Modifying kill xp
- Interjection
- Howdah
- Posts: 1045
- Joined: Mar 15, 2015
- ESO: Interjection
- Location: United Kingdom
Modifying kill xp
Wondering if this is possible? I can't see if that's possible
- Imperial Noob
- Lancer
- Posts: 958
- Joined: Feb 29, 2016
- Location: Well hello DEre
Re: Modifying kill xp
Unless we are talking global bonus (Torii Gates) or bonus with a certain radius (Aztec War Chief), I think that the only way to modify kill xp of units (selected unit types) is to modify them in the stringtables.
- Interjection
- Howdah
- Posts: 1045
- Joined: Mar 15, 2015
- ESO: Interjection
- Location: United Kingdom
Re: Modifying kill xp
Thanks :)
I was thinking more of using a trigger in the scenario editor
I was thinking more of using a trigger in the scenario editor
- musketeer925
- Retired Contributor
- Posts: 2484
- Joined: Mar 28, 2015
- ESO: musketeer925
Re: Modifying kill xp
Could use a grant resources trigger to grant XP when units of specific type are killed. May require a custom trigger but I think it could be done without further mods.
Pretty sure you can grant negative resources if you want XP to be less, not sure if that would rollback shipments though.
Pretty sure you can grant negative resources if you want XP to be less, not sure if that would rollback shipments though.
Re: Modifying kill xp
Individually tracking kills gets more difficult with more OOS potential the more players there are. Just kill xp? Or build xp too?
oranges.
- Interjection
- Howdah
- Posts: 1045
- Joined: Mar 15, 2015
- ESO: Interjection
- Location: United Kingdom
Re: Modifying kill xp
Thanks guys
Just the kill xp
Just the kill xp
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