by randerzbobanderz »

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Great Britain Horsemen
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Re: Clipsh, clipsh, and moar clipsh

Post by Horsemen »



at 2:55:36 it begins.
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Re: Clipsh, clipsh, and moar clipsh

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France [Armag] diarouga
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Re: Clipsh, clipsh, and moar clipsh

Post by [Armag] diarouga »

Thanks de
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Latvia harcha
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Re: Clipsh, clipsh, and moar clipsh

Post by harcha »

gg
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
France Le Hussard sur le toit
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Re: Clipsh, clipsh, and moar clipsh

Post by Le Hussard sur le toit »

You mean it was not a classic Aizamk strat ?
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Germany miggo1999_
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Re: Clipsh, clipsh, and moar clipsh

Post by miggo1999_ »

gg wp
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Canada Mitoe
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Re: Clipsh, clipsh, and moar clipsh

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Post by Mitoe »

No Flag RefluxSemantic
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Re: Clipsh, clipsh, and moar clipsh

Post by RefluxSemantic »

Tbh I feel like that's kinda what would happen to a cannon ball that you're shooting at a target 3 ft away from you down a hill.
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Spain pérez
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Re: Clipsh, clipsh, and moar clipsh

Post by pĂ©rez »

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United States of America dicktator_
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Re: Clipsh, clipsh, and moar clipsh

Post by dicktator_ »

Apparently if you type too fast the msg doesn't show up
https://clips.twitch.tv/ExpensiveWimpyChimpanzeeVoHiYo
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
:mds:
France Kaiserklein
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Re: Clipsh, clipsh, and moar clipsh

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Post by Kaiserklein »

Yeah I have to gg twice sometimes. As if once wasn't hard enough...
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Austria Jerimuno
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Re: Clipsh, clipsh, and moar clipsh

Post by Jerimuno »

https://clips.twitch.tv/YummyAdventurousPanHoneyBadger

this has to be one of the most insane a move bugs that ive ever had, why does this have to happen
France Kaiserklein
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Re: Clipsh, clipsh, and moar clipsh

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Post by Kaiserklein »

Stupid bug yeah, probably due to the explo being groupped with units together
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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India Challenger_Marco
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Re: Clipsh, clipsh, and moar clipsh

Post by Challenger_Marco »

Jerimuno wrote:https://clips.twitch.tv/YummyAdventurousPanHoneyBadger

this has to be one of the most insane a move bugs that ive ever had, why does this have to happen
Report this as a bug on ageforms.
:nwc:
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Canada Mitoe
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Re: Clipsh, clipsh, and moar clipsh

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Post by Mitoe »

Jerimuno wrote:https://clips.twitch.tv/YummyAdventurousPanHoneyBadger

this has to be one of the most insane a move bugs that ive ever had, why does this have to happen
It's because your explorer was within pull trick range, but also within attack range of a completely separate group of units. If you ungrouped the hero and attack moved with only your musketeers, it would have worked.



It also functions the exact same way in the Legacy game, unfortunately.
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Italy Garja
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Re: Clipsh, clipsh, and moar clipsh

Post by Garja »

Legacy had this problem too sometimes, except the leading group (or both) wouldn't attack.
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Great Britain Riotcoke
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Re: Clipsh, clipsh, and moar clipsh

Post by Riotcoke »

So if Attack Move Bug exists does Minimap Bug exist? @kaister Do you know?
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twitch.tv/stangoesdeepTV
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United States of America SoldieR
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Re: Clipsh, clipsh, and moar clipsh

Post by SoldieR »

Mitoe wrote:
Jerimuno wrote:https://clips.twitch.tv/YummyAdventurousPanHoneyBadger

this has to be one of the most insane a move bugs that ive ever had, why does this have to happen
It's because your explorer was within pull trick range, but also within attack range of a completely separate group of units. If you ungrouped the hero and attack moved with only your musketeers, it would have worked.



It also functions the exact same way in the Legacy game, unfortunately.
Wow, unreal find. what in the actual fuck
France Kaiserklein
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Re: Clipsh, clipsh, and moar clipsh

Post by Kaiserklein »

Did this really happen on legacy? I've noticed some similar bugs on DE when z moving (half the group just walking instead of trying to fight) in a few months, but never had them in years on legacy.
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Canada Mitoe
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Re: Clipsh, clipsh, and moar clipsh

Post by Mitoe »

Kaiserklein wrote:Did this really happen on legacy? I've noticed some similar bugs on DE when z moving (half the group just walking instead of trying to fight) in a few months, but never had them in years on legacy.
I tested it, yeah. It's the same.
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Italy Garja
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Re: Clipsh, clipsh, and moar clipsh

Post by Garja »

On legacy sometimes if you grouped the reinforcement units with the main group and z move that would cause it to bug.
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