Mr_Bramboy wrote:Nice demonstration. Its APM wasn't human at all though. At some point during fights, you could clearly see AlphaStar blinking multiple stalkers individually in the same second while its APM spiked to 1500+. I think the biggest advantage these AIs have is their mouse accuracy, even with limited APM. As far as I understand it, AlphaStar can click anywhere on the screen whenever it wants to. That takes away both the burden of mouse accuracy and mouse speed. Imagine a CSGO AI with perfect mouse accuracy and you have what is basically a perfect aimbot. All in all, it's terrifying to see that AI has come so far that it clean sweeps a pro player even with limitations. The futuristic dystopia of robots taking over the world is becoming more likely with the day.
its actually interesting, when there wasn't any fight going on, you could see TLO spamming 1500 apm, while AS was using 100-200 apm max. But when there was a fight, you saw TLO's apm drop to 500, while AS ramped it up to 700. It's EPM must be way higher than that of a human, SC2 pro's especially love to spam clicks, but many of those are wasted.
AlphaStar was also restricted in the speed of its actions to keep it in line with human pros, such as having a 350 millisecond delay time between perceiving information and issuing commands. The AI also played with an average APM (actions per minute) of 280, compared to 390 for MaNa and 678 for TLO.
TLO and MaNa faced a number of different AlphaStar 'agents'—versions of the AI that trained through matches against each other in an internal league (combined with initial, imitation learning from human replays). With accelerated training, the agents were able to accrue around 200 years of real-time StarCraft II training over 14 days. The agents in the demonstration showed different preferences for strategies—for example one opted for mass Disruptors while others chose mass Blink-Stalkers.
While AlphaStar defeated both TLO and MaNa 5-0 in previous recorded matches, MaNa was able take a victory in a final, live exhibition game against a new agent. While the first ten agents agents were effectively able to 'see' the entire map at once (NOT a maphack—more akin to a max zoom-out), the new agent was given restrictions to mimic human player's field-of-vision limitations during a game. While this new agent still had an estimated MMR of over 7000, MaNa was able to defeat its mass-Stalker strategy with careful scouting and an overpowering army of Immortals.