75 and a half reasons why I hate Japan in this game

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Germany aligator92
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75 and a half reasons why I hate Japan in this game

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Post by aligator92 »

1: Yumi couter cav.
2: Devine Strike.
3: Ashigaru are annoying.
4: Samurai are lazy Doppel clones.
5: Can train vills while aging.
6: Make the same discovery wonder every game.
7: Shrines block your 2nd hunt.
8: Vills don't have to leave base for 38 minutes.
9: Poof ability.
10: Flaming arrows counter falcs.
11: Can make walls.
12: Start with 3 scouting units.
13: Shrines cost about 17 wood.
14: Shrines produce about 0.5 wood/s.
15: Naginata have about 1k HP.
16: Other Devine Strike.
17: Can send every shipment twice.
18: Can make Hatamotos, me also want Hatamotos.
19: Age 2 boats can kite Caravels.
20: Bakhti Berry upgrade is OP for them.
21: Age 2 Daimyo.
22: Auto-win every game that goes past 15 minutes.
23: Hardly have to chop wood.
24: Shrines also Block your 3rd hunt.
26: Make the same colonial wonder every game.
27: 30% Nagi HP card is redicolous.
28: Can send 18 vills in colonial alone.
29: Other poof ablity.
30: Tight base kills all cav.
31: Yumi kill everything else.
32: Forgot #25.
33: 5 viable unit shipments in colonial.
34: Age 3 Daimyo (Japanarouga).
35: Actually benefit from livestock.
36: Can upgrade walls.
37: Are a good water civ.
38: Can send every shipment twice.
39: Have roughly 57 unit upgrades.
40: Golden Pavillon is OP.
41: Flaming arrows also counter Infantry.
42: Can send 30 vills in fortress.
43: Yumi.
44: Wall.
45: Shrines block your 4th hunt.
46: Have 9 viable military shipments in fortress.
47: Daimyos can receive shipments.
48: Are a good turtle civ.
49: Place for advertisements.
50: Make the same fortress wonder every game.
51: 4 Flaming Arrow shipment.
52: Twice.
53: Out of Daimyos ass.
54: Bushido tactics
55: Seminole Archer upgrade is OP for Yumi.
56: Daimyo from Wonder.
57: Are all over RE Quicksearch.
58: See #43.
59: Rice Paddies.
60: Shogun Tokugawa...WTF!
61: Japan players might take this list serious.
62: Balance team might not.
63: Age 4 Clubs are OP.
64: Imperial units in industrial.
65: The entire concept of Daimyos.
65.5: Why do Yabusame even exist?
66.5: Can rebuild dead Daimyos.
67.5: Have monitors.
68.5: See #1.
69.5: Can get Mams in fortress.
70.5: I may or may not have misspelled Daimyo wrong 6 times.
71.5: Auto-win if they reach industrial and survive for 2 minutes.
72.5: Have been used 16 quadrillion times according to age-community.
73.5: Can actually make a decent rush.
74.5: Can outboom you without mapcontrol, TPs or water.
75.5: Scale better than x^x.
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Re: 75 and a half reasons why I hate Japan in this game

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Post by Gafur »

76.5 kynesie
mentally healthy
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Re: 75 and a half reasons why I hate Japan in this game

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Post by EAGLEMUT »

Image
momuuu wrote: ↑theres no way eaglemut is truly a top player
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Re: 75 and a half reasons why I hate Japan in this game

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Post by Hazza54321 »

i can make an indian one
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Re: 75 and a half reasons why I hate Japan in this game

Post by aligator92 »

Hazza54321 wrote:i can make an indian one

go ahead :D
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Re: 75 and a half reasons why I hate Japan in this game

Post by RFijo »

76: ashigaru have like 6 speed
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Re: 75 and a half reasons why I hate Japan in this game

Post by deleted_user »

77: Fare strats
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United States of America GiBthedurrty
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Re: 75 and a half reasons why I hate Japan in this game

Post by GiBthedurrty »

I love Japan.
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Re: 75 and a half reasons why I hate Japan in this game

Post by look »

Since 2005 I dont undertand why yabusame kill cannons.. you Just need stable fuck off this civ for noob players
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Re: 75 and a half reasons why I hate Japan in this game

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Post by Hazza54321 »

complaining about yabs in 2019 :D
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Re: 75 and a half reasons why I hate Japan in this game

Post by iCourt »

What's the half reason?
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Re: 75 and a half reasons why I hate Japan in this game

Post by Kawapasaka »

People keep telling me France has a favourable MU vs Japan but I kept on losing :sad:
Brits is a bit better but if the game drags on they still just win. Take any fight that isn't an overwhelming snowball victory and they still just win.
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Re: 75 and a half reasons why I hate Japan in this game

Post by sebnan12 »

it just always feels like its not in ur own hands wether u win or lose vs that meme civ.. 10/10 thread
"Why are you trying to lecture me on my own language, no wonder you people shit in the open street."- Riotcoke

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Re: 75 and a half reasons why I hate Japan in this game

Post by Dsy »

Which Japan strong?
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Re: 75 and a half reasons why I hate Japan in this game

Post by dansil92 »

Ive never found Japan to be that scary, i usually just grenade rush or coyote rush them tho so maybe that's the secret. Yumi are trash vs grens in my experience especially british ones. Yabusame are super op of course tho, gotta watch out for them ;-)
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Re: 75 and a half reasons why I hate Japan in this game

Post by aligator92 »

iCourt wrote:What's the half reason?

uhm...
aligator92 wrote:64: Imperial units in industrial.
65: The entire concept of Daimyos.
65.5: Why do Yabusame even exist?
66.5: Can rebuild dead Daimyos.
67.5: Have monitors.
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Great Britain Phoenix999
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Re: 75 and a half reasons why I hate Japan in this game

Post by Phoenix999 »

LOL
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Re: 75 and a half reasons why I hate Japan in this game

Post by aligator92 »

so who actually read the whole thing? xD
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United States of America GiBthedurrty
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Re: 75 and a half reasons why I hate Japan in this game

Post by GiBthedurrty »

I stopped at 2.
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Turkey HUMMAN
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Re: 75 and a half reasons why I hate Japan in this game

Post by HUMMAN »

aligator92 wrote:so who actually read the whole thing? xD

I did.
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Re: 75 and a half reasons why I hate Japan in this game

Post by aligator92 »

HUMMAN wrote:
aligator92 wrote:so who actually read the whole thing? xD

I did.

Good man
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Poland pecelot
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Re: 75 and a half reasons why I hate Japan in this game

Post by pecelot »

I agree 100%, Asian civs are catastrophic from the design POV
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Re: 75 and a half reasons why I hate Japan in this game

Post by Imperial Noob »

1. remove the ability of the Asian vills to build TCs
2. give Europeans a couple of big buttons
3. combat bonuses for musketeers and similar units if they use advanced formations, or something like that
4. each European civ gets an aura or two for their explorer, which might be related to combat or eco
5. a slight buff to falcs and mortars
6. a "manufacture" building or something in Age III, which would be like a small porcelain tower / summer palace or dojo.
7. and a second AA-type card in the industrial age
8. give Euro guard units the superior looks of the TAD consulate units
9. get a spies-like view range around the enemy's consulate the moment it picks an European ally
10. give each Euro civ a unique active ability, just like those of the Asians
11. give them wololo, maybe for some coin cost
12. make racist tags for Asian and TWC villagers, so that Euro civ cavalry can have a multiplier against them without having one against other Europeans
13. decrease the HP of the Japanese architecture, cos it's highly flammable
14. water shipment point slowly spawns a caravel / and that can also be improved by certain civs
15. give mills and plantations higher base gather rates
16. make grenadiers strong and scary
17. get more out of trade routes

Congratulations, now the Europeans are the real "dicks to play against" as they were irl

:chinese: fixed

Imho it's the TWC civs that are badly designed, since few play them compared to other civs. Maybe they should get an automatic production of minor native allies and cheaper native upgrades and units by default? + renewable coin mines and hunts in their places of origin
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Re: 75 and a half reasons why I hate Japan in this game

Post by dansil92 »

Idk at least the war chief civs are still needing map control and natural resources. Japan can camp in base for 23 munutes spamming invincible yumi behind a wall and periodically shipping like 15000 food or whatever those stupid orchards are, and stretch out coin mines nearly indefinitely as yumi are wood cost, and shrines can be set to coin.
China units are essentially free and villages are a bit broken from a design perspective having both waypoint, garrison, livestock and population abilities, without a cost penalty like blockhouses or nobles huts do compared to a barracks. If villages cost 250 wood it could be more balanced, or remove waypoint functionality at least, since taking down a china tc does nothing. It neither halts shipments nor prevents aging up. And since the units are so cheap, even a dozen scattered villagers can sustain territorial army prodiction. Its nearly impossible to pin down a stubborn china player.
India is the most broken of all, getting a fort in age 2, a ridiculous default boost to wood gathering and cheaper houses. They broke too many rules to make a civ with wood cost villagers and it shows. Add that to sepoy (a drunken conscript vs a drilled trained soldier from the british empire, who would win???), age 2 goons, urumi (hes freaking naked why does he have 900 hp) and once again, breaking rules to make elephant shipments feel balanced but still making that too strong. OH AND THEY GET A FREE VILL EVERY SHIPMENT. Yeah. Raid all you want they'll still catch up. Oh and water boom? Look free wood upgrades, cheap houses cheap boats easiest macro of all time, so easy even the most battle hardened advanced scout cheeser would be envious. Oh and yeah their trees have more wood than yours so pfffft map control? If they need it they have a fort and their trees last forever.

But yeah. Azzy and sioix and iro are broken.( I mean iro is pretty broken but at least their units arent overly strong except prowlers)
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