EAGLEMUT wrote:
– Incan Huaminca attack decreased from 15 to 14 By mitigating the pre-existing significant risk of the minor native alliance trickle, this nerf helps faciliate its slight buff.
This makes no sense. Didnt you add nat tp xp trickle to buff native play? Then just actually buff natives lol, and stop trying to make nat tps into normal tps
It makes no sense only if you believe that all native subcivs were already perfectly balanced between each other.
Which is why you don't randomly nerf one nat, but actually rebalance the nats, which is long overdue...
About ten years or so. I blame myself!
I'm glad that overall, players seem to be trending towards favoring obvious game improvements, since the release of EP7, though. I hope that next we'll see more players using the word "random" properly. The nerf is, in fact, the very opposite of random.
Kaiserklein wrote:So we're first making nat posts viable with the xp trickle, so that people build them, before balancing what they provide? Sounds real smart
I actually believe "random" is the appropriate word to describe several of these changes.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
this is what i call the zoitard cycle.
1. Comes out with random change(s) which according to him isnt a random change.
2. Many players of all skill levels tell him its a random and/or bad change
3. Brings out the thesarus and speaks like a robot to try and argue his point.
4. More players disagree with him.
5. Change is implemented.
Maybe you can fool Zoi with reverse psychology?!
Just agree on every single change and praise him for it and maybe he will start not implementing them?
zoi please do nerf inca natives further as its disgusting for this game and that unit is so overpowered to begin with, and the amount of incas you can train is just too much.
uhlans have same hp as a sepoy which is also too much, i would like you to nerf it so it has less hp than most infantry units so infantry units have a chance vs uhlans.
Wouldn't it have been better to add the XP trickle to church (however, maybe max 0.4xp/s). This for euro. For Asian just adjust the cost/xp to reasonable extents. Then for TWC, firepit could have some kind of base xp to compensate.
This would have eliminated
1) ATP "problems"
2) Some nats being overviable
And encouraged
1) Priests and healing
2) Spys
ALSO, this would balance crates a lot as Russia/Dutch might do something that gains them XP and extra wood crate is not wasted. Germans could even chop 100w for it, with 100w start being a strategical option but not OP.
Wouldn't it have been better to add the XP trickle to church (however, maybe max 0.4xp/s).
This would have eliminated
1) ATP "problems"
2) Some nats being overviable
And encouraged
1) Priests and healing
2) Spys
Way way better.
i'm too noob to say this would be better but it's nice that you took the time to think of an idea and make a legit suggestion
i do like this suggestion personally
Wouldn't it have been better to add the XP trickle to church (however, maybe max 0.4xp/s). This for euro. For Asian just adjust the cost/xp to reasonable extents. Then for TWC, firepit could have some kind of base xp to compensate.
This would have eliminated
1) ATP "problems"
2) Some nats being overviable
And encouraged
1) Priests and healing
2) Spys
ALSO, this would balance crates a lot as Russia/Dutch might do something that gains them XP and extra wood crate is not wasted. Germans could even chop 100w for it, with 100w start being a strategical option but not OP.
Way way better.
That's what I suggested but apparently it was standardisation.
The church/firepit idea is a good one.
I think fiddling with the base XP trickle should also be considered, e.g. nerfing TPs XP income and buffing the trickle.
[Some people aspire to be pr30+, some people aspire to have fun, and some people aspire to play 3v3 Deccan.] - vividlyplain - 2019Who (nationality) rape ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
Wouldn't it have been better to add the XP trickle to church (however, maybe max 0.4xp/s). This for euro. For Asian just adjust the cost/xp to reasonable extents. Then for TWC, firepit could have some kind of base xp to compensate.
This would have eliminated
1) ATP "problems"
2) Some nats being overviable
And encouraged
1) Priests and healing
2) Spys
ALSO, this would balance crates a lot as Russia/Dutch might do something that gains them XP and extra wood crate is not wasted. Germans could even chop 100w for it, with 100w start being a strategical option but not OP.
Way way better.
Sounds reasonable. I think it might even be a great idea.
Wouldn't it have been better to add the XP trickle to church (however, maybe max 0.4xp/s). This for euro. For Asian just adjust the cost/xp to reasonable extents. Then for TWC, firepit could have some kind of base xp to compensate.
This would have eliminated
1) ATP "problems"
2) Some nats being overviable
And encouraged
1) Priests and healing
2) Spys
ALSO, this would balance crates a lot as Russia/Dutch might do something that gains them XP and extra wood crate is not wasted. Germans could even chop 100w for it, with 100w start being a strategical option but not OP.
Way way better.
I hope this change get's implemented, it is a very good idea. I really dislike the current change to ATP.