Ok. Makes sense. Much appreciated!Garja wrote:you usually set the map type when initializing the base terrain and such
Durokan's Custom Map Workshop
- vividlyplain
- Lancer
- Posts: 751
- Joined: Feb 10, 2019
- ESO: vividlyplain
Re: Durokan's Custom Map Workshop
Re: Durokan's Custom Map Workshop
Hey gang,
I'm uploading a much more significantly balanced, polished, and performance optimized set of my maps in a little rework pack that I've been putting some quality time into. Updates consist of topics like XML revamp, Much fairer and balanced spawns across the board (more consistent too), Nomad and KOTH support, and revamped water flags as well as other detection and collision logic. Maps should be smoother and more enjoyable.
Zagros
Jebel Musa
Mt. Fuji
Cedarforest
Lake Tahoe
I'm uploading a much more significantly balanced, polished, and performance optimized set of my maps in a little rework pack that I've been putting some quality time into. Updates consist of topics like XML revamp, Much fairer and balanced spawns across the board (more consistent too), Nomad and KOTH support, and revamped water flags as well as other detection and collision logic. Maps should be smoother and more enjoyable.
Zagros
Jebel Musa
Mt. Fuji
Cedarforest
Lake Tahoe
- Attachments
-
- durokan_map_pack_1.zip
- (27.11 KiB) Downloaded 67 times
Check out my Custom Map Workshop here!
http://eso-community.net/viewtopic.php?p=98718#top
http://eso-community.net/viewtopic.php?p=98718#top
Re: Durokan's Custom Map Workshop
Good to see you my friend :) ill have to check these these out
Re: Durokan's Custom Map Workshop
Durokan best kan, as they say
Re: Durokan's Custom Map Workshop
been working on big things, hope to make some good announcements sooniNcog wrote:Durokan best kan, as they say
Check out my Custom Map Workshop here!
http://eso-community.net/viewtopic.php?p=98718#top
http://eso-community.net/viewtopic.php?p=98718#top
Re: Durokan's Custom Map Workshop
Oh is that so? That's exciting !
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- Crossbow
- Posts: 5
- Joined: Apr 27, 2020
- ESO: Shadow1414
Re: Durokan's Custom Map Workshop
Hello Durokan,
Firstly I would like to thank you for creating all these maps, played some of them and they're really cool.
I have had in mind to create a map which I believe to be quite simple as I do not care too much for detail...
All I want is a map that is divided in 2 with only one pass from one side to the other. It is intended to be a defense map for any amount of players.
Players spawn on the left side or right side depending on the team they're on. They have their Town Centers quite near eaach other.
The amount of hunt available, wood and gold should be pretty much infinite, so I'm thinking 100s of Elephants (or whatever animal gives the most food). A huge forest where it would take hours to deplete and many mines with a lot of gold in it( I dont know if you can change the density of the mines or how much of each resource each item has). Also no treasures at all as well as no water.
I attach a basic drawing of what I intend to explain.
Firstly I would like to thank you for creating all these maps, played some of them and they're really cool.
I have had in mind to create a map which I believe to be quite simple as I do not care too much for detail...
All I want is a map that is divided in 2 with only one pass from one side to the other. It is intended to be a defense map for any amount of players.
Players spawn on the left side or right side depending on the team they're on. They have their Town Centers quite near eaach other.
The amount of hunt available, wood and gold should be pretty much infinite, so I'm thinking 100s of Elephants (or whatever animal gives the most food). A huge forest where it would take hours to deplete and many mines with a lot of gold in it( I dont know if you can change the density of the mines or how much of each resource each item has). Also no treasures at all as well as no water.
I attach a basic drawing of what I intend to explain.
- Attachments
-
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Re: Durokan's Custom Map Workshop
Hi,Shadow1414 wrote:Hello Durokan,
Firstly I would like to thank you for creating all these maps, played some of them and they're really cool.
I have had in mind to create a map which I believe to be quite simple as I do not care too much for detail...
All I want is a map that is divided in 2 with only one pass from one side to the other. It is intended to be a defense map for any amount of players.
Players spawn on the left side or right side depending on the team they're on. They have their Town Centers quite near eaach other.
The amount of hunt available, wood and gold should be pretty much infinite, so I'm thinking 100s of Elephants (or whatever animal gives the most food). A huge forest where it would take hours to deplete and many mines with a lot of gold in it( I dont know if you can change the density of the mines or how much of each resource each item has). Also no treasures at all as well as no water.
I attach a basic drawing of what I intend to explain.
First, welcome to the forums.
Your map design is interesting, but it wouldn't be very interesting unfortunately. People would just build 10 walls between the cliff and camp behind it with skirms/archers/artillery, making the games very boring and very unbalanced.
In fact, if Japan walls in age 1 (ie, before the opponent has time to sneak a vill on the other side of the map), you're never going to break that wall and eventually lose. Furthermore, the games would take forever because it's almost impossible to break the opponent's wall in a choke like this.
- vividlyplain
- Lancer
- Posts: 751
- Joined: Feb 10, 2019
- ESO: vividlyplain
Re: Durokan's Custom Map Workshop
believe it or not, some people enjoy this[Armag] diarouga wrote:Hi,Shadow1414 wrote:Hello Durokan,
Firstly I would like to thank you for creating all these maps, played some of them and they're really cool.
I have had in mind to create a map which I believe to be quite simple as I do not care too much for detail...
All I want is a map that is divided in 2 with only one pass from one side to the other. It is intended to be a defense map for any amount of players.
Players spawn on the left side or right side depending on the team they're on. They have their Town Centers quite near eaach other.
The amount of hunt available, wood and gold should be pretty much infinite, so I'm thinking 100s of Elephants (or whatever animal gives the most food). A huge forest where it would take hours to deplete and many mines with a lot of gold in it( I dont know if you can change the density of the mines or how much of each resource each item has). Also no treasures at all as well as no water.
I attach a basic drawing of what I intend to explain.
First, welcome to the forums.
Your map design is interesting, but it wouldn't be very interesting unfortunately. People would just build 10 walls between the cliff and camp behind it with skirms/archers/artillery, making the games very boring and very unbalanced.
In fact, if Japan walls in age 1 (ie, before the opponent has time to sneak a vill on the other side of the map), you're never going to break that wall and eventually lose. Furthermore, the games would take forever because it's almost impossible to break the opponent's wall in a choke like this.
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Re: Durokan's Custom Map Workshop
Well, if some people enjoy this and the team map has time to make such a map then it's great !vividlyplain wrote:believe it or not, some people enjoy this[Armag] diarouga wrote:Hi,Shadow1414 wrote:Hello Durokan,
Firstly I would like to thank you for creating all these maps, played some of them and they're really cool.
I have had in mind to create a map which I believe to be quite simple as I do not care too much for detail...
All I want is a map that is divided in 2 with only one pass from one side to the other. It is intended to be a defense map for any amount of players.
Players spawn on the left side or right side depending on the team they're on. They have their Town Centers quite near eaach other.
The amount of hunt available, wood and gold should be pretty much infinite, so I'm thinking 100s of Elephants (or whatever animal gives the most food). A huge forest where it would take hours to deplete and many mines with a lot of gold in it( I dont know if you can change the density of the mines or how much of each resource each item has). Also no treasures at all as well as no water.
I attach a basic drawing of what I intend to explain.
First, welcome to the forums.
Your map design is interesting, but it wouldn't be very interesting unfortunately. People would just build 10 walls between the cliff and camp behind it with skirms/archers/artillery, making the games very boring and very unbalanced.
In fact, if Japan walls in age 1 (ie, before the opponent has time to sneak a vill on the other side of the map), you're never going to break that wall and eventually lose. Furthermore, the games would take forever because it's almost impossible to break the opponent's wall in a choke like this.
However, I really don't want to see that kind of map in a tournament map pool (or even in the standard EP map pool). Just saying that because the new maps tend to be added to the tournament pools to promote then, and it doesn't always work well.
- TheNameDaniel
- Advanced Player
- Posts: 726
- Joined: Sep 13, 2016
- ESO: danielek
- Location: UK
Re: Durokan's Custom Map Workshop
This is already a scenario im pretty sure.Shadow1414 wrote:Hello Durokan,
Firstly I would like to thank you for creating all these maps, played some of them and they're really cool.
I have had in mind to create a map which I believe to be quite simple as I do not care too much for detail...
All I want is a map that is divided in 2 with only one pass from one side to the other. It is intended to be a defense map for any amount of players.
Players spawn on the left side or right side depending on the team they're on. They have their Town Centers quite near eaach other.
The amount of hunt available, wood and gold should be pretty much infinite, so I'm thinking 100s of Elephants (or whatever animal gives the most food). A huge forest where it would take hours to deplete and many mines with a lot of gold in it( I dont know if you can change the density of the mines or how much of each resource each item has). Also no treasures at all as well as no water.
I attach a basic drawing of what I intend to explain.
- vividlyplain
- Lancer
- Posts: 751
- Joined: Feb 10, 2019
- ESO: vividlyplain
Re: Durokan's Custom Map Workshop
That's fair, but I don't think that's what this thread is for. I think this person just wants a custom map made.[Armag] diarouga wrote:Well, if some people enjoy this and the team map has time to make such a map then it's great !vividlyplain wrote:believe it or not, some people enjoy thisShow hidden quotes
However, I really don't want to see that kind of map in a tournament map pool (or even in the standard EP map pool). Just saying that because the new maps tend to be added to the tournament pools to promote then, and it doesn't always work well.
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- Crossbow
- Posts: 5
- Joined: Apr 27, 2020
- ESO: Shadow1414
Re: Durokan's Custom Map Workshop
Honestly this is meant to be a map for noobs where it can go either way because we make many more mistakes than pros do, we're not on top of everything all the time, and our economy isn't that good aswell, even if we have the resources there waiting to be harvested.
Sure it is a map intended for games to last long but at the end im pretty sure that one team would stay on top of each other an not have the resources to keep up with the damage that the other team is doing to the defences.
Surely not viable for people with more experience in the game, but for noobs that dont even know what units to build to counter defences/attacks this could be interesting and tons of fun for those turtlers among us
Sure it is a map intended for games to last long but at the end im pretty sure that one team would stay on top of each other an not have the resources to keep up with the damage that the other team is doing to the defences.
Surely not viable for people with more experience in the game, but for noobs that dont even know what units to build to counter defences/attacks this could be interesting and tons of fun for those turtlers among us
- vividlyplain
- Lancer
- Posts: 751
- Joined: Feb 10, 2019
- ESO: vividlyplain
Re: Durokan's Custom Map Workshop
here you areShadow1414 wrote:Honestly this is meant to be a map for noobs where it can go either way because we make many more mistakes than pros do, we're not on top of everything all the time, and our economy isn't that good aswell, even if we have the resources there waiting to be harvested.
Sure it is a map intended for games to last long but at the end im pretty sure that one team would stay on top of each other an not have the resources to keep up with the damage that the other team is doing to the defences.
Surely not viable for people with more experience in the game, but for noobs that dont even know what units to build to counter defences/attacks this could be interesting and tons of fun for those turtlers among us
- Attachments
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- ShadowsMap.xs
- (383.72 KiB) Downloaded 44 times
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- ShadowsMap.xml
- (614 Bytes) Downloaded 57 times
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- Crossbow
- Posts: 5
- Joined: Apr 27, 2020
- ESO: Shadow1414
Re: Durokan's Custom Map Workshop
Wow man thank you so much for the quick response and map creation seriously didn't expect it to be so fast.
Me and my friends are going to have such a fun time!!
Thanks again
Me and my friends are going to have such a fun time!!
Thanks again
- vividlyplain
- Lancer
- Posts: 751
- Joined: Feb 10, 2019
- ESO: vividlyplain
Re: Durokan's Custom Map Workshop
good stuff! you provided an easy template so npShadow1414 wrote:Wow man thank you so much for the quick response and map creation seriously didn't expect it to be so fast.
Me and my friends are going to have such a fun time!!
Thanks again
- Imperial Noob
- Lancer
- Posts: 958
- Joined: Feb 29, 2016
- Location: Well hello DEre
Re: Durokan's Custom Map Workshop
I wonder what would your opinion be about the competitive playablity of a map I suggested to Durokan some time ago, but which due to coding complexity would take too much work and was declined.[Armag] diarouga wrote: Well, if some people enjoy this and the team map has time to make such a map then it's great !
However, I really don't want to see that kind of map in a tournament map pool (or even in the standard EP map pool). Just saying that because the new maps tend to be added to the tournament pools to promote then, and it doesn't always work well.
viewtopic.php?f=33&t=4748&start=350#p258805
Do you think this design could be tweaked into something playable and interesting?
- vividlyplain
- Lancer
- Posts: 751
- Joined: Feb 10, 2019
- ESO: vividlyplain
Re: Durokan's Custom Map Workshop
looks cool... i'd make it but it would take some time so idk if i ever willImperial Noob wrote:I wonder what would your opinion be about the competitive playablity of a map I suggested to Durokan some time ago, but which due to coding complexity would take too much work and was declined.[Armag] diarouga wrote: Well, if some people enjoy this and the team map has time to make such a map then it's great !
However, I really don't want to see that kind of map in a tournament map pool (or even in the standard EP map pool). Just saying that because the new maps tend to be added to the tournament pools to promote then, and it doesn't always work well.
viewtopic.php?f=33&t=4748&start=350#p258805
Do you think this design could be tweaked into something playable and interesting?
- Imperial Noob
- Lancer
- Posts: 958
- Joined: Feb 29, 2016
- Location: Well hello DEre
Re: Durokan's Custom Map Workshop
I wouldn't want to make you or any other mapmaker spend a lot of time on it, especially if it would not have the multiplayer potential I envisioned.vividlyplain wrote:looks cool... i'd make it but it would take some time so idk if i ever willImperial Noob wrote:I wonder what would your opinion be about the competitive playablity of a map I suggested to Durokan some time ago, but which due to coding complexity would take too much work and was declined.[Armag] diarouga wrote: Well, if some people enjoy this and the team map has time to make such a map then it's great !
However, I really don't want to see that kind of map in a tournament map pool (or even in the standard EP map pool). Just saying that because the new maps tend to be added to the tournament pools to promote then, and it doesn't always work well.
viewtopic.php?f=33&t=4748&start=350#p258805
Do you think this design could be tweaked into something playable and interesting?
I was just interested in a theoretical discussion, to see if a really non-standard map with balanced strategical options is possible (hence: "new Bonnie Springs")
My thought process, and the reason the map is so complex and detailed in specifications, was to give many options (small water boom, sort of pond play with a potential for outposts and land units firing, but also ships retreating, up to naval assaults even on the main base, plus some TP line income, nats good for defense, nats good for siege, such hunt availability that brit and japs would not be screwed, but such location of some res that aggressive civs would benefit from holding terrain... etc.), but prevent abuse of these special features through foresight of things such as ranges of units and typical civ strategies.
- vividlyplain
- Lancer
- Posts: 751
- Joined: Feb 10, 2019
- ESO: vividlyplain
Re: Durokan's Custom Map Workshop
if people like this idea i will put it up in priority, if not i may still make it when i have time (corona dependent)Imperial Noob wrote:I wouldn't want to make you or any other mapmaker spend a lot of time on it, especially if it would not have the multiplayer potential I envisioned.vividlyplain wrote:looks cool... i'd make it but it would take some time so idk if i ever willShow hidden quotes
I was just interested in a theoretical discussion, to see if a really non-standard map with balanced strategical options is possible (hence: "new Bonnie Springs")
My thought process, and the reason the map is so complex and detailed in specifications, was to give many options (small water boom, sort of pond play with a potential for outposts and land units firing, but also ships retreating, up to naval assaults even on the main base, plus some TP line income, nats good for defense, nats good for siege, such hunt availability that brit and japs would not be screwed, but such location of some res that aggressive civs would benefit from holding terrain... etc.), but prevent abuse of these special features through foresight of things such as ranges of units and typical civ strategies.
Re: Durokan's Custom Map Workshop
lol this map looks insanevividlyplain wrote:here you areShadow1414 wrote:Honestly this is meant to be a map for noobs where it can go either way because we make many more mistakes than pros do, we're not on top of everything all the time, and our economy isn't that good aswell, even if we have the resources there waiting to be harvested.
Sure it is a map intended for games to last long but at the end im pretty sure that one team would stay on top of each other an not have the resources to keep up with the damage that the other team is doing to the defences.
Surely not viable for people with more experience in the game, but for noobs that dont even know what units to build to counter defences/attacks this could be interesting and tons of fun for those turtlers among us
- vividlyplain
- Lancer
- Posts: 751
- Joined: Feb 10, 2019
- ESO: vividlyplain
Re: Durokan's Custom Map Workshop
lol yeah... it plays just as rouga saidiNcog wrote:lol this map looks insanevividlyplain wrote:here you areShadow1414 wrote:Honestly this is meant to be a map for noobs where it can go either way because we make many more mistakes than pros do, we're not on top of everything all the time, and our economy isn't that good aswell, even if we have the resources there waiting to be harvested.
Sure it is a map intended for games to last long but at the end im pretty sure that one team would stay on top of each other an not have the resources to keep up with the damage that the other team is doing to the defences.
Surely not viable for people with more experience in the game, but for noobs that dont even know what units to build to counter defences/attacks this could be interesting and tons of fun for those turtlers among us
fun fact, when oyu put 100 elifents into a tight herd like this they aren't herdable
- iCourt
- Retired Contributor
- Posts: 700
- Joined: Jan 14, 2016
- ESO: iCourt
- Location: Monterey, California
Re: Durokan's Custom Map Workshop
Hmm, having some trouble adding the revolt music to a modified map I am working on. Anyone got an idea on how to make the trigger work?
Re: Durokan's Custom Map Workshop
I dont normally suggest this but take a look a the wars of liberty maps. They ALL have custom music code to get the civ "theme" to play at the beginning of each gameiCourt wrote:Hmm, having some trouble adding the revolt music to a modified map I am working on. Anyone got an idea on how to make the trigger work?
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- Crossbow
- Posts: 10
- Joined: Jun 26, 2020
- ESO: BlazinAmmo
Re: Durokan's Custom Map Workshop
Thank you so much for this Durokan! Without your tutorial maps, I would've never got started with RMS map scripting. I owe you so much!
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