ESOC Patch 8.0.0.0 released!

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New Zealand zoom
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Re: ESOC Patch 8.0.0.0 released!

Post by zoom »

Kaiserklein wrote:
EAGLEMUT wrote:
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It makes no sense only if you believe that all native subcivs were already perfectly balanced between each other.

Which is why you don't randomly nerf one nat, but actually rebalance the nats, which is long overdue...
About ten years or so. I blame myself!

I'm glad that overall, players seem to be trending towards favoring obvious game improvements, since the release of EP7, though. I hope that next we'll see more players using the word "random" properly. The nerf is, in fact, the very opposite of random.
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New Zealand zoom
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Re: ESOC Patch 8.0.0.0 released!

Post by zoom »

Kaiserklein wrote:So we're first making nat posts viable with the xp trickle, so that people build them, before balancing what they provide? Sounds real smart
It might, if you consider my arguments.
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Re: ESOC Patch 8.0.0.0 released!

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Post by Kaiserklein »

I actually believe "random" is the appropriate word to describe several of these changes.
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France [Armag] diarouga
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Re: ESOC Patch 8.0.0.0 released!

Post by [Armag] diarouga »

Kaiserklein wrote:I actually believe "random" is the appropriate word to describe several of these changes.
:lol:
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Re: ESOC Patch 8.0.0.0 released!

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Post by Hazza54321 »

this is what i call the zoitard cycle.
1. Comes out with random change(s) which according to him isnt a random change.
2. Many players of all skill levels tell him its a random and/or bad change
3. Brings out the thesarus and speaks like a robot to try and argue his point.
4. More players disagree with him.
5. Change is implemented.
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European Union aaryngend
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Re: ESOC Patch 8.0.0.0 released!

Post by aaryngend »

Maybe you can fool Zoi with reverse psychology?!
Just agree on every single change and praise him for it and maybe he will start not implementing them?
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Re: ESOC Patch 8.0.0.0 released!

Post by Hazza54321 »

zoi please do nerf inca natives further as its disgusting for this game and that unit is so overpowered to begin with, and the amount of incas you can train is just too much.
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Re: ESOC Patch 8.0.0.0 released!

Post by Hazza54321 »

uhlans have same hp as a sepoy which is also too much, i would like you to nerf it so it has less hp than most infantry units so infantry units have a chance vs uhlans.
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Re: ESOC Patch 8.0.0.0 released!

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Post by deleted_user0 »

Just came to my mind:

Wouldn't it have been better to add the XP trickle to church (however, maybe max 0.4xp/s). This for euro. For Asian just adjust the cost/xp to reasonable extents. Then for TWC, firepit could have some kind of base xp to compensate.
This would have eliminated
1) ATP "problems"
2) Some nats being overviable

And encouraged
1) Priests and healing
2) Spys

ALSO, this would balance crates a lot as Russia/Dutch might do something that gains them XP and extra wood crate is not wasted. Germans could even chop 100w for it, with 100w start being a strategical option but not OP.

Way way better.
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Canada vividlyplain
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Re: ESOC Patch 8.0.0.0 released!

Post by vividlyplain »

somppukunkku wrote:Just came to my mind:

Wouldn't it have been better to add the XP trickle to church (however, maybe max 0.4xp/s).
This would have eliminated
1) ATP "problems"
2) Some nats being overviable

And encouraged
1) Priests and healing
2) Spys

Way way better.
i'm too noob to say this would be better but it's nice that you took the time to think of an idea and make a legit suggestion
i do like this suggestion personally
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Re: ESOC Patch 8.0.0.0 released!

Post by [Armag] diarouga »

somppukunkku wrote:Just came to my mind:

Wouldn't it have been better to add the XP trickle to church (however, maybe max 0.4xp/s). This for euro. For Asian just adjust the cost/xp to reasonable extents. Then for TWC, firepit could have some kind of base xp to compensate.
This would have eliminated
1) ATP "problems"
2) Some nats being overviable

And encouraged
1) Priests and healing
2) Spys

ALSO, this would balance crates a lot as Russia/Dutch might do something that gains them XP and extra wood crate is not wasted. Germans could even chop 100w for it, with 100w start being a strategical option but not OP.

Way way better.
That's what I suggested but apparently it was standardisation.
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Norway aqwer
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Re: ESOC Patch 8.0.0.0 released!

Post by aqwer »

Increasing tp cost to 250w is the way to go
#trainableSpahi
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Italy gamevideo113
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Re: ESOC Patch 8.0.0.0 released!

Post by gamevideo113 »

The church/firepit idea is a good one.
I think fiddling with the base XP trickle should also be considered, e.g. nerfing TPs XP income and buffing the trickle.
[Some people aspire to be pr30+, some people aspire to have fun, and some people aspire to play 3v3 Deccan.] - vividlyplain - 2019 Who (nationality) rape ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
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Argentina Jotunir
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Re: ESOC Patch 8.0.0.0 released!

Post by Jotunir »

somppukunkku wrote:Just came to my mind:

Wouldn't it have been better to add the XP trickle to church (however, maybe max 0.4xp/s). This for euro. For Asian just adjust the cost/xp to reasonable extents. Then for TWC, firepit could have some kind of base xp to compensate.
This would have eliminated
1) ATP "problems"
2) Some nats being overviable

And encouraged
1) Priests and healing
2) Spys

ALSO, this would balance crates a lot as Russia/Dutch might do something that gains them XP and extra wood crate is not wasted. Germans could even chop 100w for it, with 100w start being a strategical option but not OP.

Way way better.

Sounds reasonable. I think it might even be a great idea.
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Re: ESOC Patch 8.0.0.0 released!

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Post by iCourt »

aqwer wrote:Increasing tp cost to 250w is the way to go
This would move the game back to ES/ASFP patch territory.

Probably would not be well received by the community.

It slows the game down quite a bit as well.
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Re: ESOC Patch 8.0.0.0 released!

Post by deleted_user »

move it
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Argentina Jotunir
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Re: ESOC Patch 8.0.0.0 released!

Post by Jotunir »

somppukunkku wrote:Just came to my mind:

Wouldn't it have been better to add the XP trickle to church (however, maybe max 0.4xp/s). This for euro. For Asian just adjust the cost/xp to reasonable extents. Then for TWC, firepit could have some kind of base xp to compensate.
This would have eliminated
1) ATP "problems"
2) Some nats being overviable

And encouraged
1) Priests and healing
2) Spys

ALSO, this would balance crates a lot as Russia/Dutch might do something that gains them XP and extra wood crate is not wasted. Germans could even chop 100w for it, with 100w start being a strategical option but not OP.

Way way better.
I hope this change get's implemented, it is a very good idea. I really dislike the current change to ATP.

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