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Czech Republic EAGLEMUT
ESOC Dev Team
Donator 05
Posts: 3794
ESO: EAGLEMUT
Location: [WPact]

09 Dec 2019, 06:25

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After several updates and some time, EP7 is finally ready for release.

Armageddon is upon us! Can you imagine Aztecs shipping 6 Coyote Runners instead of 5!? Can you imagine Chinese being more balanced; Germans and Iroquois being nerfed; improved treasure balance; minor natives occasionally seeing use; not being able to scout Japanese by inspecting its deck; TP-dependent civilizations being less unviable on 0TP maps—Sioux not stacking ten Teepees on top of its starting Town Center every single game!? Can you picture the madness!?!?

Oh, woe is Garja… this is truly the end of the world as we know it!

I am looking forward to continuing improving the patch, according to your reception. I simply believe that things with considerable upside should be given a fair chance, instead of being dismissed without one. In this endeavour, minimizing bias – whether negative or positive, in nature – is key. Please try to keep an open mind, and play without prejudice. That is the next step.

In the mean time, I want to give great credit to ESOC's amazing developer team (including Eaglemut and Kevsoft), as well as Kaiserklein and Mitoe for their effort to balance treasures, on top of everyone else who helped in any way (not least in terms of feedback). Thank you all for your patience and support!

P.S. Please refer to my comments for insight on some notable changes

~ @zoom

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EP 7.0.0.0
changelog since EP 6.1.1.2
unless specified otherwise, game changes apply to all of ESOC Patch / ESOC Treaty Patch


General features
- Implemented new option in graphics settings for toggling high-detail cliffs independently from other high-poly models. As detailed cliffs are particularly known to cause significant frame-rate drops in certain cases, this option allows you reduce their impact on performance without giving up the quality of other high-poly models in the game.
- A multiplayer game room host may now select a "Map Variant" to specify whether to spawn Summer/Winter variant of a map (only applicable to certain maps, as detailed below).

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Bug fixes
- Other players can no longer see if "2x" shipments have been sent, via deck inspection.
- Fixed an exploit that allowed players to reset unit rate-of-fire by canceling an activated ability. Monitors will no longer utilize charged actions, which were used to alleviate the issue.
- Fixed a bug where "knocked out" hero units would enter into an invalid stance state upon waking up ("cover mode bug"). Such units will now correctly remain in the same stance they were in before being knocked out.
- The Aztec Heal Dance no longer affects "knocked out" War Chiefs.
- Fixed an issue where Stun abilities would fail to activate when their target was no longer in range before the Stun animation had finished. Stun abilities will now acquire "target lock" once the Stun animation begins, similarly to other attacks in the game.
- Fixed a bug where wagon builder units were able to speed up construction of buildings started by other kinds of units. Wagon builders can now only be tasked to their own placed foundation.
- Fixed a bug where resource gatherers would sometimes obtain resources twice for a single gather action. Backported more reliable gathering implementation from AoEO, which isn't animation-based.
- Fixed a bug causing Tashunke Prowlers to lose trample/stealth negative speed modifiers at random.
- The Diplomacy button can no longer overlay the Objectives button (Objectives has higher priority).
- Damage bonus multipliers with 2 decimal places now display their real value, instead of being rounded to 1 decimal place.
- Fixed an issue that prevented players from hosting Deathmatch games.

ESOC Patch bug fixes
- German Consulate passive effect changed to -20% banner-army food cost; this fixes a bug where German Consulate would cause trained banner-armies to "refund" resources to the player, due to the armies having negative costs.
- Stagecoach & Iron Horse shared LoS fully enabled for all six expansion civilizations (previously only available to The Warchiefs civilizations in Campaign or when a match was started in the Post-Industrial/Post-Imperial Age).
- "TEAM Early Dragoons" home-city shipment no longer enables German War Wagons, Aztec Eagle Runner Knights and Nobles' Hut. [revert]
- Bonus effects granted by minor native alliances will no longer persist after the alliance has been broken. This affects the granted unique ship (Canoe / Wokou Junk / Catamaran), as well as certain home-city shipments (Native Treaties, Native Crafts).
- Monasteries now train the same mercenary units as the Saloon, instead of "repentant" versions of the units. This effectively solves all remaining inconsistencies/errors in "repentant" unit stats, and prevents confusion. Existing Monastery hotkeys remain functional and do not need to be remapped.
- Changdao cover mode attack standardized to deal half the damage of regular attack.
- Indian Monks now have the previously missing AbstractElephant tag.
- Comanche Trade Language now affects Wonder costs.
- Any Chinese villagers can now rebuild the Blockhouse granted by Russian Consulate, as opposed to only rescued villagers.
- "Old Ways" shipment now decreases the cost of Founder big button tech by 50%, instead of greatly increasing its cost in error.
- Fixed shipment arrival message of Indian Distributivism misleadingly referring to the card as Agrarianism.
- Recalculated Monastery XP bounties to correct values (45/90 from 20/40).
- Admiralty now correctly affects the European version of Imperial Men-o'-War upgrade.
- Corrected references to Crossbows/Longbows in texts (-> Crossbowmen/Longbowmen).
- Fixed an inconsistency where the second Chinese Monk's Stun ability had different ranges than the initial Chinese Monk's Stun ability.
- Added proper garrison UI for Fishing Boats.
- Adjusted some mixed crate shipments to deliver large crates when possible.
- Fixed an issue preventing Navajo Weaving's effects from being interpreted on the effect details UI.
- Banner-army descriptions updated for accuracy and consistency.
- Garrochista Lancer unique model/art now activates upon researching the Garrochistas upgrade.

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ESOC Patch map changes
- Added new map-set "Tournament Maps", containing the ESOC Winter Championship 2020 map pool; UIx ESOC Arizona, UIx ESOC Arkansas, UIx ESOC Baja California, UIx ESOC Colorado, UIx ESOC Florida, UIx ESOC Hudson Bay, UIx ESOC Manchac, UIx ESOC Mendocino, UIx New England.
- The following maps now react to the new "Map Variant" option (Winter/Summer): Araucania, Great Lakes, UIx ESOC Hudson Bay, UIx ESOC Kamchatka.
- The following maps now react to the new "Map Variant" option, but will spawn in Winter variant only when that variant is specifically selected: UIx ESOC Fertile Crescent, UIx ESOC Florida, UIx ESOC Mendocino, UIx ESOC Pampas Sierras.
- UIx ESOC Lumaco: added new map by @Rikikipu!
- UIx ESOC Herald Island: changed terrain type to fix bright issues, added buildable terrain type on top of the map, disabled docks.
- UIx ESOC Mendocino: reduced TC distance between members of each team.
- UIx ESOC Manchac: added land terrain on top of TCs.
- UIx ESOC Iowa: revamped entire map, removed lakes.
- UIx ESOC Wadmalaw: remove cliffs, should smooth the map flow.
- UIx ESOC Tassili: changed map design a bit.
- UIx ESOC Thar Desert: added more starting trees, made them and the starting mine closer to the TC.
- UIx ESOC Kamchatka: starting treasure is now always a free macaque, slightly increased number of treasures on map.
- UIx ESOC Tibet: starting treasure is now always a free macaque.



ESOC Treaty Patch map changes
- The following maps now react to the new "Map Variant" option (Winter/Summer): Araucania, Great Lakes.

Observer Mode
- Observers can now see a rough unit path when selecting a unit which is heading somewhere.
- Observers can see economic/military gather points of any player's buildings
- Fixed an issue where fonts on the integrated Aizamk's Spectator UI wouldn't render correctly unless the standalone version of the UI was previously installed on the computer at some point.
- An error message is now displayed to observers running on an unsupported resolution.



Multiplayer save/restore
- Fixed an issue in restored game rooms that prevented the host from seeing AI players and being able to ready them up, in order to start the game.
- AI players in restored game rooms are now ready by default.
- Fixed an issue where the observer interface wouldn't show up in restored games.
- Fixed an issue that caused all players in a restored game to gain control groups of whichever player created the savegame file. All players will now always start without control groups.
- Fixed an issue where certain game options could be "inherited" from whichever player created the savegame file. Game options will now be automatically reloaded upon launching into a restored game. Known issue: in some cases, this may cause your game resolution to change.

ESOC Patch Launcher
- Added multi-language support (incomplete; French & Portuguese).
- Added an option to not automatically close EP Launcher when the game starts.


ESOC Patch balance changes

General
– Improvements that deliver "approximately 1 unit for every x minutes of game length, up to 30 minutes" now actually deliver 1 unit for every x minutes of game length, up to 30 minutes", resulting in intuitive and proportionate scaling (affects certain Aztec, Iroquois and Sioux 'big buttons', as well as several minor native improvements; descriptions updated accordingly)
– Before Colonial Age, rescued warriors (treasure rewards) now do 1/4 damage to heroes and villagers
– Outlaw Rifleman (treasure guardian) range and line of sight decreased from 18 and 20 to 15 and 17, respectively
– Pirate (treasure guardian) hitpoints decreased from 600 to 400
– 100c dynamic ("random") starting crate spawn removed (does not impact the 100f+100c spawn)
– Fortress Age councils and politicians (not wonders), except for "The Exiled Prince" and "The Messenger" research points decreased from 110 to 105
– Castle cost reduced from 250w, 100c to 250w, 50c (bounties adjusted accordingly)
– Native Embassy now available to Chinese, Indians, and Japanese
– Plantation cost reduced from 800w to 600w (bounties adjusted accordingly)
– Trading Posts at minor native settlements now grant a trickle of 0.7xp each;
– Starting Town Center building placement minimum range no longer applies to Trading Posts
– British Allies hitpoints bonus decreased from 10% to 5%
– Arsonist, Chakram, Grenadier and Young Garde "heavy infantry" tag removed
– Crossbowman inaccuracy removed
– Halberdier hand attack increased from 25 to 28; hand resistance increased from 10% to 20% (Russian Halberdiers adjusted accordingly)
– Spy hitpoints now increases by 25% in Fortress Age
– Jaeger cost increased from 180c to 200c (bounties adjusted accordingly)
– "Cavalry Cuirass" improvement cost reduced from 100w, 300c to 300c
– "Incendiary Grenades" improvement cost reduced from 400w, 300c to 250w, 250c
– "Infantry Breastplate" improvement cost reduced from 200w, 200c to 100w, 100c
– "Socket Bayonet" improvement cost reduced from 400w, 400c to 200w, 200c
– Medicine Man population cost reduced from 1 to 0
– Priest cost reduced from 200c to 150c (bounties adjusted accordingly)

Treasure changes


Aztecs
– War Chief cover mode readded
– Puma Spearman hand attack light infantry multiplier increased from 3 to 3.5
– "5 Coyote Runners" shipment increased to 6 Coyote Runners
– Temple of Xipe Totec shipment now also increases Coyote Runner ranged resistance from 10% to 20%
– Temple of Centeotl shipment now also grants the Macehualtin +2 line of sight and range
– Eagle Runner Knight speed increased from 6 to 6.5; ranged resistance decreased from 30% to 20%
– Jaguar Prowl Knight hand attack increased from 18 to 20; hitpoints increased from 230 to 240
– Great Temple of Quetzalcoatl Support shipment cost reduced from 2000c to 1500c ("Religious Unity" shipment adjusted accordingly)
– Arrow Knight population cost reduced from 2 to 1; speed increased from 3.75 to 4
– Skull Knight hitpoints increased from 300 to 320
– Great Temple of Huitzilopochtli shipment cost reduced from 2000c to 1500c ("Religious Unity" shipment adjusted accordingly)

British
– Manor cost reduced from 140w to 135w (bounties adjusted accordingly)
– "Guard Longbowmen" and "Imperial Longbowmen" improvements set to available, by default; "Yeomen" shipment updated accordingly
– Rocket train-time decreased from 98s to 90s

Chinese
– 100w removed from starting crates; dynamic ("random") starting crates added
– Shaolin Master cover mode readded; passive-aggressive abilities chance no longer increases to 30% (from 20%) when reaching Colonial Age
– "Old Han Reforms" shipment now includes Keshiks and Steppe Riders; renamed "Old Dynasty Reforms"
– Keshik obstruction radius decreased from 0.79 to 0.65
– "Mongolian" banner-army changed from 3 Keshiks and 3 Hand Mortars to 2 Keshiks and 2 Steppe Riders; cost changed from 495f, 270w to 230f, 170c; train-points decreased from 30 to 25; moved from Fortress to Colonial Age and from Castle to War Academy; description and Summer Palace updated accordingly
– Steppe Rider speed increased from 6.75 to 7.25; obstruction radius decreased from 0.79 to 0.65
– "Black Flag" banner-army changed from 3 Arquebusiers and 1 Flamethrower to 4 Changdao Swordsmen and 2 Meteor Hammers; cost changed from 170w, 425c to 380f, 350c; train-points decreased from 40 to 33; moved from Castle to War Academy; description and Summer Palace updated accordingly

Dutch
– Envoy train points decreased from 30 to 15
– "Tulip Speculation" shipment increased from +15% to +20% Bank coin trickle
– "Team Infantry Hitpoints" shipment reduced from +15% to +10% infantry hitpoints for non-Dutch allies

French
– Coureur Des Bois cost reduced from 125f to 120f
– "TEAM Early Skirmishers" shipment no longer moves Black Flag banner-army from Fortress to Colonial Age; Now moves Imperial and Territorial banner-armies from Fortress to Colonial Age

Germans
– Per-shipment xp required increased from 110% to 112%
– Settler Wagon ranged attack huntable multiplier increased from 4 to 5.75
– "Team Cavalry Attack" shipment reduced from +15% to +10% cavalry attackts for non-German allies
– "Hire Hessian Jaegers" shipment decreased from 13 to 12 Jaegers

Indians
– Brahmin Monk Stomp passive ability moved from Discovery to Colonial Age
– Taj Mahal "Cease Fire" ability duration decreased from 20 to 15 seconds; now also halves all military unit speed
– Ottoman Allies bonus (+10 line-of-sight) no longer applies to buildings; "Levy" improvement cost increased from 200xprt to 250xprt
– Flail Elephant hand attack increased from 5 to 10; population cost reduced from 4 to 3; Mansabdar updated accordingly
– Rajput siege attack increased from 20 to 25; speed increased from 5 to 5.5; Mansabdar updated accordingly

Iroquois
– War Chief hitpoints aura decreased from 15% to 10%
– "Crates of 200 Food, 100 Wood, and 100 Coin" INFINITE shipment decreased to 100f, 100w, 100c
– Siege Workshop cost reduced from 300w to 200w (bounties adjusted accordingly)

Japanese
– Samurai hand attack increased from 25 to 28
– Yabusame ranged attack increased from 8 to 9

Ottomans
– "Koprulu Viziers" improvement moved from Colonial to Discovery Age
– "Tanzimat" improvement moved from Industrial to Fortress Age
– Imam heal-rate increased from 10 to 20 hitpoints per second
– Spahi ranged resistance increased from 10% to 20%
– Great Bombard train-time decreased from 115s to 100s
– Abus Gun artillery multipliers decreased from 0.75 to 0.5"Veteran Abus Guns" improvement +2 line of sight and range reduced to +1 line of sight and range; "Guard Abus Guns" improvement now also grants +1 line of sight and range

Portuguese
– 100f added to starting crates
– Berry and hunting gather-rates increased by 5%
– Settler cost increased from 85f to 100f
– "Besteiros" improvement cost reduced from 2400w to 2000w
– "Gunpowder Infantry Attack" shipment moved from Industrial to Colonial Age
– "TEAM Gunpowder Infantry Hitpoints" shipment moved from Industrial to Fortress Age
– Cassador ranged attack "rate-of-fire" increased (nerfed) from 3.0 to 4.5; ranged attack increased from 17 to 25
– Organ Gun train-points decreased from 45 to 40; unpacked (“limber)” mode speed increased from 1.6 to 2.4; unpacking time decreased from 2 to 1 seconds

Russians
– Musketeer batch cost increased from 270f, 90c to 285f, 95c

Sioux
– Teepee gather-rate aura increased from 3% to 5%; no longer stacks; range decreased from 24 to 18
– Teepee hitpoints aura increased from 7% to 10%
– "Aggressive Expansion" shipment increased from +2% to +5% Teepee gather-rate aura; now also increases all Teepee auras' range from 18 to 24
– "4 Villagers" shipment added
– Brand new "5 Villagers" shipment added to Colonial Age removed
– "Great Hunter" shipment increased from +20% to +25% berry and hunting gather-rates
– "Adoption" shipment increased from -25% to -40% Villager train-time
– War Chief ranged resistance increase from 10% to 30% moved from Fortress to Colonial Age
– War Club hand attack increased from 10 to 12
– Tashunke Prowler cost reduced from 150f, 75c to 125f, 75c (bounties adjusted accordingly); attack and hitpoints now increase by 20% in Industrial Age, and by 30% in Imperial Age
– Rifle Rider cost reduced from 120f, 100c to 120f, 90c (bounties adjusted accordingly)

Spanish
– "Unction" shipment attack aura increased from +4% to +5% attack, per Missionary; now grants 1 Missionary
– "Caballeros" shipment changed from +1 hand attack infantry multiplier to +1 hand attack infantry multiplier and +2 hand attack range for Lancers

comments on some notable changes


You may also view a combined changelog of all ESOC Patch balance changes compared to the official RE patch on our wiki, now all fresh and updated for EP7: https://wiki.eso-community.net/ESOC_Patch/Version_history/Compared_to_RE

Developer notes

- EP7 now holds the highest number of committed code changesets of any EP release, at 270 commits. In comparison, this accounts for 23% of total changes ever committed since the introduction of EP in 2015, throughout 43 version releases. Put simply, this release is big.
- The size of UHC2 library has effectively doubled throughout the development of EP7.

Credits

- @PF2K for new map-set image
- @Thrar for persistent launcher
- @Kao for multi-language launcher, @lemmings121 for contributing translations
- @Rikikipu for map updates of Thar Desert, Tassili, Wadmalaw, Iowa, Manchac, Mendocino, Herald Island, and a brand new map Lumaco
- @Kaiserklein for the treasure rework project, along with @Mitoe and @Garja
- @Kevsoft for his work on UHC2 (2x shipments fix, wagon fix, rof fix, dm fix, cover mode fix, gather fix, cease fire, obs unit path, customprotounitcommands, high-poly cliffs toggle, tech effects unapplying, healing dance fix, stun animation fix, damage bonus multiplier display fix, Tashunke Prowler unique ability fix, TechStatus2 effect, dynamic time-based effects fix, obs gather point)
- @zoom for putting it all together!

Download

1. If you have a previous version installed, you can simply run the EP Launcher and auto-update should have you covered.
2. If you're installing for the first time, download the exe installer.
User avatar
France Lecastete
Advanced Player
Donator 02
Posts: 577
ESO: Lecastete
Location: France

09 Dec 2019, 07:21

Excellent job fixing bugs and treasure balance gonna be a real change about the game, i'm sure everybody agrees with this.

A few points I would like to mention regarding general balance and that's only my opinion :
Before Colonial Age, rescued warriors (treasure rewards) now do 1/4 damage to heroes and villagers
Great change
Fortress Age councils and politicians (not wonders), except for "The Exiled Prince" and "The Messenger" research points decreased from 110 to 105
not sure, after the previous nerf on fast ages it might be a bit too good for civs like brits. If i'm not mistaken it was a 10 seconds nerf for the fast age, so it's overall a 15 seconds change in some match ups which is actually very impactful (eg. germany vs brits)
Plantation cost reduced from 800w to 600w (bounties adjusted accordingly)
Agree with that, makes transition less painful for euro civs.
Trading Posts at minor native settlements now grant a trickle of 0.7xp each;
erm not sure what this change brings honestly, seems unnecessary to me.
Starting Town Center building placement minimum range no longer applies to Trading Posts
Makes stagecoach viable for agressive civs no matter what, I like it, might change the meta a bit.
British Allies hitpoints bonus decreased from 10% to 5%
Huge change imo, and a direct nerf to china/india. Let's see how impactful this is
Crossbowman inaccuracy removed
I like it, makes this unit somewhat viable

Regarding specific civilization changes this will be subjective I guess :
Aztec :
War Chief cover mode readded
Strongly disagree with that, just way too good and abusable
British :
Not much to say
Chinese :
100w removed from starting crates; dynamic ("random") starting crates added
Really controversial, let's see how impactful this is but pretty sure China is going to be much worse
Shaolin Master cover mode readded
Same as Aztecs really, Chinese monk is already a huge tank, don't need to double his potential.
– "Mongolian" banner-army changed from 3 Keshiks and 3 Hand Mortars to 2 Keshiks and 2 Steppe Riders; cost changed from 495f, 270w to 230f, 170c; train-points decreased from 30 to 25; moved from Fortress to Colonial Age and from Castle to War Academy; description and Summer Palace updated accordingly
– Steppe Rider speed increased from 6.75 to 7.25; obstruction radius decreased from 0.79 to 0.65
– "Black Flag" banner-army changed from 3 Arquebusiers and 1 Flamethrower to 4 Changdao Swordsmen and 2 Meteor Hammers; cost changed from 170w, 425c to 380f, 350c; train-points decreased from 40 to 33; moved from Castle to War Academy; description and Summer Palace updated accordingly
seems like random changes to me...
Dutch : not much to say
French : same as dutch
German : I like the changes overall
Indians :
Brahmin Monk Stomp passive ability moved from Discovery to Colonial Age
always good to remove useless RNG
Iroquois :
War Chief hitpoints aura decreased from 15% to 10%
I guess that's a good start in order to nerf Iro
Japanese :
Removing deck scouting is a big buff to Japan, idk what to think about this, seems players will play safer vs japan with this change which plays into Japan hands
Ottoman :
Abus Gun artillery multipliers decreased from 0.75 to 0.5"Veteran Abus Guns" improvement +2 line of sight and range reduced to +1 line of sight and range; "Guard Abus Guns" improvement now also grants +1 line of sight and range
I like this change, Veteran Abus gun are just too strong, I would probably even remove 1 extra range/LOS
Portuguese :
– 100f added to starting crates, Berry and hunting gather-rates increased by 5%, Settler cost increased from 85f to 100f
Not sure, will need to be tested to see if Ports become viable on land
Russians :
Musketeer batch cost increased from 270f, 90c to 285f, 95c
Seems good
Sioux :
Teepee gather-rate aura increased from 3% to 5%; no longer stacks; range decreased from 24 to 18

"4 Villagers" shipment added, Brand new "5 Villagers" shipment added to Colonial Age removed
[/quote] That's lot of economic nerf for Sioux

Spanish :
Not much to say
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Why bow pike when can pike pike - Aiz

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Australia Kawapasaka
Lancer
Posts: 853
Location: Wales (new, south)

09 Dec 2019, 08:19

I don't really like the China changes especially the Black Flag army, I always found it interesting how China has to resort to mercs or nats to remass anti-cav in certain situations. I remember I played a 50 minute China mirror vs Optimus where we both spammed endless Swiss Pike batches even in industrial.
Ger, Russ and Iro nerfs seem reasonable.
I like the small reverts for Brit and French.
Abus being a bit less retarded vs artillery is nice.
I'm not sure what to think about the trend of buffing melee inf. Especially with speed for Rajputs. Does India need a Rodelero as well?
The TC-TP radius thing sounds like it could be pretty stupid with stuff like an ATP on top of a second hunt or something. Also potentially an agro civ denying its passive opponent a safe tp just by taking it first? I don't like this. Some maps just aren't stagecoach maps.
Same with the nat post xp trickle. Sounds like its either going to be a) not worth it and nobody ever takes a nat post anyway or b) worth it, defeating the point of a no-tp map. May as well just add a TP line to every no-tp map. Or if the intention is to buff minor native useage, just buff the nats with cost/stat changes instead of weird changes like an xp trickle.
Nerfs to Otto and Brit cons are fair enough.
All the changes to make age 1 less dumb sound great.

I'm still really on the fence about the whole starting crate debate.
No Flag tedere12
Jaeger
Posts: 3436

09 Dec 2019, 08:38

thank you! Curious to see how china changes play out. Many random changes too :P
User avatar
Czech Republic EAGLEMUT
ESOC Dev Team
Donator 05
Posts: 3794
ESO: EAGLEMUT
Location: [WPact]

09 Dec 2019, 10:13

I should note, the Sioux villager card revert has opposite technical implications to when the 5 Villager card was added. Existing decks containing the no-longer-existing 5 Villager card are to become irredeemably broken and should be deleted. RE Sioux decks are once again compatible with EP, even when they contain the 4 Villager card.


Known issues:
- The Tournament Maps map-set contains Baja California instead of Bonnie Springs.
User avatar
Italy Garja
ESOC Maps Team
Donator 02
Posts: 8089
ESO: Garja

09 Dec 2019, 11:58

Oh the balance changes :lol:
User avatar
France [Armag] diarouga
Ninja
NWC LAN Gold
Posts: 11124
ESO: diarouga
Location: France

09 Dec 2019, 12:11

RIP EP
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User avatar
India Challenger_Marco
Howdah
Posts: 1447
ESO: challenger_marco
Location: CONSTANTINPOLE

09 Dec 2019, 12:16

oh well aztec with cover mode FI everytime and win GG
User avatar
French Southern Territories kevinitalien
Musketeer
Posts: 84
ESO: KEVINITALIEN
Location: France

09 Dec 2019, 12:17

Challenger_Marco wrote:oh well aztec with cover mode FI everytime and win GG

do we talk about shaolin?
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User avatar
India Challenger_Marco
Howdah
Posts: 1447
ESO: challenger_marco
Location: CONSTANTINPOLE

09 Dec 2019, 12:18

kevinitalien wrote:
Challenger_Marco wrote:oh well aztec with cover mode FI everytime and win GG

do we talk about shaolin?

ah yes even china explorer now so FF or FI everytime n win :D
User avatar
Italy Garja
ESOC Maps Team
Donator 02
Posts: 8089
ESO: Garja

09 Dec 2019, 12:26

Fre, China and Aztecs will be quite dominant picks in the next tourney. Probably also Ports.
User avatar
Turkey breeze
Howdah
Donator 01
Posts: 1677

09 Dec 2019, 12:29

About balance…

Thanks for fucking asian civs hard with nerf to British consulate, aswell as 100w removal from china (like wtf?) while the civ was anyway average. But don't touch to germany at all!! Great work man!
bwinner wrote:I was happy when breeze posted a rec where he beat me once, which means he believes I am good.
User avatar
Italy Garja
ESOC Maps Team
Donator 02
Posts: 8089
ESO: Garja

09 Dec 2019, 12:52

China average :uglylol: (btw china is getting buffed for the most part)
User avatar
Austria knusch
Pro Player
EWTDonator 01
Posts: 467

09 Dec 2019, 13:02

great job regarding bug fixes and tres/natives

to sum up other changes: basically 50/50 reverting previous changes or random nonsense apart from few changes regarding for example port upgrade cards that have been suggested since forever...
User avatar
Great Britain Riotcoke
ESOC Media Team
Donator 01
Posts: 2636
ESO: Riotcoke
Location: Dorsetshire

09 Dec 2019, 13:19

breeze wrote:About balance…

Thanks for fucking asian civs hard with nerf to British consulate, aswell as 100w removal from china (like wtf?) while the civ was anyway average. But don't touch to germany at all!! Great work man!

China can also get 300w 300f start now which is broken.
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User avatar
No Flag fightinfrenchman
Ninja
Donator 04
Posts: 14147
Location: Pennsylvania

09 Dec 2019, 13:32

Why is this nerdy shit appearing my Real life discussion section?
The doctor says it makes me stronger than your average Joe
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Netherlands edeholland
ESOC Community Team
Donator 01
Posts: 4391
ESO: edeholland
Location: the cloud
GameRanger ID: 4053888

09 Dec 2019, 13:44

fightinfrenchman wrote:Why is this nerdy shit appearing my Real life discussion section?
It's marked as a "global" thread, which means it appears on top of every board.
User avatar
Malawi princeofcarthage
Retired Contributor
Posts: 3064
ESO: Princeofcarthage
Location: Milky Way!

09 Dec 2019, 13:45

Lecastete wrote:
Trading Posts at minor native settlements now grant a trickle of 0.7xp each;
erm not sure what this change brings honestly, seems unnecessary to me.

I believe it is done to encourage more use of natives. Natives as it is right now are extremely rarely used. I think EP upto some extent has even made original natives nonviable. On EP TP or No TP is one often considered one of the most important aspect of game. That discourages Natives from being used even more as it is probably just better to invest 200 wood(Most expensive resource) in TP rather than NTP. NTP on its own offer less incentives and are often expensive comparatively, and can take long time to pay off. I believe xp trickle rate is just an attempt to make them viable as they give roughly 60% xp of a trading post along with the benefits of it which might tempt players like aizamk to start using them again. Of course this is my opinion regarding the change and what exactly went in Zoi's mind to implement this change I don't know. Now weather natives should be considered integral part of game and should be focused on or not is a different issue and I won't comment on it.
:bigs: :bigs: :bigs:
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France kami_ryu
Retired Contributor
Posts: 2196
ESO: kami_ryu & incognoto
Location: Denver, CO, USA, Earth, Milky Way, Virgo Supercluster

09 Dec 2019, 13:54

I'm really interested to see where this patch goes. I definitely don't agree with every change but I guess I'll see how it plays out. Meta is definitely going to reel from this one, but that isn't necessarily a bad thing
thanks RK
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Canada dansil92
ESOC Maps Team
Posts: 1076
ESO: dansil92

09 Dec 2019, 14:01

I have to say this looks like a great patch. The cover mode reverts may be a bit tooo strong but otherwise im quite impressed with fixing elephant starts for germany, removing age 2 culvs for otto, giving potential improvement for keshik/steppe while forcing china to adapt to crate starts, and of course all of indias rng age 1 garbage and ceasefire laming.

But plz note that team cheap priests and envoy rushing have been buffed ;)

The spain change really enhances the lancer rodelero combination by alowing them to synergize better and not bunch up quite as much, without making either unit just straight up overpowered.

Sioux fix is welcome, this teepee cetan karni mata big button laming was getting very old.

Japan is in a great spot now with slight yabusame buff, corrected deck bug and subtle nerfs to most of its counter civs, really happy with this one as it should make it less underwhelming and better in line with civ pool.

My one personal note is that I wonder how the brit consulate change will affect the standard china ff. My own personal first thought is that i would use the russian consulate intervention and cossack batches alongside territorial army but I am curious to see top player's builds...
https://eso-community.net/viewtopic.php?p=441858#p441857
My official maps thread


There is a master sergeant level solution for every PR 40 problem.
-Le Hussard sur le toit
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No Flag fightinfrenchman
Ninja
Donator 04
Posts: 14147
Location: Pennsylvania

09 Dec 2019, 14:11

edeholland wrote:
fightinfrenchman wrote:Why is this nerdy shit appearing my Real life discussion section?
It's marked as a "global" thread, which means it appears on top of every board.


How do I make a global thread?
The doctor says it makes me stronger than your average Joe
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Malawi princeofcarthage
Retired Contributor
Posts: 3064
ESO: Princeofcarthage
Location: Milky Way!

09 Dec 2019, 14:23

fightinfrenchman wrote:
edeholland wrote:
fightinfrenchman wrote:Why is this nerdy shit appearing my Real life discussion section?
It's marked as a "global" thread, which means it appears on top of every board.


How do I make a global thread?

You need my permission to do that.
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I decline.
:bigs: :bigs: :bigs:
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Netherlands Mr_Bramboy
ESOC Media Team
Donator 01
Posts: 6319
ESO: mr_bramboy
Location: Amsterdam

09 Dec 2019, 14:36

EP now stands for Envoy Patch
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Germany Lukas_L99
Pro Player
Donator 01
Posts: 1727
ESO: Lukas_L99
Location: Frankfurt

09 Dec 2019, 14:43

Oh no, what did you do to my China :(
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Kiribati SirCallen
Ninja
Donator 03
Posts: 10164
ESO: DJ2Strong
Location: Midwest best west

09 Dec 2019, 14:54

ITT: people bemoan their days of playing an OP civ
:mds:
Defunct Analyst. Amateur de-tilter. King of Catan. Father to three beautiful smurfs :smile:

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