Trigger Help
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- Crossbow
- Posts: 16
- Joined: Aug 13, 2019
- ESO: Savage_Lords91
Trigger Help
Okay, so here is my dilemma.
I have a few triggers that I want in order to do the following:
1.) Spawn Covered Wagon (as player owned) at the edge of the map
2.) Move Covered Wagon to a point not far from the spawn location and switch ownership to "0" so they can not utilize it.
3.) Spawn Explorer (as player owned) in front of the covered wagon.
4.) Move Covered Wagon back to its spawn point and disappear.
If anyone can help me resolve this problem that would be great.
Trigger 1.1
Trigger 1.2
Trigger 2.1
Trigger 2.2
Trigger 3
Trigger 4
I have a few triggers that I want in order to do the following:
1.) Spawn Covered Wagon (as player owned) at the edge of the map
2.) Move Covered Wagon to a point not far from the spawn location and switch ownership to "0" so they can not utilize it.
3.) Spawn Explorer (as player owned) in front of the covered wagon.
4.) Move Covered Wagon back to its spawn point and disappear.
If anyone can help me resolve this problem that would be great.
Trigger 1.1
Trigger 1.2
Trigger 2.1
Trigger 2.2
Trigger 3
Trigger 4
Re: Trigger Help
I think most (?) triggers don't work as gaia (player 0) in multiplayer, then you have to add a botplayer (player 2-8).
Or simply upload your file here, then anyone who wants can test it.
Or simply upload your file here, then anyone who wants can test it.
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- Crossbow
- Posts: 16
- Joined: Aug 13, 2019
- ESO: Savage_Lords91
Re: Trigger Help
supahons wrote:I think most (?) triggers don't work as gaia (player 0) in multiplayer, then you have to add a botplayer (player 2-8).
Or simply upload your file here, then anyone who wants can test it.
Well, it worked when I first set it but then after adding a few other triggers in such as the Game header and beginning messages that appear on the screen everything started going wrong.
- onfiregun17
- Skirmisher
- Posts: 163
- Joined: Feb 20, 2016
- ESO: onfiregun17
Re: Trigger Help
Yeah, you can't use Gaia (Player 0) in multiplayer scenarios so that could be an issue. Are all of your triggers not working? If so you could be experiencing a trigger lock. I could probably look at the scenario and see what's wrong if you want to upload it here.
Re: Trigger Help
savage_lords91 wrote:supahons wrote:I think most (?) triggers don't work as gaia (player 0) in multiplayer, then you have to add a botplayer (player 2-8).
Or simply upload your file here, then anyone who wants can test it.
Well, it worked when I first set it but then after adding a few other triggers in such as the Game header and beginning messages that appear on the screen everything started going wrong.
If you can't see your intro anymore (overlay text) or the reveal map trigger doesn't work anymore, then you know something in your code or in one of your new triggers is wrong. Then you have to disable every new trigger and test it, if the map starts, to find the cause.
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- Crossbow
- Posts: 16
- Joined: Aug 13, 2019
- ESO: Savage_Lords91
Re: Trigger Help
I can see my overlay text and all of the other texts play through. Its just the covered wagon moving back to the edge of the map that is not working.
Re: Trigger Help
Activate Trigger is broken, use Fire Event instead.
Also as people have mentioned there are differences between what works in single player and multiplayer, so be a bit careful if you're intending to make anything for MP.
Also as people have mentioned there are differences between what works in single player and multiplayer, so be a bit careful if you're intending to make anything for MP.
oranges.
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- Crossbow
- Posts: 16
- Joined: Aug 13, 2019
- ESO: Savage_Lords91
Re: Trigger Help
its just that one part XD
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- Crossbow
- Posts: 16
- Joined: Aug 13, 2019
- ESO: Savage_Lords91
Re: Trigger Help
Aizamk wrote:Activate Trigger is broken, use Fire Event instead.
Also as people have mentioned there are differences between what works in single player and multiplayer, so be a bit careful if you're intending to make anything for MP.
Thanks, that helped but now there is a new problem. I have the explorer and explorer animal spawn but once the covered wagon leaves 3 more explorers and dog explorers spawn in...I checked my triggers and nothing is visibly causing this to happen from what I can see.
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