ESOC Patch 7.0.0.0 released!

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Kiribati princeofcarthage
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Re: ESOC Patch 7.0.0.0 released!

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Post by princeofcarthage »

Mr_Bramboy wrote:EP now stands for Envoy Patch
It has, It is, and It will always proudly stand as Eaglemut's Patch @EAGLEMUT
Fine line to something great is a strange change.
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Re: ESOC Patch 7.0.0.0 released!

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Post by Kawapasaka »

200f/200w china makes me want to uninstall the game
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Re: ESOC Patch 7.0.0.0 released!

Post by Cometk »

Kawapasaka wrote:200f/200w china makes me want to uninstall the game
are you talking about the base crates? coz you'll always get an addtl crate, whether that's +100f, +100w, +100f +100w, or +100f +100c
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Re: ESOC Patch 7.0.0.0 released!

Post by Challenger_Marco »

We need xbow nilla stats now!!
:nwc:
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Re: ESOC Patch 7.0.0.0 released!

Post by Kawapasaka »

Cometk wrote:
Kawapasaka wrote:200f/200w china makes me want to uninstall the game
are you talking about the base crates? coz you'll always get an addtl crate, whether that's +100f, +100w, +100f +100w, or +100f +100c
Guess it was 300f then but 1 village no tp china is nonetheless incredibly sad
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Re: ESOC Patch 7.0.0.0 released!

Post by Jerimuno »

time to learn to send the trickle and get an earlier timing with redcoats and adapt to that, oh no different bo in some cases, jeez
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Re: ESOC Patch 7.0.0.0 released!

Post by Kawapasaka »

I already use the trickle, I don't think it's nearly enough to compensate for the loss of flexibility on a 1 village no tp start.
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Re: ESOC Patch 7.0.0.0 released!

Post by Lukas_L99 »

Jerimuno wrote:time to learn to send the trickle and get an earlier timing with redcoats and adapt to that, oh no different bo in some cases, jeez
What? Trickle has been sent for a longer time. But its already slower than 2 vills and not even comparable to a tp or anything. 200w China is just bad.
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Re: ESOC Patch 7.0.0.0 released!

Post by harcha »

what trickle?
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
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Re: ESOC Patch 7.0.0.0 released!

Post by Riotcoke »

Lukas_L99 wrote:
Jerimuno wrote:time to learn to send the trickle and get an earlier timing with redcoats and adapt to that, oh no different bo in some cases, jeez
What? Trickle has been sent for a longer time. But its already slower than 2 vills and not even comparable to a tp or anything. 200w China is just bad.
It's 5vills worth of export at least
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Re: ESOC Patch 7.0.0.0 released!

Post by Riotcoke »

Kawapasaka wrote:200f/200w china makes me want to uninstall the game
Learn to play more than one civ then
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Re: ESOC Patch 7.0.0.0 released!

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Post by n0el »

Why should a civ be OP on one start and god awful on another start. It’s just a terrible design.
mad cuz bad
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Re: ESOC Patch 7.0.0.0 released!

Post by Lukas_L99 »

Good job boys, China is officially ruined.
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Re: ESOC Patch 7.0.0.0 released!

Post by Garja »

I think china will be basically the same but with a broken banner army.
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Re: ESOC Patch 7.0.0.0 released!

Post by Jerimuno »

Lukas_L99 wrote:
What? Trickle has been sent for a longer time. But its already slower than 2 vills and not even comparable to a tp or anything. 200w China is just bad.
yea i know, but just referring to him saying it makes him want to uninstall the game.

ofc its a worse crate start, but same for india and japan? now china will get affected by randomness as well for once, and they got cover mode back and a pretty good 4 changdao 2 meteor hammer batch in the war academy to make up for it (which will be much stronger than expected).
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Re: ESOC Patch 7.0.0.0 released!

Post by Jerimuno »

yea garja right again
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Re: ESOC Patch 7.0.0.0 released!

Post by Lukas_L99 »

Garja wrote:I think china will be basically the same but with a broken banner army.
Dude you can't even fucking send 700w when youre pressued in colonial and need a unit shipment.
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Re: ESOC Patch 7.0.0.0 released!

Post by Lukas_L99 »

Jerimuno wrote:
Lukas_L99 wrote:
What? Trickle has been sent for a longer time. But its already slower than 2 vills and not even comparable to a tp or anything. 200w China is just bad.
yea i know, but just referring to him saying it makes him want to uninstall the game.

ofc its a worse crate start, but same for india and japan? now china will get affected by randomness as well for once, and they got cover mode back and a pretty good 4 changdao 2 meteor hammer batch in the war academy to make up for it (which will be much stronger than expected).
But India and Japan dont rely on shipments that much?
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Re: ESOC Patch 7.0.0.0 released!

Post by Veni_Vidi_Vici_W »

good job with the bug fixes and work on development. About the other changes, that will be interesting to see how it plays out I guess. Some are very questionable and i wonder if its tested enough or just trial tested via a live EP...
knusch wrote:great job regarding bug fixes and tres/natives
to sum up other changes: basically 50/50 reverting previous changes or random nonsense apart from few changes regarding for example port upgrade cards that have been suggested since forever...
Yes, it took some time, at least they finally saw the light and realized the tres/nats should be fixed. If only they had listened what I said 3 years ago, as well as the Azz hero bug and some other things, it would have saved many players a lot of annoyances.

Its by the way one of the changes made in FP 1.2 back in the days, for a reason. Those guys did think things through. But I guess its typical for many people to try to reinvent the wheel themselves, rather than start by evaluating previous work and go from there.
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Italy Garja
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Re: ESOC Patch 7.0.0.0 released!

Post by Garja »

First of all you can TP half of times just like before. Second you probably have to just change strat and include colonial. It should be better now with the keshik+steppe army.
Anyway the crate change is huge and should have been tested for longer.
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Re: ESOC Patch 7.0.0.0 released!

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Post by n0el »

Jerimuno wrote:
Lukas_L99 wrote:
What? Trickle has been sent for a longer time. But its already slower than 2 vills and not even comparable to a tp or anything. 200w China is just bad.
yea i know, but just referring to him saying it makes him want to uninstall the game.

ofc its a worse crate start, but same for india and japan? now china will get affected by randomness as well for once, and they got cover mode back and a pretty good 4 changdao 2 meteor hammer batch in the war academy to make up for it (which will be much stronger than expected).
It’s not the same for India and Japan. Japan can still chop for whatever they want at a reasonable pace. The banner army changes are not needed and only serve to make China OP on the wood start. The design changes make zero sense and weren’t properly thought out.
mad cuz bad
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Re: ESOC Patch 7.0.0.0 released!

Post by Jerimuno »

Lukas_L99 wrote:
But India and Japan dont rely on shipments that much?
idk about that, china's eco is insane with porcelain tower anyway.

But if you want a tp now i guess you ahve to chop in transition, which isn't too bad, since it only slows you down by what 20 sec? But in return you get a cover mode monk and additional shipment income, which means by sending 9 pikes if you're going for that you can deter any cav pressure, while the cover mode monk soaks up any range damage that age 2 pressure can put on.
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Re: ESOC Patch 7.0.0.0 released!

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Post by Garja »

This patch has a disprortionate amount of game-breaking changes lol. Some of them are quite obviously just straigth up bad.
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Re: ESOC Patch 7.0.0.0 released!

Post by Lukas_L99 »

If the goal was to make nobody play China in the next tourney youve achieved it.
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Re: ESOC Patch 7.0.0.0 released!

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Post by n0el »

Lukas_L99 wrote:If the goal was to make nobody play China in the next tourney youve achieved it.
either that or when you start the game and it isn't a wood start you say "sound bug" and out
mad cuz bad

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