Durokan's Custom Map Workshop
Re: Durokan's Custom Map Workshop
Here are the finished versions of Canadian Prairies. There are four versions of the map, 2 for each version (no twc)
It has trees that get progressively more dense as you approach the bottom of the map. The resources try to stay as symmetrical as possible
Vanilla Link:
viewtopic.php?p=122015#post_content122015
OBS
Dynamic
FFA
As usual, let me know what you think. Also please report bugs!
It has trees that get progressively more dense as you approach the bottom of the map. The resources try to stay as symmetrical as possible
Vanilla Link:
viewtopic.php?p=122015#post_content122015
OBS
Dynamic
FFA
As usual, let me know what you think. Also please report bugs!
- Attachments
-
- canadia.xs
- (13.89 KiB) Downloaded 96 times
-
- canadia.xml
- (544 Bytes) Downloaded 113 times
-
- canadia - obs.xs
- (13.36 KiB) Downloaded 77 times
-
- canadia - obs.xml
- (556 Bytes) Downloaded 58 times
Check out my Custom Map Workshop here!
http://eso-community.net/viewtopic.php?p=98718#top
http://eso-community.net/viewtopic.php?p=98718#top
Re: Durokan's Custom Map Workshop
@Darwin_
Hey, I finally found the time and motivation to finish your maps. I hope you like it. Please keep the requests coming if you have ideas.
Darwin_ wrote:notification
Hey, I finally found the time and motivation to finish your maps. I hope you like it. Please keep the requests coming if you have ideas.
Check out my Custom Map Workshop here!
http://eso-community.net/viewtopic.php?p=98718#top
http://eso-community.net/viewtopic.php?p=98718#top
Re: Durokan's Custom Map Workshop
really like CP
are we gonna get it in the patch?
are we gonna get it in the patch?
Re: Durokan's Custom Map Workshop
iNcog wrote:really like CP
are we gonna get it in the patch?
We'll see. I can't really make any promises, all I can do is keep filling out requests and talking to others about it. (well and proposing it to the other map guys) If people like a map in particular it is helpful to be vocal about it. Maybe start a thread etc and take votes on it. A silent majority won't get maps into the EP, community requests (probably) will.
Check out my Custom Map Workshop here!
http://eso-community.net/viewtopic.php?p=98718#top
http://eso-community.net/viewtopic.php?p=98718#top
Re: Durokan's Custom Map Workshop
The more maps the better. It would be amazing to have like 100 maps, it would be so exciting to select random maps and have so much unexplored territory
last time i cryed was because i stood on Lego
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- Ninja
- Posts: 14364
- Joined: Mar 26, 2015
Re: Durokan's Custom Map Workshop
Especially for noobs like me who don't really learn the maps and treasure spawns
Re: Durokan's Custom Map Workshop
To be fair you don't need to know a map much to be able to play on it. Just a general idea of where some hunts could be found can be advantageous I suppose. That is if the treasure and livestock spawns aren't ultra consistent like on some maps.
Re: Durokan's Custom Map Workshop
Durokan wrote:iNcog wrote:really like CP
are we gonna get it in the patch?
We'll see. I can't really make any promises, all I can do is keep filling out requests and talking to others about it. (well and proposing it to the other map guys) If people like a map in particular it is helpful to be vocal about it. Maybe start a thread etc and take votes on it. A silent majority won't get maps into the EP, community requests (probably) will.
I'm already on thin ice because I keep crossing site-staff, but I agree this sentiment!! MORE MAPS
Re: Durokan's Custom Map Workshop
Great job all in all Duro! I hope we can get some of these in the next EP release.
- lemmings121
- Jaeger
- Posts: 2673
- Joined: Mar 15, 2015
- ESO: lemmings121
Re: Durokan's Custom Map Workshop
@durokan
I just playtested Canadian Prairies, in our game the trade route couldnt be upgraded! idk if thats intentional, but it wanst a good surprise when I finished my 3rd tp and couldnt find the upgrade xD
but the map overall felt really good, should be fixed and included in the rated pool imo!
I also played the blackforrest in 1v1, but there was a problem with my friends lower spec computer that coulndt handle so many trees. I would sugest removing some of the unreachable trees, making a clif there on the back, just to reduce the amount of objects in the map, without affecting the current gameplay.
and great job on those maps! thanks!
durokan wrote:notification
I just playtested Canadian Prairies, in our game the trade route couldnt be upgraded! idk if thats intentional, but it wanst a good surprise when I finished my 3rd tp and couldnt find the upgrade xD
but the map overall felt really good, should be fixed and included in the rated pool imo!
I also played the blackforrest in 1v1, but there was a problem with my friends lower spec computer that coulndt handle so many trees. I would sugest removing some of the unreachable trees, making a clif there on the back, just to reduce the amount of objects in the map, without affecting the current gameplay.
and great job on those maps! thanks!
Re: Durokan's Custom Map Workshop
Shame that the black forest map requires beefy set ups, I was interested in that map
Re: Durokan's Custom Map Workshop
iNcog wrote:Shame that the black forest map requires beefy set ups, I was interested in that map
Yeah, aoe3 doesnt manage alot of objects well due to the fact that it only uses 1 core on the cpu. Each tree is an individual object.
Check out my Custom Map Workshop here!
http://eso-community.net/viewtopic.php?p=98718#top
http://eso-community.net/viewtopic.php?p=98718#top
Re: Durokan's Custom Map Workshop
Hey Durokan, just wondering, are you not going to use the logo I made for you in this thread?
Re: Durokan's Custom Map Workshop
tilanus wrote:Hey Durokan, just wondering, are you not going to use the logo I made for you in this thread?
I really like it, just need to download the png and upload it to a file sharing site and then put it at the top of the workshop. If you've got a direct link it would be easier on my end. Thanks for making it for me!
Check out my Custom Map Workshop here!
http://eso-community.net/viewtopic.php?p=98718#top
http://eso-community.net/viewtopic.php?p=98718#top
Re: Durokan's Custom Map Workshop
Durokan wrote:tilanus wrote:Hey Durokan, just wondering, are you not going to use the logo I made for you in this thread?
I really like it, just need to download the png and upload it to a file sharing site and then put it at the top of the workshop. If you've got a direct link it would be easier on my end. Thanks for making it for me!
#firstworldproblems
Re: Durokan's Custom Map Workshop
Here you go:
Re: Durokan's Custom Map Workshop
tilanus wrote:Here you go:
Thanks!
Check out my Custom Map Workshop here!
http://eso-community.net/viewtopic.php?p=98718#top
http://eso-community.net/viewtopic.php?p=98718#top
Re: Durokan's Custom Map Workshop
Durokan's Custom Map Request Template
Hey Durokan, I would like a map made to these specifications.
Map Name: Ottawa
Map Size/Player Count: 1v1 to team (4v4), size scaling as needed, no clue how to explain size
Resources
Hunts: See photo
Mines: See photo
Forests: See photo
Herdables: See photo
Treasures: See photo
Identifying Features
Land layout: saguenay summer tile set
Cliffs: low cliffs, like High plains size
Water: n/a
Traderoutes: trade route similar to ozarks however the route is below the cliffs instead of above
Natives: none
Screenshot/Drawing of Minimap if possible
attached
Hey Durokan, I would like a map made to these specifications.
Map Name: Ottawa
Map Size/Player Count: 1v1 to team (4v4), size scaling as needed, no clue how to explain size
Resources
Hunts: See photo
Mines: See photo
Forests: See photo
Herdables: See photo
Treasures: See photo
Identifying Features
Land layout: saguenay summer tile set
Cliffs: low cliffs, like High plains size
Water: n/a
Traderoutes: trade route similar to ozarks however the route is below the cliffs instead of above
Natives: none
Screenshot/Drawing of Minimap if possible
attached
mad cuz bad
Re: Durokan's Custom Map Workshop
@Durokan
Canadian Praries is looking perfect, and is exactly what I wanted. There are 2 bugs with the map so far I have been able to discern from a game. First off, the trade route cannot be upgraded. I think this is due to the tp sockets being asian, and there being an American travois guy. Also, I think you're missing the xs file for the scaling TAD version.
Durokan wrote:notification
Canadian Praries is looking perfect, and is exactly what I wanted. There are 2 bugs with the map so far I have been able to discern from a game. First off, the trade route cannot be upgraded. I think this is due to the tp sockets being asian, and there being an American travois guy. Also, I think you're missing the xs file for the scaling TAD version.
somppukunkku wrote:This is not a fucking discogame.
Re: Durokan's Custom Map Workshop
@Durokan
I have a new idea for a map, well really maps. What my idea is is to have one map that is very standard that has three different spawns, winter, summer, and fall. The map would be called Coastal Plains. Its layout would essentially be that of silk road or High Plains, except with non silk road trading posts and no natives. Essentially, I want this map to be a very standard, basic map, that isn't boring because of the three different spawns. This map would be a good map for competitive play, due to its moderate resources, TP's, and generally basic layout.
Hunts: A starting patch of deer, that are fixed like on TAD maps. A second herd of deer would be quite close, but the third herd would be pretty far away. The total hunts and their placement should be pretty much the same as they are on silk road, except for them being consistent.
Trees: Medium sized patches here or there, pretty standard.
Mines: Guaranteed first and second mine. The first should be in the front of your TC, and the second one should be behind, if that is possible. There should a fair number of mines around the map, maybe 2 more than Silk Road.
Trading Posts: There should be a winding trading route going through the center of the map, like high plains, except with 3 TP's in 1v1, and 6 in Team. No Natives.
Tile Set: The map should use the Carolina set in spring, the New England one in the fall spawn, and the Rockies one in the winter spawn.
Treaures: This map would use the Carolina treasure set
Other features:
- The map would scale dynamically, and there would be a 1v1 OBS version also.
Durokan wrote:notification
I have a new idea for a map, well really maps. What my idea is is to have one map that is very standard that has three different spawns, winter, summer, and fall. The map would be called Coastal Plains. Its layout would essentially be that of silk road or High Plains, except with non silk road trading posts and no natives. Essentially, I want this map to be a very standard, basic map, that isn't boring because of the three different spawns. This map would be a good map for competitive play, due to its moderate resources, TP's, and generally basic layout.
Hunts: A starting patch of deer, that are fixed like on TAD maps. A second herd of deer would be quite close, but the third herd would be pretty far away. The total hunts and their placement should be pretty much the same as they are on silk road, except for them being consistent.
Trees: Medium sized patches here or there, pretty standard.
Mines: Guaranteed first and second mine. The first should be in the front of your TC, and the second one should be behind, if that is possible. There should a fair number of mines around the map, maybe 2 more than Silk Road.
Trading Posts: There should be a winding trading route going through the center of the map, like high plains, except with 3 TP's in 1v1, and 6 in Team. No Natives.
Tile Set: The map should use the Carolina set in spring, the New England one in the fall spawn, and the Rockies one in the winter spawn.
Treaures: This map would use the Carolina treasure set
Other features:
- The map would scale dynamically, and there would be a 1v1 OBS version also.
somppukunkku wrote:This is not a fucking discogame.
Re: Durokan's Custom Map Workshop
Darwin_ wrote:@DurokanDurokan wrote:notification
I have a new idea for a map, well really maps. What my idea is is to have one map that is very standard that has three different spawns, winter, summer, and fall. The map would be called Coastal Plains. Its layout would essentially be that of silk road or High Plains, except with non silk road trading posts and no natives. Essentially, I want this map to be a very standard, basic map, that isn't boring because of the three different spawns. This map would be a good map for competitive play, due to its moderate resources, TP's, and generally basic layout.
Hunts: A starting patch of deer, that are fixed like on TAD maps. A second herd of deer would be quite close, but the third herd would be pretty far away. The total hunts and their placement should be pretty much the same as they are on silk road, except for them being consistent.
Trees: Medium sized patches here or there, pretty standard.
Mines: Guaranteed first and second mine. The first should be in the front of your TC, and the second one should be behind, if that is possible. There should a fair number of mines around the map, maybe 2 more than Silk Road.
Trading Posts: There should be a winding trading route going through the center of the map, like high plains, except with 3 TP's in 1v1, and 6 in Team. No Natives.
Tile Set: The map should use the Carolina set in spring, the New England one in the fall spawn, and the Rockies one in the winter spawn.
Treaures: This map would use the Carolina treasure set
Other features:
- The map would scale dynamically, and there would be a 1v1 OBS version also.
Added to the queue, bug fixes you mentioned earlier, savanna, and n0el's map are all ahead of you.
Check out my Custom Map Workshop here!
http://eso-community.net/viewtopic.php?p=98718#top
http://eso-community.net/viewtopic.php?p=98718#top
Re: Durokan's Custom Map Workshop
@Darwin_
Fixed the trading post bug, I was defining the TP's as "water" TP's as opposed to "dirt" TP's and because that is a legitimate definition it was giving me an error. I must have copied it from a different template than I normally use, sorry for the trouble!
I am also only allowed 7 files per post so even though I added canadia.xs it didn't add it and didn't tell me. :/ Thanks for catching that, due to that constraint the Vanilla Files will be hosted on this post
Darwin_ wrote:notification
Fixed the trading post bug, I was defining the TP's as "water" TP's as opposed to "dirt" TP's and because that is a legitimate definition it was giving me an error. I must have copied it from a different template than I normally use, sorry for the trouble!
I am also only allowed 7 files per post so even though I added canadia.xs it didn't add it and didn't tell me. :/ Thanks for catching that, due to that constraint the Vanilla Files will be hosted on this post
- Attachments
-
- canadia - vanilla.xs
- (13.84 KiB) Downloaded 53 times
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- canadia - vanilla.xml
- (568 Bytes) Downloaded 53 times
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- canadia - vanilla obs.xs
- (13.31 KiB) Downloaded 51 times
-
- canadia - vanilla obs.xml
- (588 Bytes) Downloaded 55 times
Check out my Custom Map Workshop here!
http://eso-community.net/viewtopic.php?p=98718#top
http://eso-community.net/viewtopic.php?p=98718#top
Re: Durokan's Custom Map Workshop
Here is the finished version of Savanna.
I could only fit one post on the island with keeping it this size. I got pretty much everything else you asked though, random lions and missionaries included. I have two versions of the map attached because the grass causes lots of lag. (And has an absurd load time). I have the grass one in a reasonably playable state on my computer; adding more grass will significantly increase load times and decrease performance. If your computer can handle it, I can add more, but I won't be able to test the effects super well on my end. (waiting 5 minutes is too long for me when loading for minuscule changes)
Will adjust/fix things if needed; I didn't follow instructions exactly.
I could only fit one post on the island with keeping it this size. I got pretty much everything else you asked though, random lions and missionaries included. I have two versions of the map attached because the grass causes lots of lag. (And has an absurd load time). I have the grass one in a reasonably playable state on my computer; adding more grass will significantly increase load times and decrease performance. If your computer can handle it, I can add more, but I won't be able to test the effects super well on my end. (waiting 5 minutes is too long for me when loading for minuscule changes)
Will adjust/fix things if needed; I didn't follow instructions exactly.
- Attachments
-
- Savanna.xs
- Elephant spawning changed
- (15.59 KiB) Downloaded 94 times
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- Savanna Grass.xs
- Elephant spawning changed
- (15.96 KiB) Downloaded 100 times
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- Savanna.xml
- (514 Bytes) Downloaded 89 times
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- Savanna Grass.xml
- (532 Bytes) Downloaded 108 times
Check out my Custom Map Workshop here!
http://eso-community.net/viewtopic.php?p=98718#top
http://eso-community.net/viewtopic.php?p=98718#top
Re: Durokan's Custom Map Workshop
@Imperial
Finished the map. You are the current record holder for longest wait time with 18 days.
NoobImperial wrote:notification
Finished the map. You are the current record holder for longest wait time with 18 days.
Check out my Custom Map Workshop here!
http://eso-community.net/viewtopic.php?p=98718#top
http://eso-community.net/viewtopic.php?p=98718#top
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