Next AoE2 Tourny $25K Weekend tourny
-
- Howdah
- Posts: 1676
- Joined: May 6, 2021
- ESO: esuck
Re: Next AoE2 Tourny $25K Weekend tourny
75% of aoe3 micro is playing a musk civ and clicking forward after a volley, very exciting
If I were a petal
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
Re: Next AoE2 Tourny $25K Weekend tourny
I think they should remove attack move. If there is no attack move, there cannot be any problems related to attack move. Games will not be lost because of attack move bugging, and everybody will be happy.callentournies wrote:75% of aoe3 micro is playing a musk civ and clicking forward after a volley, very exciting
oranges.
- aligator92
- Howdah
- Posts: 1519
- Joined: Feb 27, 2015
- ESO: aligator92
Re: Next AoE2 Tourny $25K Weekend tourny
Aizamk part of Semi-FF gang?Aizamk wrote:I think they should remove attack move. If there is no attack move, there cannot be any problems related to attack move. Games will not be lost because of attack move bugging, and everybody will be happy.callentournies wrote:75% of aoe3 micro is playing a musk civ and clicking forward after a volley, very exciting
- princeofcarthage
- Retired Contributor
- Posts: 8861
- Joined: Aug 28, 2015
- Location: Milky Way!
Re: Next AoE2 Tourny $25K Weekend tourny
Its aizamks long play to be #1.
Fine line to something great is a strange change.
-
- Gendarme
- Posts: 5996
- Joined: Jun 4, 2019
Re: Next AoE2 Tourny $25K Weekend tourny
There were changes before that. When I started playing, you only needed to level up one city and at certain checkpoints all your other home cities would be at that level. Also homecities would start at level 10 instantly.InsectPoison wrote:They changed it 15 years later... We got lucky with the XP modPedrownage wrote:Of course, the "feature" that you had to grind and level up your homecity to get access to the better cards for your deck also ruined competitive multiplayer. They changed that later but the damage had already been done.
At release I believe each home city would start at level 1, and you had to level up each civilization individually. Which is far worse than what we ended up having until DE.
Re: Next AoE2 Tourny $25K Weekend tourny
@Victor_swe ?Aizamk wrote:I think they should remove attack move. If there is no attack move, there cannot be any problems related to attack move. Games will not be lost because of attack move bugging, and everybody will be happy.callentournies wrote:75% of aoe3 micro is playing a musk civ and clicking forward after a volley, very exciting
Re: Next AoE2 Tourny $25K Weekend tourny
tbh if they cant fix it might as well really, I am starting to get tired of attack move being so weird. Its almost like move attack rather then attack moveAizamk wrote:I think they should remove attack move. If there is no attack move, there cannot be any problems related to attack move. Games will not be lost because of attack move bugging, and everybody will be happy.callentournies wrote:75% of aoe3 micro is playing a musk civ and clicking forward after a volley, very exciting
-
- Howdah
- Posts: 1676
- Joined: May 6, 2021
- ESO: esuck
Re: Next AoE2 Tourny $25K Weekend tourny
Great idea. Axe the mini map too.Aizamk wrote:I think they should remove attack move. If there is no attack move, there cannot be any problems related to attack move. Games will not be lost because of attack move bugging, and everybody will be happy.callentournies wrote:75% of aoe3 micro is playing a musk civ and clicking forward after a volley, very exciting
If I were a petal
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
- fightinfrenchman
- Ninja
- Posts: 23505
- Joined: Oct 17, 2015
- Location: Pennsylvania
Re: Next AoE2 Tourny $25K Weekend tourny
Add Pennsylvania as a new civ
Dromedary Scone Mix is not Alone Mix
-
- Lancer
- Posts: 914
- Joined: Mar 1, 2015
Re: Next AoE2 Tourny $25K Weekend tourny
I suggested this for AS fan patch like 13 years ago. Finally a new player has arrived Who understand what this game needs.Zutazuta wrote:@Victor_swe ?Aizamk wrote:I think they should remove attack move. If there is no attack move, there cannot be any problems related to attack move. Games will not be lost because of attack move bugging, and everybody will be happy.callentournies wrote:75% of aoe3 micro is playing a musk civ and clicking forward after a volley, very exciting
Dead hunts cant walk....
BrookG - "There is a G in everyone"
BrookG - "There is a G in everyone"
Re: Next AoE2 Tourny $25K Weekend tourny
The fights are another thing that detract from aoe3 (compared to aoe2). As a player back in the day and simply watching now, it has always seemed like the battles are mostly just two armies being flung at each other with attack move, and whoever had the better comp going in wins. I never liked how ranged units worked (100% accuracy) and I feel like that removes some interesting game mechanics and micro. Most of the fights are just ranged vs ranged, with just a few melee cav tanking. In a way, the civs are over-complicated but the fighting is over-simplified.Mitoe wrote:chronojj wrote: Personally, I think none of that would matter if micro wasn't invisible to spectators. Watching top players micro in games like SC2 and AoE2 can be mesmerizing sometimes, but in AoE3 50% of the micro can't even be seen by anyone other than the player performing it. Especially on DE, where you can only cast from recorded games which play at only about 80% of real time speed, the spectacle is really lacking.
I guess it doesn't help that most games in the recent meta are determined by build order, rather than mechanics. In the past I think this was less prevalent. It is probably because units have become less valuable compared to buildings and other defenses.
Re: Next AoE2 Tourny $25K Weekend tourny
oh heck are you the real chronojj from aom?chronojj wrote:The fights are another thing that detract from aoe3 (compared to aoe2). As a player back in the day and simply watching now, it has always seemed like the battles are mostly just two armies being flung at each other with attack move, and whoever had the better comp going in wins. I never liked how ranged units worked (100% accuracy) and I feel like that removes some interesting game mechanics and micro. Most of the fights are just ranged vs ranged, with just a few melee cav tanking. In a way, the civs are over-complicated but the fighting is over-simplified.Mitoe wrote:chronojj wrote: Personally, I think none of that would matter if micro wasn't invisible to spectators. Watching top players micro in games like SC2 and AoE2 can be mesmerizing sometimes, but in AoE3 50% of the micro can't even be seen by anyone other than the player performing it. Especially on DE, where you can only cast from recorded games which play at only about 80% of real time speed, the spectacle is really lacking.
I guess it doesn't help that most games in the recent meta are determined by build order, rather than mechanics. In the past I think this was less prevalent. It is probably because units have become less valuable compared to buildings and other defenses.
on another note, i agree about the accuracy thing, keeping a unit running to draw archer fire while taking no damage itself is one of my favourite aom micro tricks that i cant use here
- aligator92
- Howdah
- Posts: 1519
- Joined: Feb 27, 2015
- ESO: aligator92
Re: Next AoE2 Tourny $25K Weekend tourny
We are playing a strategy game so if I manage to outthink my opponent and end up with a larger army or a better composition than my opponent because of that I should win. I should not lose because my opponent can click twice as fast as me and dodge all my units' attacks. So I prefer the fighting system of AoEe3
- iron_turtle
- Skirmisher
- Posts: 135
- Joined: Jan 25, 2021
- ESO: iron_turtle
Re: Next AoE2 Tourny $25K Weekend tourny
This is also out thinking an enemy. It is called Real Time strategy for a reason. Countering just by a counterbuild sounds like turn based strategy.aligator92 wrote:dodge all my units' attacks.
- aligator92
- Howdah
- Posts: 1519
- Joined: Feb 27, 2015
- ESO: aligator92
Re: Next AoE2 Tourny $25K Weekend tourny
No it is not. There is no strategy or decision involved. You always want to dodge. Just not everyone has the APM and precision to do it. It is slightly different for units like Onagers in AoE2 that can attack areas instead of units but mostly there are no decisions to make.iron_turtle wrote:This is also out thinking an enemy. It is called Real Time strategy for a reason. Countering just by a counterbuild sounds like turn based strategy.aligator92 wrote:dodge all my units' attacks.
Re: Next AoE2 Tourny $25K Weekend tourny
There are tactical decisions about how to approach a fight in a way that lets you use hill advantage or micro tricks more effectively than your opponent
-
- Pro Player
- Posts: 10278
- Joined: Jun 6, 2015
- Location: Paris
- GameRanger ID: 5529322
Re: Next AoE2 Tourny $25K Weekend tourny
Not talking about aoe2 here, just generally speaking. Don't you think you deserve to lose if he clicks twice as fast? Unless you're twice as smart I guessaligator92 wrote:We are playing a strategy game so if I manage to outthink my opponent and end up with a larger army or a better composition than my opponent because of that I should win. I should not lose because my opponent can click twice as fast as me and dodge all my units' attacks. So I prefer the fighting system of AoEe3
I'm sure it's the same as in aoe3, there's a part of micro which is pure mechanics and a part which requires taking decisions. For example splitting fire is literally always good if you have the apm for it, it's raw mechanics. But deciding to melee some units, to take a fight in some angle or some other, to pull your cav back or just keep fighting, to sack some units... It's a lot of decisionsaligator92 wrote:No it is not. There is no strategy or decision involved. You always want to dodge. Just not everyone has the APM and precision to do it. It is slightly different for units like Onagers in AoE2 that can attack areas instead of units but mostly there are no decisions to make.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
- aligator92
- Howdah
- Posts: 1519
- Joined: Feb 27, 2015
- ESO: aligator92
Re: Next AoE2 Tourny $25K Weekend tourny
No, I don't. Sure, mechanics will and should always help you. After all, you need a certain APM to even get your macro in decent shape but I think the ceiling for APM should be signigifcantly lower than the strategy ceiling. Especially if the mechanics allow you to break the counter system. There was this clip of somebody (I think Tabben) killing a falc with a single Jan because he managed to dodge the falcs shots. Great on him to figure out it is possible but I think these things should not exist.Kaiserklein wrote:Not talking about aoe2 here, just generally speaking. Don't you think you deserve to lose if he clicks twice as fast? Unless you're twice as smart I guess
Completely agree with this. These are things that involve strategy and should be rewarded. And these are the things that show that AoE3 has a good amount of micro potential and is not just about attack moving. What I don't like is that some player will win a musk on musk fight because he is able to command 3 equally sized subgroups within a volley while the other player can only manage 2. Or break the counter system with APM.Kaiserklein wrote:But deciding to melee some units, to take a fight in some angle or some other, to pull your cav back or just keep fighting, to sack some units... It's a lot of decisions
-
- Pro Player
- Posts: 10278
- Joined: Jun 6, 2015
- Location: Paris
- GameRanger ID: 5529322
Re: Next AoE2 Tourny $25K Weekend tourny
Well then I think you're playing the wrong game, cause yeah it's real time strategy, and mechanics are just as important as strategy.aligator92 wrote:No, I don't. Sure, mechanics will and should always help you. After all, you need a certain APM to even get your macro in decent shape but I think the ceiling for APM should be signigifcantly lower than the strategy ceiling.
Besides the APM skill ceiling is naturally very high, so idk how it would be lower than the strategy one. No one can split fire perfectly for example, while at some point strategies only become rock / paper / scissor due to the lack of perfect scouting. Unless you want to play at 10x lower speed, I'm not sure how that could be helped.
That's just buggy behaviour from the falc, a bit like when you run your caravel around so that your opponent's isn't able to shoot at it. It's not a "mechanic". (also it's been known for a while, I remember games vs aiz where we'd do this to troll each other)aligator92 wrote:Especially if the mechanics allow you to break the counter system. There was this clip of somebody (I think Tabben) killing a falc with a single Jan because he managed to dodge the falcs shots. Great on him to figure out it is possible but I think these things should not exist.
Well I really can't see what's wrong with that. If you have the same musk mass because your strategy is equally good, while having superior mechanics, it only makes sense that you win the fight. And if your opponent kites poorly with units that are supposed to kite, it only makes sense he loses the fight. I'm assuming it's actually possible to control your units properly, though.aligator92 wrote:Completely agree with this. These are things that involve strategy and should be rewarded. And these are the things that show that AoE3 has a good amount of micro potential and is not just about attack moving. What I don't like is that some player will win a musk on musk fight because he is able to command 3 equally sized subgroups within a volley while the other player can only manage 2. Or break the counter system with APM.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: Next AoE2 Tourny $25K Weekend tourny
You should try turn-based strategy games. I recommend goaligator92 wrote:No, I don't. Sure, mechanics will and should always help you. After all, you need a certain APM to even get your macro in decent shape but I think the ceiling for APM should be signigifcantly lower than the strategy ceiling. Especially if the mechanics allow you to break the counter system. There was this clip of somebody (I think Tabben) killing a falc with a single Jan because he managed to dodge the falcs shots. Great on him to figure out it is possible but I think these things should not exist.Kaiserklein wrote:Not talking about aoe2 here, just generally speaking. Don't you think you deserve to lose if he clicks twice as fast? Unless you're twice as smart I guess
Completely agree with this. These are things that involve strategy and should be rewarded. And these are the things that show that AoE3 has a good amount of micro potential and is not just about attack moving. What I don't like is that some player will win a musk on musk fight because he is able to command 3 equally sized subgroups within a volley while the other player can only manage 2. Or break the counter system with APM.Kaiserklein wrote:But deciding to melee some units, to take a fight in some angle or some other, to pull your cav back or just keep fighting, to sack some units... It's a lot of decisions
- aligator92
- Howdah
- Posts: 1519
- Joined: Feb 27, 2015
- ESO: aligator92
Re: Next AoE2 Tourny $25K Weekend tourny
I like the quick thinking and reaction of AoE for fucks sake I just can't click 400 times per minute and am happy that in AoE3 it is not necessary to do so to get to a decent level. How does everybody misinterpret what I said to this degree?
@Goodspeed thanks for the recommendation. I do love strategic board games but for PC I prefer something more fast paced.
@Goodspeed thanks for the recommendation. I do love strategic board games but for PC I prefer something more fast paced.
Re: Next AoE2 Tourny $25K Weekend tourny
I'm kidding tbh. I mean, I do recommend go but yeah.
Personally I liked AoE3's balance between the importance of mechanics and strategy. It's a shame the strategy factor was often diminished due to balance issues though
Personally I liked AoE3's balance between the importance of mechanics and strategy. It's a shame the strategy factor was often diminished due to balance issues though
-
- Dragoon
- Posts: 253
- Joined: Mar 20, 2017
- ESO: speedflyer
Re: Next AoE2 Tourny $25K Weekend tourny
[quote="aligator92"] I just can't click 400 times per minute and am happy that in AoE3 it is not necessary to do so to get to a decent level.
That's actually one of the biggest problem in DE
That's actually one of the biggest problem in DE
I hope Zoi and his team of faithful minions can stop demonizing people
Who is online
Users browsing this forum: No registered users and 6 guests