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Canada Cocaine
Dragoon
Posts: 394
ESO: Moltke
Location: Your mothers room

19 Apr 2018, 08:43

Hi all,

I seem to have a problem creating a land type thats called "shallow" that lets a ship pass and a unit walk across.. I was told this is possible so I created a river using the river took, connecting two bodies of water in my Risk Europe map, the black sea and the Mediterranean sea.. Now after i create this river I use the shallow tool, I get the shallow made but a ship still can't pass through it.. Am I just imaging that this is possible?
A little Cocaine never hurt nobody!
Australia wardyb1
Skirmisher
Donator 01
Posts: 144
ESO: wardyb1
Location: Australia

19 Apr 2018, 08:47

I think most of our map makers have had a go at this in the past and have not found it possible. I could be wrong but I don't think there is the same mechanic as in previous aoe games
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India princeofcarthage
ESOC Media Team
Posts: 1095
ESO: Sav0rybeef
Location: Milky Way!

19 Apr 2018, 09:08

This is not possible in aoe 3 unfortunately
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Czech Republic EAGLEMUT
ESOC Dev Team
Donator 04
Posts: 2522
ESO: EAGLEMUT
Location: [WPact]

19 Apr 2018, 09:30

Afaik @Rikikipu tried hard to do this but found it to be impossible.
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Canada Cocaine
Dragoon
Posts: 394
ESO: Moltke
Location: Your mothers room

19 Apr 2018, 09:57

You guys are right. I checked bayou and couldnt see it happening.. I guess I was deceived by some filthy orcses. Anyways yolo.
A little Cocaine never hurt nobody!
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Turkey HUMMAN
Dragoon
Posts: 384
ESO: HUMMAN

19 Apr 2018, 10:07

It is like million dolar questions in math except you dont get 1 million dolar when you solve it.
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Netherlands edeholland
ESOC Community Team
Donator 01
Posts: 2832
ESO: edeholland
Location: Not ede
GameRanger Id: 4053888

19 Apr 2018, 11:00

Some discussion about that here: viewtopic.php?f=158&t=9715&start=25#p296971
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Poland pecelot
Retired Contributor
Donator 03
Posts: 8639
ESO: Pezet
Location: Warsaw, Poland

19 Apr 2018, 13:18

It's one of those cool things from AoE2 I'd like to see saved in our game. In the most recent expansion they even allowed placing buildings on certain water textures!
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Netherlands momuuu
Ninja
Posts: 13619
Location: Utrecht, The Netherlands

19 Apr 2018, 20:33

Not that it would lead to good gameplay though, ships destroy land units in this game.

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Sweden Gendarme
Jaeger
Donator 02
Posts: 3975
ESO: Gendarme

19 Apr 2018, 20:36

I thought the idea was that the land units would more easily fight the ships.
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Poland pecelot
Retired Contributor
Donator 03
Posts: 8639
ESO: Pezet
Location: Warsaw, Poland

20 Apr 2018, 09:17

Ships can back of when damaged, whereas on the shallows it wouldn't be that possible. Imagine Indochina crossings, for instance. But it's indeed pretty uneven, as ranged land units attack with their primary weapons — warships have 50% RR at least.
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Netherlands edeholland
ESOC Community Team
Donator 01
Posts: 2832
ESO: edeholland
Location: Not ede
GameRanger Id: 4053888

20 Apr 2018, 10:26

The pathing would be horrific. Two big ships can probably block the entire shallow.
Whiteboards are remarkable
Not living in Ede
--- h2o Rip ---
In the beginning ESOC was created. This has made a lot of people very angry and has been widely regarded as a bad move.

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