Aizamk wrote:I also wish to file a complaint: Malaysia doesn't look like that. Also, it should be Malaya.
k I'll rename it bekmalaya in next update
Aizamk wrote:I also wish to file a complaint: Malaysia doesn't look like that. Also, it should be Malaya.
Rikikipu wrote:Darwin_ wrote:Edit: WHY are there incan natives in Iowa? https://www.google.com/search?q=incan+e ... Zrt7CN3GIM:
As you can see from this, the Incan empire never came close to reaching north america, let alone central america. Something like comanche or cheyenne would be historically accurate.
If you want to respect historical accuracy, then you should ban TWC civs from playing on Asian maps and only allowing Brits, France, Spain and Portugal and TWC civs to play on American continent maps.
So I decided to sacrify the holy "historical accuracy" in favor of adding new potential strategies.
somppukunkku wrote:This is not a fucking discogame.
Dsy wrote:Other thing is (which Noone mentioned) that the devs alraedy compensated the lack of ranged attack with health on the melee explorers... Cover mode is just a double buff which isnt needed.
EAGLEMUT wrote:querty wrote:Good work guys!
Does the tp gathering Bonus has a cap or can you pump it up to 6*4% = 24%? (36% with Aggressive Policy card)
There is no cap on the gathering boost. The formula is actually 1.04^6 (27%) for max boost without cards and 1.06^6 (42%) using Aggressive Policy card. With Aggressive Policy and Nomadic Expansion together, you can reach up to 1.06^12 (101% boost).
Garja wrote:Dsy wrote:Other thing is (which Noone mentioned) that the devs alraedy compensated the lack of ranged attack with health on the melee explorers... Cover mode is just a double buff which isnt needed.
There isnt such thing. All WCs have 500 hp while european have 400. Asian monks have 250 or 500 in the case of China.
Garja wrote:Really good job for the release!
Aztecs changes are hilarious tho. As if warchief card amd team schooners were usable in real games.
Cover mode removed for the warchief but China monk which way stronger still has it. Ah btw China has a card for an extra monk. Let's nerf that too? lol
Also no cal on teepees, rofl
The patch went fron a controversial but acceptable one to complete bs.
Garja wrote:Cover mode isnt a buff (let alone 100% one). And it has never been that problematic. Now just because some players cant deal with the speedy WC troll a substantial aspect of the civ has been removed.
Garja wrote:I tested it?
Just go 4axe 5v 700g 700w for example. Make 5 br and age at 8 minutes or so with 5 teepees, 2 tps 2 war huts, 200w to up axe and good eco. It is simply borderline op. Now apperently there isnt a cap on teepee bonus (which was supposed initially) so with 100w start you can rven go 6 teepees probably and put like 10 teepees around farms and plants in lategame.
Garja wrote:I tested it?
Just go 4axe 5v 700g 700w for example. Make 5 br and age at 8 minutes or so with 5 teepees, 2 tps 2 war huts, 200w to up axe and good eco. It is simply borderline op. Now apperently there isnt a cap on teepee bonus (which was supposed initially) so with 100w start you can rven go 6 teepees probably and put like 10 teepees around farms and plants in lategame.
Garja wrote:Cover mode isnt a buff (let alone 100% one). And it has never been that problematic. Now just because some players cant deal with the speedy WC troll a substantial aspect of the civ has been removed.
ListlessSalmon wrote:Eaglemut (the guy who made the change) says that earlier in the thread.
Additionally any unit you stand in the radius will have its hp more than tripled. And if you send a further card you can more than triple the attack of your defending units as well. (So cetans 2-hit musks and clubs 3-hit huss).
umeu wrote:ListlessSalmon wrote:Eaglemut (the guy who made the change) says that earlier in the thread.
Additionally any unit you stand in the radius will have its hp more than tripled. And if you send a further card you can more than triple the attack of your defending units as well. (So cetans 2-hit musks and clubs 3-hit huss).
lol nah, 1 teepee gives 5% hp bonus. And the radius for hp is still pretty small i think. Even then, 6 teepees give only 30%. Not 300% as u say lol.
IAmSoldieR wrote:EAGLEMUT wrote:querty wrote:Good work guys!
Does the tp gathering Bonus has a cap or can you pump it up to 6*4% = 24%? (36% with Aggressive Policy card)
There is no cap on the gathering boost. The formula is actually 1.04^6 (27%) for max boost without cards and 1.06^6 (42%) using Aggressive Policy card. With Aggressive Policy and Nomadic Expansion together, you can reach up to 1.06^12 (101% boost).
Why doesn't the formula for teepee % boost go off of base rates? Everything in this game goes off base stats. Does this mean that when the teepee boost combines with market techs, that it goes off the vils new gather rate instead of base rate?
6% boost with 12 teepees should be a 72% boost off gather rate, but you say 101% boost of, teched rates or base?
Dsy wrote:Garja wrote:Cover mode isnt a buff (let alone 100% one). And it has never been that problematic. Now just because some players cant deal with the speedy WC troll a substantial aspect of the civ has been removed.
If it wouldnt be problematic you wouldnt call it substantial. Its really a big deal if 1250 hp age 3 explorer has 2500 instead. Plus it doesnt even lose any speed thanks to the bug.
1250 is alraedy a huge hp compare to an eu explorer which has 620. Why would it be so natural to have 2500 instead? Like a free mameluke.
pecelot wrote:Garja wrote:Cover mode isnt a buff (let alone 100% one). And it has never been that problematic. Now just because some players cant deal with the speedy WC troll a substantial aspect of the civ has been removed.
How come a blatant bug has never been problematic? It's rather irrelevant, but it was too strong and just not fun at all, rushing with one Übertank to annihilate everything and soaking thousands of hits.
umeu wrote:Garja wrote:I tested it?
Just go 4axe 5v 700g 700w for example. Make 5 br and age at 8 minutes or so with 5 teepees, 2 tps 2 war huts, 200w to up axe and good eco. It is simply borderline op. Now apperently there isnt a cap on teepee bonus (which was supposed initially) so with 100w start you can rven go 6 teepees probably and put like 10 teepees around farms and plants in lategame.
nah its not, cuz at 10-15 min all the res around the teepees are gone. Plus unless u clutter everything inside the teepee range, its really hard to get the bonus of every teepee. It's not op at all, sioux still struggles vs the things they struggle against normally, which is strong midgame fortress civs that can consolidate map control with mobile goons and vs strong rushes.
umeu wrote:u misunderstand what hes saying, it's not a 1.06 boost per teepee because each teepee boosts 6%. He doesnt say what it is boosting. It could boost 101% of the base rate, or it could boost 101% of market teched rate. I'm not sure which one it is though, maybe eaglemut can say it. Because i do know that karni mata boosts the market teched rate and not the base rate. And teepee hp's also boosts the actual rate (so also veteran teched etc) and not the base rate
umeu wrote:lol nah, 1 teepee gives 5% hp bonus
Garja wrote:pecelot wrote:Garja wrote:Cover mode isnt a buff (let alone 100% one). And it has never been that problematic. Now just because some players cant deal with the speedy WC troll a substantial aspect of the civ has been removed.
How come a blatant bug has never been problematic? It's rather irrelevant, but it was too strong and just not fun at all, rushing with one Übertank to annihilate everything and soaking thousands of hits.
It s troll stuff, it doesnt really work in a real game. But more importantly doesnt justify the change anyway.
Users browsing this forum: No registered users and 20 guests
Which top 10 players do you wish to see listed?
Which streams do you wish to see listed?