UI 3.0 Design Suggestions

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United States of America musketeer925
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Re: UI 3.0 Design Suggestions

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Post by musketeer925 »

How about a way to enter alternate names for players?

A common problem is casters referring to a player by his/her most popular account, even if the player isn't playing on it. This can be confusing for more casual viewers who don't know everyone's alts. However, main accounts often have names that are easier to say, and knowing the "identity" of a player helps to build a "story" for a casted tournament. It would be fine if the caster had to drop a configuration file somewhere to define alt player names (this would probably be the optimal way, it's not like you'd want to be editing it midgame; EP launcher could later be extended to have an editor or something).

Being able to hide real usernames might also help mitigate invite spamming.

Inspired by a complaint from @Mr_Bramboy
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Re: UI 3.0 Design Suggestions

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Post by n0el »

Yes please
mad cuz bad
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Re: UI 3.0 Design Suggestions

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Post by musketeer925 »

If the new UI doesn't support all resolutions, displaying a "UNSUPPORTED RESOLUTION" warning when a observer is on a wrong one would be nice.
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Re: UI 3.0 Design Suggestions

Post by Riotcoke »

Interjection wrote:Image

I got excited and started making something. This is just some random ideas, I'm pretty sure there's better ways of laying things out. It's also not finished, I think where the techs are shown in the bottom right... that should show all techs complete including stuff like 'cav combat'. When you click a unit, it will show the relevant techs. I imagine the market techs being grouped together so it's easy to spot them.
I know I'm over a week late on this , but will design is amazing. The only I'd change is to shift the 2nd players units/techs in queue to where the scores would normally be to make it easier to tell the difference between the two
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United States of America HeadKilla
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Re: UI 3.0 Design Suggestions

Post by HeadKilla »

musketeer925 wrote:How about a way to enter alternate names for players?
OMG this please. Between kids, grandkids, pets and alternate gaming ID's, I really don't know who to take for a walk, ask to do the dishes or cheer for.
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Re: UI 3.0 Design Suggestions

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Post by Kaiserklein »

Would it be possible to have cumulated resources lost from idle vils somewhere?
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Italy Blastkiller
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Re: UI 3.0 Design Suggestions

Post by Blastkiller »

it would be nice to have a spectare game already in progress but it is sure impossible to do on aoe3
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Re: UI 3.0 Design Suggestions

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Post by flontier »

Hi,
Wouldnt it be better to put the "Recalculated economic unit population" by default instead of economic unit population because anyway, we always switch to it and it could prevent that sometimes caster forget to click on the bar to switch which can be a bit annoying for viewers.
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Czech Republic EAGLEMUT
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Re: UI 3.0 Design Suggestions

Post by EAGLEMUT »

musketeer925 wrote:If the new UI doesn't support all resolutions, displaying a "UNSUPPORTED RESOLUTION" warning when a observer is on a wrong one would be nice.
This will be shipped with the next EP release, for current UI.
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Latvia harcha
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Re: UI 3.0 Design Suggestions

Post by harcha »

it would be nice for spectators to be able to zoom out more to show more stuff on screen
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Bavaria j_t_kirk
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Re: UI 3.0 Design Suggestions

Post by j_t_kirk »

harcha wrote:it would be nice for spectators to be able to zoom out more to show more stuff on screen
This is already included.
ImageImageImage
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Re: UI 3.0 Design Suggestions

Post by Riotcoke »

harcha wrote:it would be nice for spectators to be able to zoom out more to show more stuff on screen
You can already do this with a console command, but it creates a decent amount of lag for the players
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