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Canada vividlyplain
Dragoon
Posts: 446
ESO: vividlyplain

07 Oct 2019, 15:29

Garja wrote:you usually set the map type when initializing the base terrain and such


Ok. Makes sense. Much appreciated!
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United States of America Durokan
ESOC Maps Team
Posts: 958
ESO: Durokan

17 Feb 2020, 02:07

Hey gang,

I'm uploading a much more significantly balanced, polished, and performance optimized set of my maps in a little rework pack that I've been putting some quality time into. Updates consist of topics like XML revamp, Much fairer and balanced spawns across the board (more consistent too), Nomad and KOTH support, and revamped water flags as well as other detection and collision logic. Maps should be smoother and more enjoyable.

Zagros
Jebel Musa
Mt. Fuji
Cedarforest
Lake Tahoe
Attachments
durokan_map_pack_1.zip
(27.11 KiB) Downloaded 30 times
Check out my Custom Map Workshop here!
viewtopic.php?p=98718#top
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Canada dansil92
ESOC Maps Team
Posts: 1659
ESO: dansil92

17 Feb 2020, 02:13

Good to see you my friend :) ill have to check these these out
samwise12 wrote:Sweden offends the core values of an RTS game
No Flag iNcog
Gendarme
Posts: 7070

17 Feb 2020, 02:20

Durokan best kan, as they say
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United States of America Durokan
ESOC Maps Team
Posts: 958
ESO: Durokan

17 Feb 2020, 02:21

iNcog wrote:Durokan best kan, as they say

been working on big things, hope to make some good announcements soon
Check out my Custom Map Workshop here!
viewtopic.php?p=98718#top
No Flag iNcog
Gendarme
Posts: 7070

17 Feb 2020, 02:23

Oh is that so? That's exciting :hmm: ! :D
No Flag Shadow1414
Crossbow
Posts: 5
ESO: Shadow1414

27 Apr 2020, 17:28

Hello Durokan,

Firstly I would like to thank you for creating all these maps, played some of them and they're really cool.

I have had in mind to create a map which I believe to be quite simple as I do not care too much for detail...

All I want is a map that is divided in 2 with only one pass from one side to the other. It is intended to be a defense map for any amount of players.

Players spawn on the left side or right side depending on the team they're on. They have their Town Centers quite near eaach other.

The amount of hunt available, wood and gold should be pretty much infinite, so I'm thinking 100s of Elephants (or whatever animal gives the most food). A huge forest where it would take hours to deplete and many mines with a lot of gold in it( I dont know if you can change the density of the mines or how much of each resource each item has). Also no treasures at all as well as no water.

I attach a basic drawing of what I intend to explain.
Attachments
aoe3map.jpg
aoe3map.jpg (1013.34 KiB) Viewed 386 times
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France [Armag] diarouga
Ninja
NWC LAN Gold
Posts: 12311
ESO: diarouga
Location: France

27 Apr 2020, 17:45

Shadow1414 wrote:Hello Durokan,

Firstly I would like to thank you for creating all these maps, played some of them and they're really cool.

I have had in mind to create a map which I believe to be quite simple as I do not care too much for detail...

All I want is a map that is divided in 2 with only one pass from one side to the other. It is intended to be a defense map for any amount of players.

Players spawn on the left side or right side depending on the team they're on. They have their Town Centers quite near eaach other.

The amount of hunt available, wood and gold should be pretty much infinite, so I'm thinking 100s of Elephants (or whatever animal gives the most food). A huge forest where it would take hours to deplete and many mines with a lot of gold in it( I dont know if you can change the density of the mines or how much of each resource each item has). Also no treasures at all as well as no water.

I attach a basic drawing of what I intend to explain.

Hi,
First, welcome to the forums.

Your map design is interesting, but it wouldn't be very interesting unfortunately. People would just build 10 walls between the cliff and camp behind it with skirms/archers/artillery, making the games very boring and very unbalanced.
In fact, if Japan walls in age 1 (ie, before the opponent has time to sneak a vill on the other side of the map), you're never going to break that wall and eventually lose. Furthermore, the games would take forever because it's almost impossible to break the opponent's wall in a choke like this.
User avatar
Canada vividlyplain
Dragoon
Posts: 446
ESO: vividlyplain

27 Apr 2020, 17:48

[Armag] diarouga wrote:
Shadow1414 wrote:Hello Durokan,

Firstly I would like to thank you for creating all these maps, played some of them and they're really cool.

I have had in mind to create a map which I believe to be quite simple as I do not care too much for detail...

All I want is a map that is divided in 2 with only one pass from one side to the other. It is intended to be a defense map for any amount of players.

Players spawn on the left side or right side depending on the team they're on. They have their Town Centers quite near eaach other.

The amount of hunt available, wood and gold should be pretty much infinite, so I'm thinking 100s of Elephants (or whatever animal gives the most food). A huge forest where it would take hours to deplete and many mines with a lot of gold in it( I dont know if you can change the density of the mines or how much of each resource each item has). Also no treasures at all as well as no water.

I attach a basic drawing of what I intend to explain.

Hi,
First, welcome to the forums.

Your map design is interesting, but it wouldn't be very interesting unfortunately. People would just build 10 walls between the cliff and camp behind it with skirms/archers/artillery, making the games very boring and very unbalanced.
In fact, if Japan walls in age 1 (ie, before the opponent has time to sneak a vill on the other side of the map), you're never going to break that wall and eventually lose. Furthermore, the games would take forever because it's almost impossible to break the opponent's wall in a choke like this.

believe it or not, some people enjoy this
User avatar
France [Armag] diarouga
Ninja
NWC LAN Gold
Posts: 12311
ESO: diarouga
Location: France

27 Apr 2020, 17:51

vividlyplain wrote:
[Armag] diarouga wrote:
Shadow1414 wrote:Hello Durokan,

Firstly I would like to thank you for creating all these maps, played some of them and they're really cool.

I have had in mind to create a map which I believe to be quite simple as I do not care too much for detail...

All I want is a map that is divided in 2 with only one pass from one side to the other. It is intended to be a defense map for any amount of players.

Players spawn on the left side or right side depending on the team they're on. They have their Town Centers quite near eaach other.

The amount of hunt available, wood and gold should be pretty much infinite, so I'm thinking 100s of Elephants (or whatever animal gives the most food). A huge forest where it would take hours to deplete and many mines with a lot of gold in it( I dont know if you can change the density of the mines or how much of each resource each item has). Also no treasures at all as well as no water.

I attach a basic drawing of what I intend to explain.

Hi,
First, welcome to the forums.

Your map design is interesting, but it wouldn't be very interesting unfortunately. People would just build 10 walls between the cliff and camp behind it with skirms/archers/artillery, making the games very boring and very unbalanced.
In fact, if Japan walls in age 1 (ie, before the opponent has time to sneak a vill on the other side of the map), you're never going to break that wall and eventually lose. Furthermore, the games would take forever because it's almost impossible to break the opponent's wall in a choke like this.

believe it or not, some people enjoy this

Well, if some people enjoy this and the team map has time to make such a map then it's great !

However, I really don't want to see that kind of map in a tournament map pool (or even in the standard EP map pool). Just saying that because the new maps tend to be added to the tournament pools to promote then, and it doesn't always work well.
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Great Britain TheNameDaniel
Advanced Player
Donator 01
Posts: 628
ESO: danielek
Location: UK

27 Apr 2020, 17:52

Shadow1414 wrote:Hello Durokan,

Firstly I would like to thank you for creating all these maps, played some of them and they're really cool.

I have had in mind to create a map which I believe to be quite simple as I do not care too much for detail...

All I want is a map that is divided in 2 with only one pass from one side to the other. It is intended to be a defense map for any amount of players.

Players spawn on the left side or right side depending on the team they're on. They have their Town Centers quite near eaach other.

The amount of hunt available, wood and gold should be pretty much infinite, so I'm thinking 100s of Elephants (or whatever animal gives the most food). A huge forest where it would take hours to deplete and many mines with a lot of gold in it( I dont know if you can change the density of the mines or how much of each resource each item has). Also no treasures at all as well as no water.

I attach a basic drawing of what I intend to explain.

This is already a scenario im pretty sure.
Image
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Canada vividlyplain
Dragoon
Posts: 446
ESO: vividlyplain

27 Apr 2020, 17:53

[Armag] diarouga wrote:
vividlyplain wrote:
Show hidden quotes

believe it or not, some people enjoy this

Well, if some people enjoy this and the team map has time to make such a map then it's great !

However, I really don't want to see that kind of map in a tournament map pool (or even in the standard EP map pool). Just saying that because the new maps tend to be added to the tournament pools to promote then, and it doesn't always work well.

That's fair, but I don't think that's what this thread is for. I think this person just wants a custom map made.
No Flag Shadow1414
Crossbow
Posts: 5
ESO: Shadow1414

27 Apr 2020, 17:55

Honestly this is meant to be a map for noobs where it can go either way because we make many more mistakes than pros do, we're not on top of everything all the time, and our economy isn't that good aswell, even if we have the resources there waiting to be harvested.

Sure it is a map intended for games to last long but at the end im pretty sure that one team would stay on top of each other an not have the resources to keep up with the damage that the other team is doing to the defences.

Surely not viable for people with more experience in the game, but for noobs that dont even know what units to build to counter defences/attacks this could be interesting and tons of fun for those turtlers among us
User avatar
Canada vividlyplain
Dragoon
Posts: 446
ESO: vividlyplain

27 Apr 2020, 19:29

Shadow1414 wrote:Honestly this is meant to be a map for noobs where it can go either way because we make many more mistakes than pros do, we're not on top of everything all the time, and our economy isn't that good aswell, even if we have the resources there waiting to be harvested.

Sure it is a map intended for games to last long but at the end im pretty sure that one team would stay on top of each other an not have the resources to keep up with the damage that the other team is doing to the defences.

Surely not viable for people with more experience in the game, but for noobs that dont even know what units to build to counter defences/attacks this could be interesting and tons of fun for those turtlers among us


here you are
Attachments
ShadowsMap.xml
(614 Bytes) Downloaded 7 times
ShadowsMap.xs
(383.72 KiB) Downloaded 8 times
ShadowsMap.JPG
ShadowsMap.JPG (37.56 KiB) Viewed 330 times
No Flag Shadow1414
Crossbow
Posts: 5
ESO: Shadow1414

27 Apr 2020, 19:45

Wow man thank you so much for the quick response and map creation seriously didn't expect it to be so fast.

Me and my friends are going to have such a fun time!!

Thanks again
User avatar
Canada vividlyplain
Dragoon
Posts: 446
ESO: vividlyplain

27 Apr 2020, 19:53

Shadow1414 wrote:Wow man thank you so much for the quick response and map creation seriously didn't expect it to be so fast.

Me and my friends are going to have such a fun time!!

Thanks again

good stuff! you provided an easy template so np
User avatar
Holy See Imperial Noob
Lancer
Posts: 947
Location: Well hello DEre

27 Apr 2020, 20:24

[Armag] diarouga wrote:Well, if some people enjoy this and the team map has time to make such a map then it's great !

However, I really don't want to see that kind of map in a tournament map pool (or even in the standard EP map pool). Just saying that because the new maps tend to be added to the tournament pools to promote then, and it doesn't always work well.


I wonder what would your opinion be about the competitive playablity of a map I suggested to Durokan some time ago, but which due to coding complexity would take too much work and was declined.

https://eso-community.net/viewtopic.php ... 50#p258805

Do you think this design could be tweaked into something playable and interesting?
User avatar
Canada vividlyplain
Dragoon
Posts: 446
ESO: vividlyplain

27 Apr 2020, 20:32

Imperial Noob wrote:
[Armag] diarouga wrote:Well, if some people enjoy this and the team map has time to make such a map then it's great !

However, I really don't want to see that kind of map in a tournament map pool (or even in the standard EP map pool). Just saying that because the new maps tend to be added to the tournament pools to promote then, and it doesn't always work well.


I wonder what would your opinion be about the competitive playablity of a map I suggested to Durokan some time ago, but which due to coding complexity would take too much work and was declined.

https://eso-community.net/viewtopic.php ... 50#p258805

Do you think this design could be tweaked into something playable and interesting?

looks cool... i'd make it but it would take some time so idk if i ever will
User avatar
Holy See Imperial Noob
Lancer
Posts: 947
Location: Well hello DEre

27 Apr 2020, 20:38

vividlyplain wrote:
Imperial Noob wrote:
[Armag] diarouga wrote:Well, if some people enjoy this and the team map has time to make such a map then it's great !

However, I really don't want to see that kind of map in a tournament map pool (or even in the standard EP map pool). Just saying that because the new maps tend to be added to the tournament pools to promote then, and it doesn't always work well.


I wonder what would your opinion be about the competitive playablity of a map I suggested to Durokan some time ago, but which due to coding complexity would take too much work and was declined.

https://eso-community.net/viewtopic.php ... 50#p258805

Do you think this design could be tweaked into something playable and interesting?

looks cool... i'd make it but it would take some time so idk if i ever will


I wouldn't want to make you or any other mapmaker spend a lot of time on it, especially if it would not have the multiplayer potential I envisioned. :flowers:

I was just interested in a theoretical discussion, to see if a really non-standard map with balanced strategical options is possible (hence: "new Bonnie Springs")

My thought process, and the reason the map is so complex and detailed in specifications, was to give many options (small water boom, sort of pond play with a potential for outposts and land units firing, but also ships retreating, up to naval assaults even on the main base, plus some TP line income, nats good for defense, nats good for siege, such hunt availability that brit and japs would not be screwed, but such location of some res that aggressive civs would benefit from holding terrain... etc.), but prevent abuse of these special features through foresight of things such as ranges of units and typical civ strategies.
User avatar
Canada vividlyplain
Dragoon
Posts: 446
ESO: vividlyplain

27 Apr 2020, 21:25

Imperial Noob wrote:
vividlyplain wrote:
Show hidden quotes

looks cool... i'd make it but it would take some time so idk if i ever will


I wouldn't want to make you or any other mapmaker spend a lot of time on it, especially if it would not have the multiplayer potential I envisioned. :flowers:

I was just interested in a theoretical discussion, to see if a really non-standard map with balanced strategical options is possible (hence: "new Bonnie Springs")

My thought process, and the reason the map is so complex and detailed in specifications, was to give many options (small water boom, sort of pond play with a potential for outposts and land units firing, but also ships retreating, up to naval assaults even on the main base, plus some TP line income, nats good for defense, nats good for siege, such hunt availability that brit and japs would not be screwed, but such location of some res that aggressive civs would benefit from holding terrain... etc.), but prevent abuse of these special features through foresight of things such as ranges of units and typical civ strategies.

if people like this idea i will put it up in priority, if not i may still make it when i have time (corona dependent)
No Flag iNcog
Gendarme
Posts: 7070

30 Apr 2020, 11:06

vividlyplain wrote:
Shadow1414 wrote:Honestly this is meant to be a map for noobs where it can go either way because we make many more mistakes than pros do, we're not on top of everything all the time, and our economy isn't that good aswell, even if we have the resources there waiting to be harvested.

Sure it is a map intended for games to last long but at the end im pretty sure that one team would stay on top of each other an not have the resources to keep up with the damage that the other team is doing to the defences.

Surely not viable for people with more experience in the game, but for noobs that dont even know what units to build to counter defences/attacks this could be interesting and tons of fun for those turtlers among us


here you are

lol this map looks insane
User avatar
Canada vividlyplain
Dragoon
Posts: 446
ESO: vividlyplain

04 May 2020, 01:38

iNcog wrote:
vividlyplain wrote:
Shadow1414 wrote:Honestly this is meant to be a map for noobs where it can go either way because we make many more mistakes than pros do, we're not on top of everything all the time, and our economy isn't that good aswell, even if we have the resources there waiting to be harvested.

Sure it is a map intended for games to last long but at the end im pretty sure that one team would stay on top of each other an not have the resources to keep up with the damage that the other team is doing to the defences.

Surely not viable for people with more experience in the game, but for noobs that dont even know what units to build to counter defences/attacks this could be interesting and tons of fun for those turtlers among us


here you are

lol this map looks insane


lol yeah... it plays just as rouga said
fun fact, when oyu put 100 elifents into a tight herd like this they aren't herdable
User avatar
United States of America iCourt
Retired Contributor
Posts: 645
ESO: iCourt
Location: Monterey, California

09 Jun 2020, 03:12

Hmm, having some trouble adding the revolt music to a modified map I am working on. Anyone got an idea on how to make the trigger work?
User avatar
Canada dansil92
ESOC Maps Team
Posts: 1659
ESO: dansil92

09 Jun 2020, 04:06

iCourt wrote:Hmm, having some trouble adding the revolt music to a modified map I am working on. Anyone got an idea on how to make the trigger work?

I dont normally suggest this but take a look a the wars of liberty maps. They ALL have custom music code to get the civ "theme" to play at the beginning of each game
samwise12 wrote:Sweden offends the core values of an RTS game
Canada BlazinAmmo_
Crossbow
Posts: 6
ESO: BlazinAmmo

26 Jun 2020, 20:40

Thank you so much for this Durokan! Without your tutorial maps, I would've never got started with RMS map scripting. I owe you so much!
BlazinAmmo
My Projects:CreatorWars: Download Now!

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