Balancing Eco & Military
Posted: 07 Oct 2018, 21:10
To anyone who recognizes my username whom I've made lose a team game - I am so sorry. Trust me, I won't forgive myself for it until I've made 1LT at least. If you want me to get right to the point, skip this next paragraph.
AOE2 was one of my first games ≈2002-2003, started playing AOE3 ≈2007, but have only recently had a steady internet connection to go online. I thought I'd be ready because I could beat two expert AI at once with the help of browsing HeavenGames for tactics, and I'm not awful per sé (I currently hold a -- slightly inflated -- Sergeant rank on ESO with 55% wins), but obviously that's a total n00b thing to say. I've participated in some great rushes, drawn-out games, even 1v1s and won but I'd be lying if I said I didn't depend heavily on my allies for those wins, where I often felt like an auxiliary division. My main problem is this: I cannot seem to maintain a thriving economy without leaving myself completely vulnerable to attack and/or hanging my allies out to dry in a firefight. I'm almost always the "Least Resources" prize winner in games, although in several of those games I've also won "Most Units Killed," even if I've lost the round. In this thread I'm asking for rules of thumb for balancing eco and military (certain amount of units by certain times, build orders, etc). I can tell you now that I struggle with which cards to send because I want to boost my eco, knowing that a strong economy is the backbone of a strong army, but I don't want to send resources or gathering bonuses when I've been rushed so many times, rendering those cards useless! Pls help.
TL;DR: Looking for tips on balancing eco and military. I have browsed heavengames and have been playing for years, but I'm still a n00b because I haven't had internet until recently. I play mostly Germans.
Thanks all. Fight on.
AOE2 was one of my first games ≈2002-2003, started playing AOE3 ≈2007, but have only recently had a steady internet connection to go online. I thought I'd be ready because I could beat two expert AI at once with the help of browsing HeavenGames for tactics, and I'm not awful per sé (I currently hold a -- slightly inflated -- Sergeant rank on ESO with 55% wins), but obviously that's a total n00b thing to say. I've participated in some great rushes, drawn-out games, even 1v1s and won but I'd be lying if I said I didn't depend heavily on my allies for those wins, where I often felt like an auxiliary division. My main problem is this: I cannot seem to maintain a thriving economy without leaving myself completely vulnerable to attack and/or hanging my allies out to dry in a firefight. I'm almost always the "Least Resources" prize winner in games, although in several of those games I've also won "Most Units Killed," even if I've lost the round. In this thread I'm asking for rules of thumb for balancing eco and military (certain amount of units by certain times, build orders, etc). I can tell you now that I struggle with which cards to send because I want to boost my eco, knowing that a strong economy is the backbone of a strong army, but I don't want to send resources or gathering bonuses when I've been rushed so many times, rendering those cards useless! Pls help.
TL;DR: Looking for tips on balancing eco and military. I have browsed heavengames and have been playing for years, but I'm still a n00b because I haven't had internet until recently. I play mostly Germans.
Thanks all. Fight on.