I_HaRRiiSoN_I wrote:The UI would show a hunt icon then a number, wood, coin, mill, plantation, fish, whale (as these are variable and the other income sources in the game are static). (berries could be ignored if space is tight).
This gets very messy very fast considering there are many different types of eco units like vils, cdb, SW, cannoes,shrines, TPs... you also have to include berries for our rising sun comrades, rice paddy food/farm, rice paddy coin.... not worth the hassle.
HUMMAN wrote:3 main bars at the middle, eco power, mil power, total res gathered. Remove recalculated eco and just take vils etc. if you can stage coach too. mil power is based on amount of the res units costs, or lets say xp. total res is end game stat.
while XP could give a good indication of ones military power similar to mil. pop but better because of accounting for pets and natives, it would be harder for casters to talk about these more abstract things due to loss of words and numbers.
For graphs i think it is fine as is.
For menus main people contributing to this topic should be casters as they are the ones to use this tool, for example, whenever inter casts his superior knowledge of the UI is very apparent as he can almost always show what he is talking about and find the right menu quickly.