Announcing the $3000 ESOC Winter Championship 2020!

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Re: Announcing the $3000 ESOC Winter Championship 2020!

Post by Riotcoke »

The way I look at it someone whining about a larger prize for 1st of the advanced division is just being entitled. You don't pay anything to join the tournament and let's not forget how large the prize pool is for the size of the game and the amount of competition there actually is. If you want to think you deserve more money go play aoe2 where there's more competition and you make no money as a result .
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Re: Announcing the $2500 ESOC Winter Championship 2020!

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Post by [Armag] diarouga »

Victor_swe wrote:
[Armag] diarouga wrote:
Show hidden quotes
A change isn't always an improvement, and EP7 is certainly not an improvement of the game.
I dont see what can be changed so that it looks like u feel its worse than re patch? Are there several big changes or is something really major changing? What have i missed?

Edit: i dont really know anything about EP7
Yes, there are some big changes that totally change the game :
1. Starting Town Center building placement minimum range no longer applies to Trading Posts Or how to lame by stealing your opponent's TP
2. Trading Posts at minor native settlements now grant a trickle of 0.7xp each Still can't believe people can't understand that this is wrong
3. 100w removed from starting crates; dynamic ("random") starting crates added Again, I just don't know why some people even think it can be good
4. "Old Han Reforms" shipment now includes Keshiks and Steppe Riders; renamed "Old Dynasty Reforms" Just because Zoi is obsessed with China and wants the civ to be changed
5. Steppe Rider speed increased from 6.75 to 7.25; obstruction radius decreased from 0.79 to 0.65 Randomly increasing a unit's speed while the 7 steppe shipment is already very good.
6. Yabusame ranged attack increased from 8 to 9 Let's fix Japan's only weakness in late game : artillery
7. Great Bombard train-time decreased from 115s to 100s What? Why?
8. The Port changes are totally untested
9. Rifle Rider cost reduced from 120f, 100c to 120f, 90c (bounties adjusted accordingly) RR is a super specialised unit. It's insane against musk/huss and some people would already train them
10. War Chief ranged resistance increase from 10% to 30% moved from Fortress to Colonial Age lol

And so so many random changes that don't make the game better, confuse the inactive players and can potentially make it worse :
1. Castle cost reduced from 250w, 100c to 250w, 50c
2. Halberdier hand attack increased from 25 to 28; hand resistance increased from 10% to 20% (Russian Halberdiers adjusted accordingly) Like seriously ? What the fuck
3. Spy hitpoints now increases by 25% in Fortress Age
4. "5 Coyote Runners" shipment increased to 6 Coyote Runners
5. Eagle Runner Knight speed increased from 6 to 6.5; ranged resistance decreased from 30% to 20%
6. Jaguar Prowl Knight hand attack increased from 18 to 20; hitpoints increased from 230 to 240
7. Great Temple of Quetzalcoatl Support shipment cost reduced from 2000c to 1500c
8. Great Temple of Huitzilopochtli shipment cost reduced from 2000c to 1500c
9. "Cavalry Cuirass" improvement cost reduced from 100w, 300c to 300c
10. "Incendiary Grenades" improvement cost reduced from 400w, 300c to 250w, 250c
11. "Infantry Breastplate" improvement cost reduced from 200w, 200c to 100w, 100c
12. "Socket Bayonet" improvement cost reduced from 400w, 400c to 200w, 200c
13. Medicine Man population cost reduced from 1 to 0 A unit that doesn't cost population ?
14. Priest cost reduced from 200c to 150c; bounties adjusted accordingly
15. Keshik obstruction radius decreased from 0.79 to 0.65
16. Mongolian" banner-army changed from 3 Keshiks and 3 Hand Mortars to 2 Keshiks and 2 Steppe Riders; cost changed from 495f, 270w to 230f, 170c; train-points decreased from 30 to 25; moved from Fortress to Colonial Age and from Castle to War Academy
17. "Black Flag" banner-army changed from 3 Arquebusiers and 1 Flamethrower to 4 Changdao Swordsmen and 2 Meteor Hammers; cost changed from 170w, 425c to 380f, 350c; train-points decreased from 40 to 33; moved from Castle to War Academy
18. Envoy train points decreased from 30 to 15
19. Flail Elephant hand attack increased from 5 to 10; population cost reduced from 4 to 3; Mansabdar updated accordingly
20. Rajput siege attack increased from 20 to 25; speed increased from 5 to 5.5; Mansabdar updated accordingly
21. Siege Workshop cost reduced from 300w to 200w (bounties adjusted accordingly)
22. Samurai hand attack increased from 25 to 28
23. Imam heal-rate increased from 10 to 20 hitpoints per second
24. Spahi ranged resistance increased from 10% to 20%
25. War Club hand attack increased from 10 to 12
26. "Adoption" shipment increased from -25% to -40% Villager train-time
27. "Caballeros" shipment changed from +1 hand attack infantry multiplier to +1 hand attack infantry multiplier and +1 hand attack range for Lancers

When I can list 10 game changing changes, and totally untested as well as about 30 random changes in a few minnutes you know there's something wrong with this patch.

Honestly, I'd rather play on the RE with EP maps and Iro banned.
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Re: Announcing the $2500 ESOC Winter Championship 2020!

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Post by Riotcoke »

[Armag] diarouga wrote:
Victor_swe wrote:
Show hidden quotes
I dont see what can be changed so that it looks like u feel its worse than re patch? Are there several big changes or is something really major changing? What have i missed?

Edit: i dont really know anything about EP7
Yes, there are some big changes that totally change the game :
1. Starting Town Center building placement minimum range no longer applies to Trading Posts Or how to lame by stealing your opponent's TP
2. Trading Posts at minor native settlements now grant a trickle of 0.7xp each Still can't believe people can't understand that this is wrong
3. 100w removed from starting crates; dynamic ("random") starting crates added Again, I just don't know why some people even think it can be good
4. "Old Han Reforms" shipment now includes Keshiks and Steppe Riders; renamed "Old Dynasty Reforms" Just because Zoi is obsessed with China and wants the civ to be changed
5. Steppe Rider speed increased from 6.75 to 7.25; obstruction radius decreased from 0.79 to 0.65 Randomly increasing a unit's speed while the 7 steppe shipment is already very good.
6. Yabusame ranged attack increased from 8 to 9 Let's fix Japan's only weakness in late game : artillery
7. Great Bombard train-time decreased from 115s to 100s What? Why?
8. The Port changes are totally untested
9. Rifle Rider cost reduced from 120f, 100c to 120f, 90c (bounties adjusted accordingly) RR is a super specialised unit. It's insane against musk/huss and some people would already train them
10. War Chief ranged resistance increase from 10% to 30% moved from Fortress to Colonial Age lol

And so so many random changes that don't make the game better, confuse the inactive players and can potentially make it worse :
1. Castle cost reduced from 250w, 100c to 250w, 50c
2. Halberdier hand attack increased from 25 to 28; hand resistance increased from 10% to 20% (Russian Halberdiers adjusted accordingly) Like seriously ? What the fuck
3. Spy hitpoints now increases by 25% in Fortress Age
4. "5 Coyote Runners" shipment increased to 6 Coyote Runners
5. Eagle Runner Knight speed increased from 6 to 6.5; ranged resistance decreased from 30% to 20%
6. Jaguar Prowl Knight hand attack increased from 18 to 20; hitpoints increased from 230 to 240
7. Great Temple of Quetzalcoatl Support shipment cost reduced from 2000c to 1500c
8. Great Temple of Huitzilopochtli shipment cost reduced from 2000c to 1500c
9. "Cavalry Cuirass" improvement cost reduced from 100w, 300c to 300c
10. "Incendiary Grenades" improvement cost reduced from 400w, 300c to 250w, 250c
11. "Infantry Breastplate" improvement cost reduced from 200w, 200c to 100w, 100c
12. "Socket Bayonet" improvement cost reduced from 400w, 400c to 200w, 200c
13. Medicine Man population cost reduced from 1 to 0 A unit that doesn't cost population ?
14. Priest cost reduced from 200c to 150c; bounties adjusted accordingly
15. Keshik obstruction radius decreased from 0.79 to 0.65
16. Mongolian" banner-army changed from 3 Keshiks and 3 Hand Mortars to 2 Keshiks and 2 Steppe Riders; cost changed from 495f, 270w to 230f, 170c; train-points decreased from 30 to 25; moved from Fortress to Colonial Age and from Castle to War Academy
17. "Black Flag" banner-army changed from 3 Arquebusiers and 1 Flamethrower to 4 Changdao Swordsmen and 2 Meteor Hammers; cost changed from 170w, 425c to 380f, 350c; train-points decreased from 40 to 33; moved from Castle to War Academy
18. Envoy train points decreased from 30 to 15
19. Flail Elephant hand attack increased from 5 to 10; population cost reduced from 4 to 3; Mansabdar updated accordingly
20. Rajput siege attack increased from 20 to 25; speed increased from 5 to 5.5; Mansabdar updated accordingly
21. Siege Workshop cost reduced from 300w to 200w (bounties adjusted accordingly)
22. Samurai hand attack increased from 25 to 28
23. Imam heal-rate increased from 10 to 20 hitpoints per second
24. Spahi ranged resistance increased from 10% to 20%
25. War Club hand attack increased from 10 to 12
26. "Adoption" shipment increased from -25% to -40% Villager train-time
27. "Caballeros" shipment changed from +1 hand attack infantry multiplier to +1 hand attack infantry multiplier and +1 hand attack range for Lancers

When I can list 10 game changing changes, and totally untested as well as about 30 random changes in a few minnutes you know there's something wrong with this patch.

Honestly, I'd rather play on the RE with EP maps and Iro banned.
What's wrong is the patch is run by one person who doesn't listen.
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Re: Announcing the $2500 ESOC Winter Championship 2020!

Post by [Armag] diarouga »

Riotcoke wrote:
[Armag] diarouga wrote:
Show hidden quotes
Yes, there are some big changes that totally change the game :
1. Starting Town Center building placement minimum range no longer applies to Trading Posts Or how to lame by stealing your opponent's TP
2. Trading Posts at minor native settlements now grant a trickle of 0.7xp each Still can't believe people can't understand that this is wrong
3. 100w removed from starting crates; dynamic ("random") starting crates added Again, I just don't know why some people even think it can be good
4. "Old Han Reforms" shipment now includes Keshiks and Steppe Riders; renamed "Old Dynasty Reforms" Just because Zoi is obsessed with China and wants the civ to be changed
5. Steppe Rider speed increased from 6.75 to 7.25; obstruction radius decreased from 0.79 to 0.65 Randomly increasing a unit's speed while the 7 steppe shipment is already very good.
6. Yabusame ranged attack increased from 8 to 9 Let's fix Japan's only weakness in late game : artillery
7. Great Bombard train-time decreased from 115s to 100s What? Why?
8. The Port changes are totally untested
9. Rifle Rider cost reduced from 120f, 100c to 120f, 90c (bounties adjusted accordingly) RR is a super specialised unit. It's insane against musk/huss and some people would already train them
10. War Chief ranged resistance increase from 10% to 30% moved from Fortress to Colonial Age lol

And so so many random changes that don't make the game better, confuse the inactive players and can potentially make it worse :
1. Castle cost reduced from 250w, 100c to 250w, 50c
2. Halberdier hand attack increased from 25 to 28; hand resistance increased from 10% to 20% (Russian Halberdiers adjusted accordingly) Like seriously ? What the fuck
3. Spy hitpoints now increases by 25% in Fortress Age
4. "5 Coyote Runners" shipment increased to 6 Coyote Runners
5. Eagle Runner Knight speed increased from 6 to 6.5; ranged resistance decreased from 30% to 20%
6. Jaguar Prowl Knight hand attack increased from 18 to 20; hitpoints increased from 230 to 240
7. Great Temple of Quetzalcoatl Support shipment cost reduced from 2000c to 1500c
8. Great Temple of Huitzilopochtli shipment cost reduced from 2000c to 1500c
9. "Cavalry Cuirass" improvement cost reduced from 100w, 300c to 300c
10. "Incendiary Grenades" improvement cost reduced from 400w, 300c to 250w, 250c
11. "Infantry Breastplate" improvement cost reduced from 200w, 200c to 100w, 100c
12. "Socket Bayonet" improvement cost reduced from 400w, 400c to 200w, 200c
13. Medicine Man population cost reduced from 1 to 0 A unit that doesn't cost population ?
14. Priest cost reduced from 200c to 150c; bounties adjusted accordingly
15. Keshik obstruction radius decreased from 0.79 to 0.65
16. Mongolian" banner-army changed from 3 Keshiks and 3 Hand Mortars to 2 Keshiks and 2 Steppe Riders; cost changed from 495f, 270w to 230f, 170c; train-points decreased from 30 to 25; moved from Fortress to Colonial Age and from Castle to War Academy
17. "Black Flag" banner-army changed from 3 Arquebusiers and 1 Flamethrower to 4 Changdao Swordsmen and 2 Meteor Hammers; cost changed from 170w, 425c to 380f, 350c; train-points decreased from 40 to 33; moved from Castle to War Academy
18. Envoy train points decreased from 30 to 15
19. Flail Elephant hand attack increased from 5 to 10; population cost reduced from 4 to 3; Mansabdar updated accordingly
20. Rajput siege attack increased from 20 to 25; speed increased from 5 to 5.5; Mansabdar updated accordingly
21. Siege Workshop cost reduced from 300w to 200w (bounties adjusted accordingly)
22. Samurai hand attack increased from 25 to 28
23. Imam heal-rate increased from 10 to 20 hitpoints per second
24. Spahi ranged resistance increased from 10% to 20%
25. War Club hand attack increased from 10 to 12
26. "Adoption" shipment increased from -25% to -40% Villager train-time
27. "Caballeros" shipment changed from +1 hand attack infantry multiplier to +1 hand attack infantry multiplier and +1 hand attack range for Lancers

When I can list 10 game changing changes, and totally untested as well as about 30 random changes in a few minnutes you know there's something wrong with this patch.

Honestly, I'd rather play on the RE with EP maps and Iro banned.
What's wrong is the patch is run by one person who doesn't listen.
Exactly, but instead of changing something ESOC decided to host this tournament on the EP 7.
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Re: Announcing the $3000 ESOC Winter Championship 2020!

Post by HeadKilla »

This event has been in the works for nearly 6 months. I am not sure the timing of EP7 release and this event were purposely linked, just happens to be.
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Re: Announcing the $3000 ESOC Winter Championship 2020!

Post by kami_ryu »

Damn so now it's 3 Grand?! Thanks @zuta
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Re: Announcing the $3000 ESOC Winter Championship 2020!

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Post by kami_ryu »

lol I think that the problems with EP7 are probably overstated
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Re: Announcing the $3000 ESOC Winter Championship 2020!

Post by Sargsyan »

tbh some changes are unnecessary and shitty. like why add xp to native tps when removing non tp maps form tournament map pool is better solution ?
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Re: Announcing the $3000 ESOC Winter Championship 2020!

Post by gibson »

Veni_Vidi_Vici_W wrote:
gibson wrote: wrote:
Its standard in esports that 5-8th place in a tier 1 tourney makes less than 1st place in a tier 2 tourney. Not sure why everyone is whining about incentivising people who arent top players to play and improve.
- Why present this as a fact when it seems not to be the case? Liquipedia source: when SC2 had code A and code S, 5-8th of code S (tier 1) got more than top of Code a (tier 2). For COD if you compare the tier 1 tournament to tier 2, its the same. (The biggest in tier 1 vs the biggest in tier 2, or the others in tier 1 vs the others in tier 2).
- Plus even if most do it this way or that way, doesnt mean it should be done the same here. As I mentioned above, this community could use new builds and strats, and they are more likely to come from pros than from not (yet) pros. Where indeed (extra) money tends to be an incentive.
- The people who aren't top players already get paid, there is the whole advanced division with 1-4 prize money regardless of what is done with 5-8th.
You realize I said "esports standard" not "This is the case for every single esports event" right? There are obviously many examples you can look at where this is not the case, the biggest being Dota, where because they let donations fund the prizepool 5-6th in the 2019 international won more money than 1st place in basically any event that wasnt an international(34 million total prize pool btw). But lets examine the claim for a second. The most recent csgo major the 5-8th place team won 35,000. If you look here are all the tier 2 events. You'll see that at least 80 percent of them have a bigger first place prize than 35,000, and most of the ones that don't are minor qualifiers, which probably shouldn't even be counted. Now lets look at dota. Not including internationals because they are statistical outliers with prize pools 30x any of the other tournaments. In the recent epicenter major 5-6 and 7-8 made 60k and 40k respectively. Again look here and you'll see again the vast majority have the winner making more than 60k and every single tournament but one they make more than 40k. I looked at league as well but its hard to count that when they have tier 2 events that only have academy teams and other tier 2 events where the winning team doesn't even have a liquipedia page, anyway if its standard for the 2 biggest esports, in my book thats enough to say esports standard.

Of course just because bigger esports do something one way doesn't necessarily mean it has to be done the same way here. However, building after a model that has proven to be successful isn't a bad idea. Tabben and lecastete were both captain a little over a year ago, and they grinded the game some and now they're pr35+. Incentivizing lower level players to play the game is how you get new top players, and taking away 25 percent of a 3000$ prize pool to spread money across 12 different other places is both likely to do that and a small price to pay.
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Re: Announcing the $3000 ESOC Winter Championship 2020!

Post by [Armag] diarouga »

kami_ryu wrote:lol I think that the problems with EP7 are probably overstated
Thank you for your opinion :chinese:
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Re: Announcing the $3000 ESOC Winter Championship 2020!

Post by Veni_Vidi_Vici_W »

Gibson wrote:You realize I said "esports standard"
> No, you said "its standard in esports", which implicates that this is how its done [everywhere]? The same as you could say "its standard for people to pay at McDonalds before they get their meal". That implicates you always have to pay before you can eat there and not a mix of options.
> I just dont like it that these days everywhere things are so easily pretended as fact. Please choose your wording more carefully.
> Your examples are solid and show precisely my point, it is a mix. So then the question is, what is best in this current state of aoe3.
> You are arguing against not paying "below pro", but I never said that. In fact I have already emphasized that its good to have an incentive for lower ranked divisions as well and I hope to see new little Tabbens yes. What I did say is whether it should be such an amount and I questioned if it should be given to 5-8th spot of advanced.
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Re: Announcing the $3000 ESOC Winter Championship 2020!

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Post by Hazza54321 »

Veni_Vidi_Vici_W wrote:
Gibson wrote:You realize I said "esports standard"
I think its good to have an incentive for lower ranked divisions as well and I hope to see new little Tabbens yes.
@tabben wanna make this happen with me?
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Re: Announcing the $2500 ESOC Winter Championship 2020!

Post by Victor_swe »

[Armag] diarouga wrote:
Victor_swe wrote:
Show hidden quotes
I dont see what can be changed so that it looks like u feel its worse than re patch? Are there several big changes or is something really major changing? What have i missed?

Edit: i dont really know anything about EP7
Yes, there are some big changes that totally change the game :
1. Starting Town Center building placement minimum range no longer applies to Trading Posts Or how to lame by stealing your opponent's TP
2. Trading Posts at minor native settlements now grant a trickle of 0.7xp each Still can't believe people can't understand that this is wrong
3. 100w removed from starting crates; dynamic ("random") starting crates added Again, I just don't know why some people even think it can be good
4. "Old Han Reforms" shipment now includes Keshiks and Steppe Riders; renamed "Old Dynasty Reforms" Just because Zoi is obsessed with China and wants the civ to be changed
5. Steppe Rider speed increased from 6.75 to 7.25; obstruction radius decreased from 0.79 to 0.65 Randomly increasing a unit's speed while the 7 steppe shipment is already very good.
6. Yabusame ranged attack increased from 8 to 9 Let's fix Japan's only weakness in late game : artillery
7. Great Bombard train-time decreased from 115s to 100s What? Why?
8. The Port changes are totally untested
9. Rifle Rider cost reduced from 120f, 100c to 120f, 90c (bounties adjusted accordingly) RR is a super specialised unit. It's insane against musk/huss and some people would already train them
10. War Chief ranged resistance increase from 10% to 30% moved from Fortress to Colonial Age lol

And so so many random changes that don't make the game better, confuse the inactive players and can potentially make it worse :
1. Castle cost reduced from 250w, 100c to 250w, 50c
2. Halberdier hand attack increased from 25 to 28; hand resistance increased from 10% to 20% (Russian Halberdiers adjusted accordingly) Like seriously ? What the fuck
3. Spy hitpoints now increases by 25% in Fortress Age
4. "5 Coyote Runners" shipment increased to 6 Coyote Runners
5. Eagle Runner Knight speed increased from 6 to 6.5; ranged resistance decreased from 30% to 20%
6. Jaguar Prowl Knight hand attack increased from 18 to 20; hitpoints increased from 230 to 240
7. Great Temple of Quetzalcoatl Support shipment cost reduced from 2000c to 1500c
8. Great Temple of Huitzilopochtli shipment cost reduced from 2000c to 1500c
9. "Cavalry Cuirass" improvement cost reduced from 100w, 300c to 300c
10. "Incendiary Grenades" improvement cost reduced from 400w, 300c to 250w, 250c
11. "Infantry Breastplate" improvement cost reduced from 200w, 200c to 100w, 100c
12. "Socket Bayonet" improvement cost reduced from 400w, 400c to 200w, 200c
13. Medicine Man population cost reduced from 1 to 0 A unit that doesn't cost population ?
14. Priest cost reduced from 200c to 150c; bounties adjusted accordingly
15. Keshik obstruction radius decreased from 0.79 to 0.65
16. Mongolian" banner-army changed from 3 Keshiks and 3 Hand Mortars to 2 Keshiks and 2 Steppe Riders; cost changed from 495f, 270w to 230f, 170c; train-points decreased from 30 to 25; moved from Fortress to Colonial Age and from Castle to War Academy
17. "Black Flag" banner-army changed from 3 Arquebusiers and 1 Flamethrower to 4 Changdao Swordsmen and 2 Meteor Hammers; cost changed from 170w, 425c to 380f, 350c; train-points decreased from 40 to 33; moved from Castle to War Academy
18. Envoy train points decreased from 30 to 15
19. Flail Elephant hand attack increased from 5 to 10; population cost reduced from 4 to 3; Mansabdar updated accordingly
20. Rajput siege attack increased from 20 to 25; speed increased from 5 to 5.5; Mansabdar updated accordingly
21. Siege Workshop cost reduced from 300w to 200w (bounties adjusted accordingly)
22. Samurai hand attack increased from 25 to 28
23. Imam heal-rate increased from 10 to 20 hitpoints per second
24. Spahi ranged resistance increased from 10% to 20%
25. War Club hand attack increased from 10 to 12
26. "Adoption" shipment increased from -25% to -40% Villager train-time
27. "Caballeros" shipment changed from +1 hand attack infantry multiplier to +1 hand attack infantry multiplier and +1 hand attack range for Lancers

When I can list 10 game changing changes, and totally untested as well as about 30 random changes in a few minnutes you know there's something wrong with this patch.

Honestly, I'd rather play on the RE with EP maps and Iro banned.
Ok thats was a lot :lol:
Im not gonna comment on most points cuz ive ben away so long and dont know where the game is atm. But considering point 1. A long time ago this was already the case and it was horrible. However it was different then with the minor natives beeing super op with native treaty. If u lost the tps age 1 u could just aswell resign. I donno if u have similar concerns now that the normal tps is so important in current meta.? This with point 2 in mind is a bit scary tho i gotta admit. But not as bad that i rather play re. RE is beyond stupid.
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Re: Announcing the $3000 ESOC Winter Championship 2020!

Post by Kynesie »

Don't tag me in a tournament's announcement if I can't play....
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Re: Announcing the $3000 ESOC Winter Championship 2020!

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Post by Goodspeed »

Don't cheat
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Re: Announcing the $3000 ESOC Winter Championship 2020!

Post by gibson »

Veni_Vidi_Vici_W wrote:
Gibson wrote:You realize I said "esports standard"
> No, you said "its standard in esports", which implicates that this is how its done [everywhere]? The same as you could say "its standard for people to pay at McDonalds before they get their meal". That implicates you always have to pay before you can eat there and not a mix of options.
> I just dont like it that these days everywhere things are so easily pretended as fact. Please choose your wording more carefully.
> Your examples are solid and show precisely my point, it is a mix. So then the question is, what is best in this current state of aoe3.
> You are arguing against not paying "below pro", but I never said that. In fact I have already emphasized that its good to have an incentive for lower ranked divisions as well and I hope to see new little Tabbens yes. What I did say is whether it should be such an amount and I questioned if it should be given to 5-8th spot of advanced.
I mean its just semantics at this point. You're example isn't relevant because its using standard as a synonym for required. It's standard to pay at Mcdonalds because Mcdonalds requires you to pay, in fact it is not possible to get food without paying. It's clear that I wasn't using standard in this way. When I used standard I used it to mean normal. "Its standard for people to eat meat", "Its standard for men to like women", "Its standard for people to work". Its the standard way to use standard. If I had meant its always the case I would have said its always the case. Anyway if it bothers you so much I amend my statement to be esports standard, rather than standard in esports.
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Re: Announcing the $3000 ESOC Winter Championship 2020!

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Post by EAGLEMUT »

kami_ryu wrote:lol I think that the problems with EP7 are probably overstated
Wait, you mean like with every single past EP iteration before? No way!
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Re: Announcing the $3000 ESOC Winter Championship 2020!

Post by [Armag] diarouga »

EAGLEMUT wrote:
kami_ryu wrote:lol I think that the problems with EP7 are probably overstated
Wait, you mean like with every single past EP iteration before? No way!
Some people claimed that past iterations would be worse than the former iterations but EP 7 is the first EP with major balance and design issues.
France Kaiserklein
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Re: Announcing the $3000 ESOC Winter Championship 2020!

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Post by Kaiserklein »

Yeah I mean, people get upset at every new ep release. And in fact, looking back at the eps, I think it's fair to say the balance has pretty much been constantly improving, so the complaints were often unjustified. So in that regard, we shouldn't be too quick to cry about the next ep.
But I gotta admit that this time, there's really some scary stuff in ep7. And for example, I think there isn't a single top player who supports the nat xp trickle change :/
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Re: Announcing the $3000 ESOC Winter Championship 2020!

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Post by n0el »

@Zutazuta you the man. Thanks as always
mad cuz bad
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United States of America Amsel_
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Re: Announcing the $3000 ESOC Winter Championship 2020!

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Post by Amsel_ »

Wow, it's actually up to $3,000. :shock: It's gonna be hard to top that in the future.
:love: @Zutazuta :love:
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Re: Announcing the $3000 ESOC Winter Championship 2020!

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Post by Timurid »

Thanks @Zutazuta and @HeadKilla. Can we have the waterboy and bsop involved?
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Re: Announcing the $3000 ESOC Winter Championship 2020!

Post by Peshmerga12 »

I know Nagayumi and Boneng is a bit active now, can someone ask them if they are intrested to join?
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France [Armag] diarouga
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ESO: diarouga
Location: France

Re: Announcing the $3000 ESOC Winter Championship 2020!

Post by [Armag] diarouga »

Peshmerga12 wrote:I know Nagayumi and Boneng is a bit active now, can someone ask them if they are intrested to join?
They didn't want to play in the previous ESOC tourneys and one of the reasons was that they didn't like the EP, too far from the RE. So there's no way they'll play on EP 7.
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Re: Announcing the $3000 ESOC Winter Championship 2020!

Post by Peshmerga12 »

[Armag] diarouga wrote:
Peshmerga12 wrote:I know Nagayumi and Boneng is a bit active now, can someone ask them if they are intrested to join?
They didn't want to play in the previous ESOC tourneys and one of the reasons was that they didn't like the EP, too far from the RE. So there's no way they'll play on EP 7.
They both seem to like you, maybe tell them there are som fine prizes. You might convince them? Only a dream to see nagayumi play again

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