Ladies & Gentlemen,
This July, EscapeAoE is hosting a four day LAN tournament with $4000 in prizes! Eight players from around the world will be flown to our Manchester studio, all expenses paid, to compete for the title of ‘New World Champion’ and the following prizes! There’s plenty of room for guests too - everyone’s welcome and food & drink will be provided on site. Stay up-to-date with this event on Discord!
- $1400 - 1st
- $800 - 2nd
- $600 - 3rd
- $400 - 4th
- $200 - 5th - 8th
Sign ups are now open! The top signups will battle it out in a sixty-four player double elimination qualification tournament. This will play out normally until all but eight players are fully eliminated. The survivors will compete in the LAN Playoffs! You have until March 30th to register! Then on March 31st, players will be seeded by a mix of EP & JP Elo.
A) Current EP Elo (1v1) - A player’s ESOC Patch Elo rating at the time signups close.
B) Max JP Elo (1v1) - a player’s highest ever achieved JP Community Elo rating.
Calculated as follows: (A x 2 + B) / 3. The player with the highest calculated rating will be the top seed, the second highest rating will be the second seed and so on.
To be eligible, signups must play a minimum of 15 rated 1v1 games on ESOC Patch during the signup period. This is to ensure seeding accuracy and to give anyone looking to improve their Elo the opportunity to easily find matches.
The ESOC Patch installer can be downloaded here. ESOC Balance changes are detailed here.
Sign ups OPEN! Register here!
March 1st - March 30th
Qualification Tournament - 7 weeks
Top 8 Discovered - Visas, flights & accommodation are finalized
May 20th - June
Arrivals Day - Players, casters & guests will arrive in the UK
Wednesday, July 10th
LAN Day 1
Thursday, July 11th
LAN Day 2
Friday, July 12th
LAN Day 3
Saturday, July 13th
LAN Final Day
Sunday, July 14th
Community Hang Out - A day of sun & relaxing before we head home!
Monday, July 15th
Qualifiers: Format, Rules & Settings:
- Standard Supremacy: All series will be played on ESOC patch using standard game rules. This means the Trade Monopoly Victory will be possible on all maps with 3 or more trading posts.
- Civilization rules: Once you have won with a civilization, you may not use it again for the rest of the series. For the 1st game in a series, players will agree on a civilization matchup. For each subsequent game, the winner of the previous game will select their civilization first.
- Series length: All series will be best of 5 except those which will qualify players for the LAN.
- Map Pool: The nine maps below have been selected for The New World Championship. All series will be played on maps drawn from this pool.
- Map Veto Rule: Players may veto one map each per series.
The full rules are outlined here.
Join us in person for the first AoE3 LAN in over ten years! Please be advised that purchasing a ticket (£60) will be necessary to attend - we’ll use the funds to supply refreshments and make an ‘all you can eat’ food van available each evening for dinner! Join the Discord server to stay up to date with the event (even if you can’t come!).
- Four days of awesome Age of Empires 3 LAN tournament action.
- Interviews, an analyst desk and live commentary from Interjection, Mitoe, _H2O & WickedCossack.
- Meet and greet the whole community!
- Party Games
- Studio Tour
- Food & drink provided on site
- 6 PCs on a separate dedicated network for guests to play whatever they fancy
We’ve put together this handy document with all of the transport, accommodation & local information you could ever need to know! We’re located just outside of the city in a town called Leigh which isn’t an expensive place to visit and has great transport links.
By all means book your flights & accommodation! (though please let us know on Discord if you’re coming!)
AoE3’s quintessential tournament map. The “bread-and-butter” of competitive 1v1. Since its inception in 2014, Kamchatka has seen some incredible games and has a warm place in our hearts as the first map in a series. A watercourse divides the region and forks in the centre to form an island. Shallow crossings offer passage but only in predictable locations--a keen awareness of your opponent will be rewarded as they can only approach you from limited angles.
Baja California is an arid peninsular region where colonies are divided by a mountain range. Players must control the wide central mountain pass, or sneak through narrower backdoor chokes as they vy for control of a winding trade route and the surrounding resources, or else spread their influence on the sea.
Players start on opposing sides of a closed central plateau containing abundant wildlife and natural minerals. Your homecity has taken an interest in the wealth of this region and its valuable trading routes so has supplied your colony with additional starting resource crates to jumpstart your influence in the area and put a wider array of strategic options at your disposal.
Players begin on the shores of the New World surrounded by dense forest, lakes, and beautiful unspoiled wilderness. This classic Age of Empires 3 map boasts some unique naval options where warships can play an important role in influencing the mainland and controlling the central trading route. The island just off the coastline offers an excellent strategic position for anyone casting an eye to the surrounding fish stocks.
Shifting sands and rolling dunes cast long shadows across the Thar Desert. This vast open landscape is far from barren though -- gold is plentiful, and although food is not scarce either, the wild elephants are not easily controlled! Settlers will quickly find themselves out in the open as they venture away from their town in search of food. There is no passing trade in the desert, and the native Udasi offer little by way of alliance--acting mostly as an obstacle which makes controlling the centre of the map much more difficult than it would first seem.
High Plains is a throwback to the classic vanilla Great Plains: a fairly open map where large, plentiful herds of bison roam freely. A long trading route spans across the map; monopolizing this is a surefire way to a powerful economic victory making fierce competition over each post an essential factor in remaining a relevant power in this the region.
A pair of rivers divides the Fertile Crescent - your settlement is positioned on the outskirts of the central plain and is faced with a decision... the center represents a solid strategic position, but offers no trade and little in the way of resources compared to the surrounding east and west. Influencing these three regions as well as two seperate trading routes is tough, you can’t be everywhere -- absolute control over the Fertile Crescent is exceedingly challenging.
Wild llamas roam the western Pampain mountains, and new colonies must choose whether to invest into the wealth of livestock, or take their chances picking out the first treasures in the lowlands. This semi-arid region offers no trading routes, though native Incan and Mapuche tribes populate the landscape -- player should watch out for potential alliances that can offer a variety of early aggressive options as well as valuable lategame technologies.
In the race to colonize the Americas, new arrivals are settling the East Coast quickly! Neighboring trade flows through this bustling region and directly into your new colony. Starting on top of the route, you begin with a market and two trade sites within arms reach. A strong early economy is ensured, especially with coastal fishing up for grabs too, but expanding your trade into the opponents territory will be very challenging. Native Seminole and Carib tribes offer some incredibly powerful archer technologies - beware!