And yes :/vividlyplain wrote:20% hp is ruining it for you?Jotunir wrote:It takes the fun out of the game, that is not a good change. Makes the card much less useful.
ESOC Patch 8.0.0.0 released!
Re: ESOC Patch 8.0.0.0 released!
- vividlyplain
- Lancer
- Posts: 751
- Joined: Feb 10, 2019
- ESO: vividlyplain
Re: ESOC Patch 8.0.0.0 released!
the treasure set is dictated by the map but the treasures are the EP treasuresI_HaRRiiSoN_I wrote:@vividlyplain also bud i think the new maps still contain the old treasure set, possibly somehting to look into.
I havent tested all the maps yet but that swampy map is absolutely huge
swamp map isn't mine
Re: ESOC Patch 8.0.0.0 released!
EAGLEMUT wrote: – Incan Huaminca attack decreased from 15 to 14
By mitigating the pre-existing significant risk of the minor native alliance trickle, this nerf helps faciliate its slight buff.
This makes no sense. Didnt you add nat tp xp trickle to buff native play? Then just actually buff natives lol, and stop trying to make nat tps into normal tps
Re: ESOC Patch 8.0.0.0 released!
Hawk_Girl wrote:EAGLEMUT wrote: – Incan Huaminca attack decreased from 15 to 14
By mitigating the pre-existing significant risk of the minor native alliance trickle, this nerf helps faciliate its slight buff.
This makes no sense. Didnt you add nat tp xp trickle to buff native play? Then just actually buff natives lol, and stop trying to make nat tps into normal tps
It makes no sense only if you believe that all native subcivs were already perfectly balanced between each other.
- TheNameDaniel
- Advanced Player
- Posts: 726
- Joined: Sep 13, 2016
- ESO: danielek
- Location: UK
Re: ESOC Patch 8.0.0.0 released!
The age 4 gather rate for Teepee's isnt there for sioux. Me and TLS just tried to find it.
Re: ESOC Patch 8.0.0.0 released!
Ive always had trouble with India wondering if I should train sowers or mahout, they were very similar units before this change /sRefluxSemantic wrote:Why do you need changes to make mahouts and sowars different types?
One is a slow, low dps tank and the other is a fast cav specialized at dealing damage against ranged infantry. They are already specialized units that are pretty different. I'm pretty sure the entire reason for the change is that the mahout is a 'lancer' so it needs to be similar to the spanish lancer or something. At this point I'm assuming that's what this entire patch process is like.
- TheNameDaniel
- Advanced Player
- Posts: 726
- Joined: Sep 13, 2016
- ESO: danielek
- Location: UK
Re: ESOC Patch 8.0.0.0 released!
nvm found it
Re: ESOC Patch 8.0.0.0 released!
I_HaRRiiSoN_I wrote:@vividlyplain also bud i think the new maps still contain the old treasure set, possibly somehting to look into.
I havent tested all the maps yet but that swampy map is absolutely huge
That's my map. Its not a big map at all, you can just *barely* build past the centre trade route (on that spawn) the rush distance is about the same as painted desert. Its wider across but that gives more options for town centre placement for ports, keeps the tps further apart, etc.
Re: ESOC Patch 8.0.0.0 released!
EAGLEMUT wrote:Hawk_Girl wrote:EAGLEMUT wrote: – Incan Huaminca attack decreased from 15 to 14
By mitigating the pre-existing significant risk of the minor native alliance trickle, this nerf helps faciliate its slight buff.
This makes no sense. Didnt you add nat tp xp trickle to buff native play? Then just actually buff natives lol, and stop trying to make nat tps into normal tps
It makes no sense only if you believe that all native subcivs were already perfectly balanced between each other.
so then buff the weaker nats?
Re: ESOC Patch 8.0.0.0 released!
I agree the Huaminca change doesn't really make sense.
- Plantinator
- Dragoon
- Posts: 431
- Joined: Feb 24, 2020
- ESO: Plantinator
Re: ESOC Patch 8.0.0.0 released!
Random idea: could we have nat tps spawn a vill when built instead of xp trickle? (Kind of like a manor)
That would guarantee the uniqueness of normal tps while still makin nats viable somewhat.
That would guarantee the uniqueness of normal tps while still makin nats viable somewhat.
- [Armag] diarouga
- Ninja
- Posts: 12710
- Joined: Feb 26, 2015
- ESO: diarouga
- Location: France
Re: ESOC Patch 8.0.0.0 released!
Please, stop with random idea. Zoi's knowledge about the game isn't good enough to make the difference between a good and a random change.Plantinator wrote:Random idea: could we have nat tps spawn a vill when built instead of xp trickle? (Kind of like a manor)
That would guarantee the uniqueness of normal tps while still makin nats viable somewhat.
- Plantinator
- Dragoon
- Posts: 431
- Joined: Feb 24, 2020
- ESO: Plantinator
Re: ESOC Patch 8.0.0.0 released!
Well i Think if a random idea is approved by the Top players and then tested and it works its a good idea[Armag] diarouga wrote:Please, stop with random idea. Zoi's knowledge about the game isn't good enough to make the difference between a good and a random change.Plantinator wrote:Random idea: could we have nat tps spawn a vill when built instead of xp trickle? (Kind of like a manor)
That would guarantee the uniqueness of normal tps while still makin nats viable somewhat.
Re: ESOC Patch 8.0.0.0 released!
Magister dixitPlantinator wrote:Well i Think if a random idea is approved by the Top players and then tested and it works its a good idea[Armag] diarouga wrote:Please, stop with random idea. Zoi's knowledge about the game isn't good enough to make the difference between a good and a random change.Plantinator wrote:Random idea: could we have nat tps spawn a vill when built instead of xp trickle? (Kind of like a manor)
That would guarantee the uniqueness of normal tps while still makin nats viable somewhat.
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- Dragoon
- Posts: 219
- Joined: Nov 8, 2018
- ESO: Qosashvili93
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- Dragoon
- Posts: 219
- Joined: Nov 8, 2018
- ESO: Qosashvili93
Re: ESOC Patch 8.0.0.0 released!
After reinstall game is same
What can I do
What can I do
Re: ESOC Patch 8.0.0.0 released!
Your antivirus is probably deleting some of the patch's files, try checking for that.
Re: ESOC Patch 8.0.0.0 released!
Hello there, have you tried turning it off and on again?Qosashvili93 wrote:After reinstall game is same
What can I do
(Just a Joke, I hope you can fix it)
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- Dragoon
- Posts: 219
- Joined: Nov 8, 2018
- ESO: Qosashvili93
Re: ESOC Patch 8.0.0.0 released!
So I block for 10 minutes avast and patch was installed without problem and game is ok nowEAGLEMUT wrote:Your antivirus is probably deleting some of the patch's files, try checking for that.
Idk if it will be ok after 10 min
Re: ESOC Patch 8.0.0.0 released!
Hello again, since there is no easy way to do it, how do I disable the new start menu manually? (the one that looks like minecraft)
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Re: ESOC Patch 8.0.0.0 released!
EAGLEMUT wrote:Hawk_Girl wrote:EAGLEMUT wrote: – Incan Huaminca attack decreased from 15 to 14
By mitigating the pre-existing significant risk of the minor native alliance trickle, this nerf helps faciliate its slight buff.
This makes no sense. Didnt you add nat tp xp trickle to buff native play? Then just actually buff natives lol, and stop trying to make nat tps into normal tps
It makes no sense only if you believe that all native subcivs were already perfectly balanced between each other.
Which is why you don't randomly nerf one nat, but actually rebalance the nats, which is long overdue...
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Re: ESOC Patch 8.0.0.0 released!
Whose map is Bering Straits? It's using the siberia treasures, which we haven't necessarily touched as no esoc map used that map type before. Most of the treasures are probably fixed already as they also spawn on, say, himalayas (for e.g kamchatka), but I'm sure some are proper to that map and aren't balanced. Like the 110w for 2 white tigers, that other free macaque treasure, or the horrible 195f/205f for 10 macaques. Could be worth looking into before EPL2.vividlyplain wrote:the treasure set is dictated by the map but the treasures are the EP treasuresI_HaRRiiSoN_I wrote:@vividlyplain also bud i think the new maps still contain the old treasure set, possibly somehting to look into.
I havent tested all the maps yet but that swampy map is absolutely huge
swamp map isn't mine
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: ESOC Patch 8.0.0.0 released!
Kaiserklein wrote:EAGLEMUT wrote:Show hidden quotes
It makes no sense only if you believe that all native subcivs were already perfectly balanced between each other.
Which is why you don't randomly nerf one nat, but actually rebalance the nats, which is long overdue...
EP9 should balance natives, consulate options and politicians.
mad cuz bad
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Re: ESOC Patch 8.0.0.0 released!
So we're first making nat posts viable with the xp trickle, so that people build them, before balancing what they provide? Sounds real smart
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: ESOC Patch 8.0.0.0 released!
Should have been done before or simultaneously, I agree.Kaiserklein wrote:So we're first making nat posts viable with the xp trickle, so that people build them, before balancing what they provide? Sounds real smart
mad cuz bad
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