Dsy wrote:Join the club and make AI stronger and more competitive together!
I would, if i could. There's a lot to improve, with a few changes you probably make the standard AI already better. To make a great AI you probably need a team and resources like the Starcraft AI. Maybe the Definitive Edition has some improvements.
* AI no longer build saloon and its units - Some mercenaries are really annoying eg. the Ninja/Highlander/Mameluke, together with the Aztecs or Pike/Halb + Artillery spam. If you only disable them for age5, it could be quite strong with certain units. Expert bots have +50% resource boost. This shouldn't be a problem.
* AI no longer build outposts - Then you can rush most civs quite easily, Dutch + Towers is really hard to defeat (at least for not very experienced players), Otto without Towers is really easy to rush. Without defenses it's probably easier to rush your AI than the standard AI. (Musk/Huss rush, Musk only rush) - Towers slow the rush down, without them you can just outmicro the few units in the beginning and rightclick the tc.
* Use the counter system from the Draugur AI
* Fix explorer shooting exploit - this? Shoot a villager once and they run to the tc - To fix this maybe build an outpost near a hunt. Ik the AI usually looks for the nearest mine to build a TC, there is some code for this in the file, maybe this can fix it amateurishly.
Sometimes it's useful to run, sometimes it's useful to stay. You have to make sure somehow that the villagers survive with 1 hp or act as a meat shield at the right moment. Is this a neural network problem?
this is way out of my league and i'm not qualified for this, but it would be interesting to know