Rotation mod
Rotation mod
Why is it banned? It can be pretty useful and it would be pretty easy to make it popular so that every player has it working since this is not complicated stuff.
Rotation mod
It can give you an advantage and not everyone considers to install extra features. This would be like using cheating (okay they give you a bigger advantage) programs. You give yourself an advantage or a possibility your opponent may not have because he has not the add-on or whatever.
Rotation mod
You dont need a mod, you can set a hot key for rotating buildings... for example: map ("shift-mousez", "building", "uiWheelRotatePlacedUnit")
Rotation mod
lol but it''s 100% legit and allowed in ESO, furthermore it''s something that really should be included in a 3D game like AoE3.cruozer wrote:It can give you an advantage and not everyone considers to install extra features. This would be like using cheating (okay they give you a bigger advantage) programs. You give yourself an advantage or a possibility your opponent may not have because he has not the add-on or whatever.
Rotation mod
pecelot wrote:lol but its 100% legit and allowed in ESO, furthermore its something that really should be included in a 3D game like AoE3.cruozer wrote:It can give you an advantage and not everyone considers to install extra features. This would be like using cheating (okay they give you a bigger advantage) programs. You give yourself an advantage or a possibility your opponent may not have because he has not the add-on or whatever.
this question has been answered many times, it is not a question of whether it is legit or not, it is a question of whether or not a player should have to adjust their game client, however slight, to obtain an advantage. The admins decided it could affect gameplay, and as such should not be allowed. IE it could be an unfair advantage for someone who does use it over someone who does not.
Side note, are agra fort hotleys allowed? Iirc they are similar to rotator mod in how long it takes to fix.
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http://eso-community.net/viewtopic.php?p=98718#top
http://eso-community.net/viewtopic.php?p=98718#top
- [Armag] diarouga
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Rotation mod
durokan wrote:this question has been answered many times, it is not a question of whether it is legit or not, it is a question of whether or not a player should have to adjust their game client, however slight, to obtain an advantage. The admins decided it could affect gameplay, and as such should not be allowed. IE it could be an unfair advantage for someone who does use it over someone who does not.pecelot wrote:lol but its 100% legit and allowed in ESO, furthermore its something that really should be included in a 3D game like AoE3.
Side note, are agra fort hotleys allowed? Iirc they are similar to rotator mod in how long it takes to fix.
Yeah agra forts hotkeys are allowed, thats why banning rotator is dumb. You can use some undetectable advantages like UI mods, create new hotkeys etc
Rotation mod
the difference with agra fort hotkeys is that they don't change the balance, let alone inn a bad way like the rotator mod does.
So yes, it's not just a matter of changing your gaming client but also a matter of legitimate change.
So yes, it's not just a matter of changing your gaming client but also a matter of legitimate change.
Rotation mod
The difference is I can't tell if y clicked it or hot keyed your Agra. Otherwise it would be disallowed as well. Same goes for custom UIs that give u much more vision and also possibly utility.
Rotation mod
But what if I use the rotator as Dutch? I mean, its pretty sad to claim that I got an unfair advantage because of it ')
Rotation mod
Don''t you, though? If it''s a Dutch mirror, for example, and you have the mod installed and he does not, it can give you a pretty big advantage in terms of building placement, one that he doesn''t even have the OPPORTUNITY to replicate because he didn''t modify his game.jerom wrote:But what if I use the rotator as Dutch? I mean, its pretty sad to claim that I got an unfair advantage because of it ')
This is why it''s against the rules. Unlike hotkey and (most) UI modifications, the building rotator gives you a tangible advantage over an opponent who does not have it installed, and unlike with hotkey mods and etc. they don''t even have any way of performing the same action you do.
Rotation mod
You didnt get an unfair advantage if your opponent was playing a top civ though. You gained a fair slightly smaller disadvantage.
Rotation mod
still unfair because the game wasnt balanced taking into consideration diagonal buildings
Rotation mod
The fact that it was in the game is totally irrelevant because it has never been activated in any patch. As things are now, you're not supposed to rotate banks, wonders or anything to close your base completely without adding walls in the gaps. And you're not supposed to rotate buildings so that they can be placed between trees, the trade route or whatever, when they normally shouldn't fit.
On top of this, walling like that only promotes passive play.
On top of this, walling like that only promotes passive play.
Rotation mod
In most other games it's not possible to rotate buildings. Placement issues is part of AOE3 btw.
- lemmings121
- Jaeger
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Rotation mod
neuron wrote:[...] it''s comparable with enabling a game configuration, like making all the HP bars show up all the time (without pressing Alt).
I want.
Rotation mod
Without building rotator mod Dutch isn't really even playable outside of a mirror
Rotation mod
garja wrote:still unfair because the game wasnt balanced taking into consideration diagonal buildings
yes, unfair, because the balance would get so much worse if dutch could rotate their buildings Kappa.
Great argument, seriously. You totally convinced me.
Agreed with neuron. Instead of restricting further developement of the game, why not allow game enhancing mods and in that way stimulate the developement. These balance arguments are pathetic really, the balance has much bigger issues. If you really cared about balance, wed be playing mirrors only
Rotation mod
I play mirrors only when it matters xD
Anyway it's not about a civ being weak or strong, is just a bad mechanic to have building walls with less effort than normal.
Anyway it's not about a civ being weak or strong, is just a bad mechanic to have building walls with less effort than normal.
Rotation mod
I think its a good mechanic because it allows you to strategically place your buildings.
Really, if everyone had a rotator mod itd better. The position on the map often determines if you can place banks efffectively or not, and sometimes one of the two players is in a better position.
Really, if everyone had a rotator mod itd better. The position on the map often determines if you can place banks efffectively or not, and sometimes one of the two players is in a better position.
Rotation mod
you can wall off without rotator and often with some gaps which you have to deal with (build walls or leave them open)
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