How to create a timed trigger effect with a timer that renews itself on each cycle?

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European Union scarm
Howdah
Posts: 1439
Joined: Dec 7, 2018
ESO: Malebranche

How to create a timed trigger effect with a timer that renews itself on each cycle?

Post by scarm »

So i want to fix an old Scenario of mine, a Colosseum that has a Kings Hill to prevent the Camping in Base. As of now it only periodically spawns bombards for the player holding it, but i want to add a win timer as well. What i tried is:

Condition:
Unit Owned: PX
Timer: X Seconds

Effect:
Set Player Won: PX

And then obviously the corresponding timer overlay that afaik doesnt actually do anything (Counter: add timer).

The issue is that the timer condition as you might know, doesn't actually start due to its fellow condition, but simply is gametime. This means that after whatever i choose for X seconds of time, the player currently holding the hill wins. So my question is how do you create a timer that starts once a player conquers the hill and resets if he loses it?
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Austria supahons
Dragoon
Posts: 357
Joined: Feb 11, 2018
ESO: supahons

Re: How to create a timed trigger effect with a timer that renews itself on each cycle?

Post by supahons »

http://aoe3.heavengames.com/downloads/l ... f+the+hill

Download a map and look at the triggers. It should be enough, if you just want regular koth triggers. (no guarantee that they work, i've never played the maps online)
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European Union scarm
Howdah
Posts: 1439
Joined: Dec 7, 2018
ESO: Malebranche

Re: How to create a timed trigger effect with a timer that renews itself on each cycle?

Post by scarm »

Thanks, should be able to work with this!

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