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Sweden cramper
Skirmisher
Posts: 136

16 Oct 2015, 15:31

rikikipu wrote:
umeu wrote:empty spaces is fine, but you can change the grass or stuff a bit. so its not so monotonous.

the hunts are unbalanced, seen map 3x and 3x its been unbalanced, 1 side getting 2 herds close other one gets them spawned far away. its not that big of a deal if the hunts are bit far but they have to be equal for both.
Yeah i agree with the empty spaces, i need to make it a bit less monotonous.

About the hunts, well im going to check this, but im sure its easy to do.

And what about cliffs ? I think the two cliffs are a bit too big in 1v1 no ? In the present situation i think they promote a bit too much a defensive playstyle, isnt it ?
The small ponds was an interesting add too , Monitor them in late game can surely be usefull in some sitations
But are the ponds rdmly spawned or is it fixed laked around each player base? perhaps thats already the case, just played this several times so far so but im curious ?
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France Rikikipu
ESOC Dev Team
Posts: 1539
ESO: p-of
Location: In your base

16 Oct 2015, 15:36

cramper wrote:
rikikipu wrote:Yeah i agree with the empty spaces, i need to make it a bit less monotonous.

About the hunts, well im going to check this, but im sure its easy to do.

And what about cliffs ? I think the two cliffs are a bit too big in 1v1 no ? In the present situation i think they promote a bit too much a defensive playstyle, isnt it ?
The small ponds was an interesting add too , Monitor them in late game can surely be usefull in some sitations
But are the ponds rdmly spawned or is it fixed laked around each player base? perhaps thats already the case, just played this several times so far so but im curious ?
Yep, the ponds are randomly spawned on the map. Do you think every player would need a fixed lake near his base ?
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Sweden cramper
Skirmisher
Posts: 136

16 Oct 2015, 15:42

rikikipu wrote:
cramper wrote:The small ponds was an interesting add too , Monitor them in late game can surely be usefull in some sitations
But are the ponds rdmly spawned or is it fixed laked around each player base? perhaps thats already the case, just played this several times so far so but im curious ?
Yep, the ponds are randomly spawned on the map. Do you think every player would need a fixed lake near his base ?
nahh not really i think , Rdm lakes is just as interesting , if you reach late game stage then thoose lakes/hotspots might be extra valuable to control depending on where they spawn which is kinda cool :)
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United States of America Durokan
ESOC Maps Team
Posts: 902
ESO: Durokan

17 Oct 2015, 22:25

@rikikipu

How did you get the bird's eye screenshot of the entire map?
Check out my Custom Map Workshop here!
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Austria KINGofOsmane
Jaeger
Posts: 2748
ESO: KINGofOsmane
Location: Walling Town

17 Oct 2015, 22:31

riki>garja
Image
"gua has good mechanics" GiBthedurrty 2017
"i am top 5 NA" Gibthedurrty 2018
"If hazza can get pr42 with team i can get pr50 with 1v1" Gibthedurrty 2018
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Germany japanesegeneral
Dragoon
Posts: 463
ESO: JapaneseGeneral
Location: Germany

18 Oct 2015, 09:18

I think some players are able to kill their opponents tc with mortar ships but some cannot. But i might be wrong.
6 petards a day keep the doctor away.
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Sweden cramper
Skirmisher
Posts: 136

18 Oct 2015, 18:36

japanesegeneral wrote:I think some players are able to kill their opponents tc with mortar ships but some cannot. But i might be wrong.
Might be correct, but do consider you have more or less 15-20 min to prevent that from happening, also theese ponds are supersmall so ez to push away with culvs, only an issue really if u dont notice and suddenly theres few frigs and 2 fully upgraded mortars, but this applies to almost any map with water presense so its fine. And if somebody invest all that stuff for pond controlw/ships which dont grant 2much mobility for the warships you can just push other side and if you cant you likely already lost.
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France Rikikipu
ESOC Dev Team
Posts: 1539
ESO: p-of
Location: In your base

18 Oct 2015, 19:29

OK Guys i have done an update.
Since some players have raised some intersting critics, i'm releasing a new version of the map.
So this is Mendocino V2. I'm editing my first post, you can download it there.


I'm adding an intersting point here too. When it is FFA mode, the game will automatically set up in 1v1 obs, which is a pretty pleasant setting.
I'm going to ask Aizamk if he can share me is UI for having a better obs experience.

I'm adding a rec too.

Feedbacks are always welcomed ! (@cramper , @yurashic , @umeu )
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France [Armag] diarouga
Gendarme
Posts: 7083
Location: France

19 Oct 2015, 05:05

Aizamk is a cow! He doesn't share.
"Everyone knows that blowing infantry to shreds with heavy cannons is the most satisfying way to win." Boneng
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No Flag ovi12
Jaeger
Posts: 4113

19 Oct 2015, 15:30

Map is very nice, I just really hate the name haha. Makes me think of a pig for some reason
last time i cryed was because i stood on Lego
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France Rikikipu
ESOC Dev Team
Posts: 1539
ESO: p-of
Location: In your base

19 Oct 2015, 22:48

ovi12 wrote:Map is very nice, I just really hate the name haha. Makes me think of a pig for some reason
A pig oO :D
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No Flag noissance
Howdah
Donator 01
Posts: 1924
Location: United States

20 Oct 2015, 01:01

Can you add in free tower or random building, like saguneway?
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France [Armag] diarouga
Gendarme
Posts: 7083
Location: France

20 Oct 2015, 05:38

noissance wrote:Can you add in free tower or random building, like saguneway?
That''s not really a competitive choice.
"Everyone knows that blowing infantry to shreds with heavy cannons is the most satisfying way to win." Boneng
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No Flag samwise12
Dragoon
Posts: 398

20 Oct 2015, 07:53

Looks great, should add it to the competitive map pool for the fan patch!! all hail MANKL!!
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United States of America Durokan
ESOC Maps Team
Posts: 902
ESO: Durokan

20 Oct 2015, 18:51

How did you take this screenshot? @rikikipu

[img]http://img15.hostingpics.net/pics/532220toutemap.jpg[/img]
Check out my Custom Map Workshop here!
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No Flag thebritish
Jaeger
Posts: 3786

20 Oct 2015, 18:53

durokan wrote:How did you take this screenshot? @rikikipu

[img style="max-width:100%'" src="http://img15.hostingpics.net/pics/532220toutemap.jpg" alt=""]
He probably made this screenshot with zooming out
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
Palestine Mimsy for President
Jaeger
Posts: 3680

20 Oct 2015, 18:55

With a GoPro attached to a hot-air balloon

...or thanks to zoom mod.
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France Rikikipu
ESOC Dev Team
Posts: 1539
ESO: p-of
Location: In your base

20 Oct 2015, 19:31

shaolinstar wrote:With a GoPro attached to a hot-air balloon

Hahaha


@Durokan
No, i just use a glitch of the game. The thing is that you don''t even need a zoom mod for zooming as you want on the map, but it''s not really known by players.
So i''m not going to tell you since you can "cheat" with it
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United States of America Durokan
ESOC Maps Team
Posts: 902
ESO: Durokan

20 Oct 2015, 19:32

rikikipu wrote:
shaolinstar wrote:With a GoPro attached to a hot-air balloon

Hahaha


@durokan
No, i just use a glitch of the game. The thing is that you dont even need a zoom mod for zooming as you want on the map, but its not really known by players.
So im not going to tell you since you can "cheat" with it
Well I would like to use it to screenshot maps Ive made. If you dont want to tell me, would you mind screenshotting them for me at some point?

I guess I could just change the camera height in the game files...
Check out my Custom Map Workshop here!
viewtopic.php?p=98718#top
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France Rikikipu
ESOC Dev Team
Posts: 1539
ESO: p-of
Location: In your base

20 Oct 2015, 19:33

@Durokan
Yeah no problem i can do it for you if you want
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France Rikikipu
ESOC Dev Team
Posts: 1539
ESO: p-of
Location: In your base

20 Oct 2015, 22:58

Update.

Trade route fixed.
UI1.7 added in 1V1 obs (FFA), thanks to Aizamk.
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France [Armag] diarouga
Gendarme
Posts: 7083
Location: France

21 Oct 2015, 05:16

@rikikipu Why did you make 2 small roads? Does it change something, I mean, compared to a big road with 4 tps, do you get less exp?
"Everyone knows that blowing infantry to shreds with heavy cannons is the most satisfying way to win." Boneng
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France Rikikipu
ESOC Dev Team
Posts: 1539
ESO: p-of
Location: In your base

21 Oct 2015, 07:53

I did a test and in 1V1 in terms of exp/ressources grants, it is pretty the same. (2 roads VS 1 road)

Why 2 roads so ? Because the bonus is like for one road, but in terms of strategic decisions, you can control the middle of the map by buildings, and the stagecoach don't go there, it means you don't see what's happening in the middle of the map.
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France Rikikipu
ESOC Dev Team
Posts: 1539
ESO: p-of
Location: In your base

27 Oct 2015, 19:07

UP.[strike]
If someone says now that the map has something unfair i splash his head on his screen.

[/strike]I have spent a lot of time on it, normally everything is ok now for 1v1 and team. Map should be totally balanced.
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Netherlands edeholland
ESOC Community Team
Donator 01
Posts: 3322
ESO: edeholland
Location: Not ede
GameRanger ID: 4053888

27 Oct 2015, 21:32

Yes, it's balanced, but there might be a bit too many hunts. xD
Whiteboards are remarkable
Not living in Ede
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