Scenario: FoodWoodGold_3v3_NR_TAD

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Austria supahons
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Scenario: FoodWoodGold_3v3_NR_TAD

Post by supahons »

FoodWoodGold_Equilibrium_3v3_NR_TAD
Based on FWG_RandomTeams_2017 by JBL, Engine by JBL, with triggers by Onfiregun17
Last edited: 06/26/2019

Description:

NR15 or Rushgame with walls and obstacles in the middle of the map. Every player should only focus on one resource (Food, Wood or Gold). Resources are automatically shared among the teammembers after 2 min. Random Teams possible.

Civ-changes:

Euro-civs ALL: -1 Outpost
Aztecs ALL: +2 factories (research Kinship Ties and Old Ways in age 4)
Aztecs GOLD: Aztecs GOLD: +65% plantation and +30% whale gathering rate (research Admirality in age 2)
British ALL: Infinite Rocket shipment costs 600c (max. build limit 6)
British GOLD: Rum Destillery +20% as a shadowtech (research Cigar Roller in age 2)
Chinese ALL: no Imperial (age V) 20 settler age up, -10 population, Flying Crow shipment costs 500c
Chinese GOLD: +20% plantation gathering rate (research Cigar Roller in age 2)
Dutch ALL: +13 settlers, -10 population limit
Dutch FOOD: +20% hunting and +20% berry gathering rate (research Admirality in age 2),+45% farming (research Admiral Tromp in age 3)
French ALL: -10 population limit, max. 20 Cuirassiers
Germans ALL: Infinite Heavy Cannon shipment costs 400c (max. build limit 4)
Indians FOOD: +20% farming, +20% hunting and +20% berry gathering rate (research The Raj in age 2)
Indians GOLD: +45% plantation gathering rate (research Royal Mint in age 3)
Iroquois ALL: no Imperial (age V) 20 settler age up, +2 factories (research Kinship Ties and Oldways in age 4), max. 25 Light Cannons
Iroquois FOOD: +30% farming shadowtech instead of cards (research Ranching in age 1)
Iroquois GOLD: +45% plantation and +30% whale gathering rate (research TeamBirchbark in age 3)
Japanese ALL: -10 population limit
Japanese FOOD: Convert the moose into cows (research Refrigeration in age 3)
Ottomans GOLD: +25% plantation gathering rate (research Royal Mint in age 3)
Russians ALL: max. 15 Oprichnik, Musketeers +20 hp, Strelets +10 hp
Sioux ALL: +2 factories (research Kinship Ties and Old Ways in age 4)
Sioux FOOD: +15% farming (research Food Silos in age 1)
Sioux GOLD: +65% plantation and +30p whale (research Team Birchbark in age 3)
Spanish FOOD: +15% farming (research Sustainable Agriculture in age 2)

[spoiler=Military Maximum]








CivFood/WoodGoldPopulation nerfCalculation:
Chinese:106-(10)86-(10)1095+4+5=104/210(10nerf)=106
Dutch:122-(8)102-(8)1050+13+5=68->132-10nerf=122
French:105851076+4+5=85->115-10nerf=105
Germans:96/5676/36-99+5+20sw
Indians:9272-95+4+5+4=108->92
Iroquois:96-(10)76-(10)-95+4+5=104->96
Japanese:110901071+4+5=80->120-10nerf=110
other civs:9676-(95+4or99)+5=104->96


() = possible overpopulation, wonders, age up[/spoiler]

Natives:
Units: 20x Huaminca, 10x Bolas Warrior

Upgrades:
Aztecs: +20% farming, +20% whale gathering rate
Cree: 5 Cdb, +5% Inf and Cav hp
Cherokee: +4 settler, no woodcost for various improvements
Inca: +20% mining; +20% Inf speed, reduced training time upgrade
Navajo: +20% coin gathering, +5% Inf and Cav hp
Shaolin: +20% wood gatherrate, Ranged Infantry gets +25% melee attack

Mapdetails:
size: 500x500, Carolina

each side of the cliff:
6x Trading posts à 133 resources
20x Whales
20x Berries + same amount of natural resources

i've added my typetest file (triggerfile), if you want to make your own version.
[spoiler=how to do it]a)
gameinstallationfolder/aoe3/trigger(1 Basic game, 2 Warchiefs, 3 AsianDynasties)/typetest is the triggerfile.
Make sure it's the gameinstallation folder not your personal one (it's in the steam folder, if you have steam)
Save the original file somewhere and then just overwrite it with my file -> finished

b)
If you have already modified your typetest file: copy+paste the conditions/effects manually from my typetest file to yours -> use the editor or download a free program like notepad++[/spoiler]

hf ;)

-------------------------------------------------------------------------------------------------------------------
other versions:
2v2 NR Nilla/TAD: https://eso-community.net/viewtopic.php?f=33&t=14916
3v3 NR Nilla: https://eso-community.net/viewtopic.php?f=33&t=14314
2v2 SUP: https://eso-community.net/viewtopic.php?f=33&t=14322
Attachments
FWG_Equilibrium_3v3_v15_TAD.age3Yscn
(170.51 KiB) Downloaded 49 times
FWG_3v3_TAD.jpg
typetest.xml
(157.21 KiB) Downloaded 46 times
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Sweden Gendarme
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ESO: Gendarme

Re: Scenario: FoodWoodGold_3v3_NR_TAD

Post by Gendarme »

We need FWG without equilibrium. Actual cooperation and APM baby.
Pay more attention to detail.
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Austria supahons
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Posts: 357
Joined: Feb 11, 2018
ESO: supahons

Re: Scenario: FoodWoodGold_3v3_NR_TAD

Post by supahons »

yw (file removed)
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Netherlands edeholland
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Re: Scenario: FoodWoodGold_3v3_NR_TAD

Post by edeholland »

@Aizamk @Mitoe Share the hack that lets everyone share their resources, including xp/shipments in regular games.
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Austria supahons
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Posts: 357
Joined: Feb 11, 2018
ESO: supahons

Re: Scenario: FoodWoodGold_3v3_NR_TAD

Post by supahons »

*edit: Mapremake from scratch. Mapsize increased: 500x500 = more space in the middle to build the base. Extra layer of wall to make rushing harder and three buildings as obstacles.

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